That is the game’s central problem, and what makes so much of it such a challenge to get through: This is a story about characters who seem unable to learn or grow, and more specifically, unable to consider the humanity of the people they kill. If you already think violence isn’t the answer to many of the world’s problems, the repeated lesson that killing is bad makes the game almost maddening.
I don’t have any problem empathizing with the people who I’m asked to kill in video games. The Last of Us Part 2must think I’ll struggle with it, though, since it doles out all sorts of reasons why I should feel regret about the murder spree its characters have embarked upon. But the game’s larger problem is that the characters themselves don’t ever seem able to catch up with me.
What’s worse is that the characterization of Ellie makes it seem like she should also understand this part of the journey. I kept expecting her to grow and turn away from a life of constant violence, but she never picks up on the obvious didactic nature of the game she’s in, even as the designers beat you over the head with a very simple lesson about the value of human life.