Gaming The RedCafe General/Random Gaming Chat Thread

I've only played DQ8 and DQ11, but I found both fantastic, traditional JRPGs. Don't expect anything resembling post-SNES Final Fantasy. DQ is much more old-school. Typical hero in a medieval fantasy setting, pure turn-based combat and generally more simplistic stories, characters and gameplay systems.

DQ11 demands some patience at the start. It takes a long time to get going and combat can feel a little too simplistic initially. It does open up after a while though. Not that it ever gets complex, it just gives you more flexibility.

This simplicity is at the core of Dragon Quest and can be a positive or a negative, depending on your tastes. Some people will find it boring, for others it's comforting.
Seems like my type of game. I really loved the likes of Final Fantasy 6 and Chrono Trigger despite having relatively simple mechanics, so excited to play this.
 
I know Forspoken has gotten a really bad rep but I actually don't think it's that bad. It's cringe at times but the combat and parkour elements are quite fun. Perhaps it's because I'm playing it on the Portal rather than the console though.

You're not the first person I've heard say something similar. I'd be tempted by the 70% off sale right now if I wasn't determined to make some progress on my backlog over the holidays.
 
You're not the first person I've heard say something similar. I'd be tempted by the 70% off sale right now if I wasn't determined to make some progress on my backlog over the holidays.
I wouldn't pay full price for it but as a PS Plus Catalogue game it's alright.
 
I’m near the end of Nine Sols now and I think it’s the best Metroidvania I’ve played since Hollow Knight and up there with my top 3 GOTY. Haven’t played a game since Sekiro that gives such a sense of accomplishment from beating the bosses. It’s not far off a masterpiece, I think.

Kinda criminal it hasn’t gotten more attention.
 
I know Forspoken has gotten a really bad rep but I actually don't think it's that bad. It's cringe at times but the combat and parkour elements are quite fun. Perhaps it's because I'm playing it on the Portal rather than the console though.
On a similar I note, I tried Callisto Protocol and quite enjoyed it for 3-4 hours. Visuals are incredible and atmosphere, sound and animations are all good despite obviously being a Dead Space knock off. Till that point, I was enjoying the tension of it so much the monotonous melee combat mechanics weren’t bothering me so much. Once they introduced the more difficult enemy types, the combat became absolute unbearable and broken. It’s a shame they didn’t come up with combat that works because I have to say - the cut scenes are absolutely ridiculous. The cinematography, pure visual fidelity and especially facial animations are off the charts. Hopefully the people who worked on this game being that quality to other games in the future.
 
I got FF7 rebirth and Silent Hill 2 for Christmas. Can't wait to get stuck in.

Finished Danganronpa 1&2. Great story but holy fecking shit it's incredibly annoying and frustrating. Its a genuine struggle for me to play or listen to any of the characters.
 
I'm at a weird point in gaming, I want to play games. I want to play new games instead of replaying games, however, I hate the whole learning all the new mechanics and the slow prologue type levels on games so can't get into anything properly.
 
I'm at a weird point in gaming, I want to play games. I want to play new games instead of replaying games, however, I hate the whole learning all the new mechanics and the slow prologue type levels on games so can't get into anything properly.
Play shorter more linear games
 
I'm at a weird point in gaming, I want to play games. I want to play new games instead of replaying games, however, I hate the whole learning all the new mechanics and the slow prologue type levels on games so can't get into anything properly.

Play shorter more linear games

Yes, this. I was in the same position as you, mainly due to time restrictions (two kids, full time job, hobbies etc).

I started playing more "simple" games and an really enjoying it. I gravitate towards games that are difficult but are simple and quick "retry" mechanics, which is serving me well but also just linear games where I don't need to remember a hundred things when I'm playing.
 
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I'm at a weird point in gaming, I want to play games. I want to play new games instead of replaying games, however, I hate the whole learning all the new mechanics and the slow prologue type levels on games so can't get into anything properly.
I agree. Prologues and tutorials are a load of shite. I think Horizon: Forbidden West had a starting area that is bigger than the maps of many open world games and it's just the "learn new mechanics" area.

Sonic and Mario didn't have half a dozen levels teaching us how to jump. Let us sink or swim.
 
