Saw this on NeoGaf - pretty interesting discussion on Twitter about what cheats/tricks developers use to help the player experience in games:
Article:
https://www.polygon.com/platform/amp/2017/9/2/16247112/video-game-developer-secrets
Twitter thread:
Such as:
Article:
https://www.polygon.com/platform/amp/2017/9/2/16247112/video-game-developer-secrets
Twitter thread:
Such as:
Not sure if it was mentioned, but the tutorial in Halo 2 asked player to look up. Their input determined whether y-axis would be inverted.
Assassin's Creed and Doom value the last bit of health as more hit points than the rest of it to encourage a feeling of *JUST* surviving.
Add HP +1 to a destroyed enemy Spacecraft until you're sure its in camera view to show players more explosions and spectacle on screen.
Most of the projectiles in Titanfall 2 have hitboxes that expand as they travel, so it's slightly easier to hit fast targets at range.
In DmC, off screen enemies slow down or stop their attack patterns, to avoid hits from blindspots + allow players to fight larger numbers.
I read once that if enemies miss in half life 2, the bullets are sent in a trajectory calculated to be the most *interesting*.