Played and platinumed Tails of Iron, which was a monthly PS Plus title earlier this year. It's narrated by Doug Cockle, whom we all know and love as the voice of Geralt of Rivia, which is neat and fitting. I started out enjoying this one but found it a bit of a slog by the end, despite its short runtime. Many of the bosses ended up feeling unnecessarily difficult. I considered dropping it before the end, but was too stubborn.
Another game I'm playing right now is Sable, which I'm really loving, at least during the moments when the game lets me enjoy it. It offers something that is increasingly rare in modern gaming: pure exploration in a wide, open world, without map markers or completion percentages etc. Breath of the wild would be the obvious comparison, just without combat or many of the other systems. It's chill, intriguing, mysterious and beautiful.
That said, it's a technical disaster, at least on PS5. While aesthetically stunning in my opinion, it's a fairly simplistic style that should never drop a frame on PS5 hardware. To say it struggles to achieve that would be some understatement. Often, the framerate will fall off a cliff and run at something that barely feels like double digits. It seems to get worse the longer I play, so I basically restart the game after about 15 minutes, at which point it gets a little bit better for a while. It seems I'm far from the only one with that experience. I'm tempted to label the game borderline unplayable in this state.