Play shorter more linear games

Yes, this. I was in the same position as you, mainly due to time restrictions (two kids, full time job, hobbies etc).

I started playing more "simple" games and an really enjoying it. I gravitate towards games that are difficult but are simple and quick "retry" mechanics, which is serving me well but also just linear games where I don't need to remember a hundred things when I'm playing.

Ended up trying out "call of the sea" today, quite a linear story puzzle game type thing. Only short, just got to chapter 4 I think but really enjoying it.

Also, I am sure other games are just fecking about with their control schemes for a laugh now.
 
Only just found out Fortnight has a no building mode which it didn't have last time I tried it.

Might check it out as that's what put me off before.
 
Finished Star Wars Outlaws just over the Christmas period. For an open world Ubisoft game, it’s not too bad. A lot of or in fact majority of it is stealth which I don’t mind but you don’t need to go in with that approach if you don’t want to.

Overall I’d give it a 7.5 out of 10.

Now got a bit of a lengthy break now from games as nothing currently out or releasing very soon seems to interest me much. Just hope they don’t delay GTA 6 but think it’s inevitable Rockstar will.
 
Not playing games regularly, but finished alone in the dark (the remake). It was fun, and I went to watch some clips from the original. Its not a remake, it is a completely new game, which makes sense since the original was 30 years ago.

I encountered a couple of bugs, the graphs are good for my taste (but I assume they are not considered very good for 2024), but overall a cool game, and can be finished in less than 10 hours. It can be replayed with the other character, and I read that there are some distinctive differences. They are in total 5 endings.
 
I'm about 20 hours into Prince of Persia: The Lost Crown, and to be honest I expected more from it after the near universal praise. "Best metroidvania since Hollow Knight" etc. I really don't see it.

Technically it's a very accomplished game. Detailed art style, great movement (despite committing the capital sin of not providing viable dpad options in a side-scroller), tight platforming sections and excellent QoL features. Among the best in the genre.

But beyond the great productions values, it feels too safe, almost generic. I think the team behind it definitely know their stuff when it comes to metroidvanias, but lack the creativity and imagination that makes the best games in the genre so memorable. The levels are well designed but nothing stands out. The world itself is bland, and attempts at injecting lore fall flat. All the expected enemy types are present, but again none of them are surprising or memorable. The entire game lacks character and at times that makes it feel like I'm just going through the motions.

On the positive side, there's definitely fun to be had with the difficult platforming sections, even if some of the trap rooms outstay their welcome. It's not a bad game, just not the great game I was promised. Guess that's on me for letting the critical reception get to me.
 
I'm about 20 hours into Prince of Persia: The Lost Crown, and to be honest I expected more from it after the near universal praise. "Best metroidvania since Hollow Knight" etc. I really don't see it.

Technically it's a very accomplished game. Detailed art style, great movement (despite committing the capital sin of not providing viable dpad options in a side-scroller), tight platforming sections and excellent QoL features. Among the best in the genre.

But beyond the great productions values, it feels too safe, almost generic. I think the team behind it definitely know their stuff when it comes to metroidvanias, but lack the creativity and imagination that makes the best games in the genre so memorable. The levels are well designed but nothing stands out. The world itself is bland, and attempts at injecting lore fall flat. All the expected enemy types are present, but again none of them are surprising or memorable. The entire game lacks character and at times that makes it feel like I'm just going through the motions.

On the positive side, there's definitely fun to be had with the difficult platforming sections, even if some of the trap rooms outstay their welcome. It's not a bad game, just not the great game I was promised. Guess that's on me for letting the critical reception get to me.
Fair, I personally thought it was great. I'd rate Ori higher though, and HK is obviously the king.

You should play Nine Sols, I think it's even better than Ori and only bettered by HK, from the ones I've played anyway! It's basically HK mixed with Sekiro.
 
Fair, I personally thought it was great. I'd rate Ori higher though, and HK is obviously the king.

You should play Nine Sols, I think it's even better than Ori and only bettered by HK, from the ones I've played anyway! It's basically HK mixed with Sekiro.
Nine Sols is definitely on the wishlist and I have high hopes for it, but I want to get through my library first before I add new ones. F.I.S.T., Astalon, Timespinner, Shantae Half-Genie Hero, Phoenotopia, Blasphemous 2, Ultros and Afterimage, that's my current metroidvania backlog.

