I get the same vibe from this that I got from Lies of P. It looks great and all, like it ticks all the boxes, but there's just something about the combat and level design that doesn't make it stand out to me. Any game trying to be a Soulslike, which this one is obviously going for, needs to nail those two things or at least truly excel at one of them (like Nioh and combat). I'm not really seeing it, but maybe it'll surprise me.
Anyway, I'm done with Yoku's Island Express (cool, unique game but traversal got annoying by the end) and Subnautica: Below Zero (I still prefer the original) and have moved on to Tormented Souls and Sundered: Eldritch Edition. Tormented Souls is basically Resident Evil 1 with a heavy dose of Silent Hill thematically. Still early to say but I think I'll like this one. It certainly has the mansion look and atmosphere down. It even has tank controls for those who miss the 90s.
Sundered is a weird mix of metroidvania and roguelite, which has both a rough outline of a map that remains static, with ability-gated points in typical metroidvania fashion, but also procedurally regenerated rooms on death. It also randomly throws hordes of enemies at you, instead of the more curated enemy encounters you'd expect in a metroidvania. You don't lose any progression on death though. I'm not sure about it yet, the controls and art style are pretty good so first impressions are positive.