I'm about 20 hours into Prince of Persia: The Lost Crown, and to be honest I expected more from it after the near universal praise. "Best metroidvania since Hollow Knight" etc. I really don't see it.
Technically it's a very accomplished game. Detailed art style, great movement (despite committing the capital sin of not providing viable dpad options in a side-scroller), tight platforming sections and excellent QoL features. Among the best in the genre.
But beyond the great productions values, it feels too safe, almost generic. I think the team behind it definitely know their stuff when it comes to metroidvanias, but lack the creativity and imagination that makes the best games in the genre so memorable. The levels are well designed but nothing stands out. The world itself is bland, and attempts at injecting lore fall flat. All the expected enemy types are present, but again none of them are surprising or memorable. The entire game lacks character and at times that makes it feel like I'm just going through the motions.
On the positive side, there's definitely fun to be had with the difficult platforming sections, even if some of the trap rooms outstay their welcome. It's not a bad game, just not the great game I was promised. Guess that's on me for letting the critical reception get to me.