Not sure if my opinion of The Lost Crown will improve as I finish it, but right now it doesn't quite make my top 10 metroidvanias. Somewhere around top 15 maybe, which is still ahead of stuff like Ender Lilies, Chasm and Tales of Kenzera.
 
I'm about 20 hours into Prince of Persia: The Lost Crown, and to be honest I expected more from it after the near universal praise. "Best metroidvania since Hollow Knight" etc. I really don't see it.

Technically it's a very accomplished game. Detailed art style, great movement (despite committing the capital sin of not providing viable dpad options in a side-scroller), tight platforming sections and excellent QoL features. Among the best in the genre.

But beyond the great productions values, it feels too safe, almost generic. I think the team behind it definitely know their stuff when it comes to metroidvanias, but lack the creativity and imagination that makes the best games in the genre so memorable. The levels are well designed but nothing stands out. The world itself is bland, and attempts at injecting lore fall flat. All the expected enemy types are present, but again none of them are surprising or memorable. The entire game lacks character and at times that makes it feel like I'm just going through the motions.

On the positive side, there's definitely fun to be had with the difficult platforming sections, even if some of the trap rooms outstay their welcome. It's not a bad game, just not the great game I was promised. Guess that's on me for letting the critical reception get to me.

Makes sense to me. The gameplay loop is nearly always satisfying because it's inherent to the design of Metroidvanias but loads of them fall flat in certain areas and few of them reach the levels of Ori or HK.

I never liked Axiom Verge or Iconoclasts for example but everybody raves about them.
 
Makes sense to me. The gameplay loop is nearly always satisfying because it's inherent to the design of Metroidvanias but loads of them fall flat in certain areas and few of them reach the levels of Ori or HK.

I never liked Axiom Verge or Iconoclasts for example but everybody raves about them.
For what it's worth, I don't think Iconoclasts is that highly rated. It's barely a metroidvania, rarely fun to play and not nearly as smart as it thinks it is. I found it a slog to get through, despite its average runtime.
 
Really enjoying it so far.
Fantastic game.

If the latest batch of Xbox rumours are true then I guess they are truly done in the console space. I mean, they'll slap some xbox branding on something for next gen but Halo on PS means they are basically done.

I think it's a real shame. Sony without competition in the 'high end' console space could be something.
 
I seem to recall Mercenaries being different on the original Resident Evil games.
 
I started three games today wondering what to play next:
- Nioh 2. Yeah, not for me. I first the first overrated and frustrating as hell and this started similarly.
- Tales of Arise. Never really been a JRPG guy but this has started well enough. The real time combat helps. But it feels like something I’ll put down after 15 hours.
- Dead Cells. Now this has started really well. Love when you get into that flow state in a game.
 
Playing through the Witcher 3 fully for a third time. Still might be the greatest game I've ever played.
I envy you. Wish I was able to play that game fully again as its simply tremendous but having a wife and kids makes it impossible to put in the same hours that I did when it came out a decade ago and I had all that spare time without any commitments :lol:
 
Ended up trying out "call of the sea" today, quite a linear story puzzle game type thing. Only short, just got to chapter 4 I think but really enjoying it.

Also, I am sure other games are just fecking about with their control schemes for a laugh now.
Just got the platinum for this on Portal. Decent little puzzle game.
 
Finished persona 3 reloaded a few days ago. Never played the original but this was pretty good in many areas. Only having 1 dungeon is madness though and suffers from pacing issues. Still a 8/10.
 
Finished persona 3 reloaded a few days ago. Never played the original but this was pretty good in many areas. Only having 1 dungeon is madness though and suffers from pacing issues. Still a 8/10.
Yeah the random format of the floors is a bit of a drag after persona 5 and metaphor but it has one of the best stories and good characters. Despite being shorter than 5 it feels like it drags a bit more. Think 8 is fair but it probably felt a lot more modern on first release.

Persona 4 G is better though from what I remember of it. Might not have held up as well (the dungeon floors are procedurally generated)