GaryLifo
Liverpool's Secret Weapon.
Wait, there’s great door mechanics?
to the Xbox store cabbie and don’t spare the horses
to the Xbox store cabbie and don’t spare the horses
Wait, there’s great door mechanics?
to the Xbox store cabbie and don’t spare the horses
This was only to be expected. The whole idea of a 1000 worlds game with Bethesda’s not so great recent track record and general design of games that hasnt aged well, was always going to lead to something far more generic than people were expecting.Some reviews saying they should have done less planets with more polish and content instead of a 1000 empty spaces seems like classic Bethesda.
Still gonna buy it for PC, because feck it.
IGN and Gamespot gave it a 7. Can’t say I’m surprised at all.
This was only to be expected. The whole idea of a 1000 worlds game with Bethesda’s not so great recent track record and general design of games that hasnt aged well, was always going to lead to something far more generic than people were expecting.
I found navigating Starfield obtuse, both in moving around a giant map of stars and its U.I. and systems. Figuring out how to do basic tasks, like selling excess inventory, modifying my ship, adjusting crew assignments, or reaching a particular star system, often made me scratch my head. The constant need to enter menus to reach destinations hampers the sensation of seamless travel. I started to feel like it was a car dashboard where no button was where I expected it to be. But once I learned my way around, it was a vehicle that took me to some remarkable destinations.
Ground combat is central to the experience, and most players are likely to spend a significant chunk of time with a gun in their hand, even if they try as I did, to lean into persuasion and stealth for many encounters. I enjoyed the diversity of weapons, from laser rifles to shotguns that seemed yanked out of an old Western. Traversal is thrilling thanks to the jet boost packs you can wear on your back to leap and mantle through environments quickly. But gunplay feels stiff and mechanical, and enemies pursue unwise pathing and positioning that rarely leads to real challenge or tension. Pulling out the big guns and laying waste to a base of baddies is entertaining, but the action itself left me cold.
Shipborne space combat also plays a big role, and I love having a chance to tap into that craving. But I rarely encountered battles that clicked. I completely wiped out the enemy forces in moments, or the ships arrayed against me were way out of my league – there was little in between.
It took me a long time to fall in love with Starfield, and even after I did, certain aspects didn’t work for me. But the things I didn’t enjoy are vastly outweighed by my enthusiasm for this new, original science fiction universe, the breadth of its adventures, and the appeal of its many interwoven stories. Go in with the expectation that it will take some time to find your footing in such a vast gameplay space, and there’s a universe well worth discovering here.
A strange but bold move. You want your in-depth RPG feel, you'll have "the vendor is beside the big neon sign across from the police station" instead of a dollar sign on a map.How does it not have maps though?
Yeah exactly. For these big open world games you have some proper hook that keeps the gamer invested. Witcher 3 has brilliant writing. Zelda has sandbox gameplay systems. RD2 again writing and exploration. Bethesda’s older games were great for their time but I don’t think their recent games have moved ahead enough with the times. This seems like a more polished version of what they’ve done previously.To be fair, as @b82REZ said above, if you read some of those 9/10 reviews they are actually more critical than not about the game.
Almost every review I've read so far has said the fast travel and weight mechanics are woeful and the combat is way too easy and lackluster thanks to poor AI, but is decent enough. In fact that seems to be the vast majority of mechanics are good enough. Which is par for the course for Bethesda games, but they don't then have the writing level of someone like CDPR to account for that. Although that being said, apparently there are quite a few hidden gem side quests.
Yep, though they do usually build great worlds, spreading it over 1000 planets is way too much. I think it's worse that you can't even fly to them as it's all fast travel which, as I said above, all the reviews I've read so far are very negative about.
A typical Bethesda game though should be 90+A predictable shit storm because the game isn't sitting on a 95+ aggregate score. From the reviews it looks like a typical Bethesda game, and if anyone expected anything different, that's on them. It'll be great, with some glaring issues. You know, the usual.
Those were some other better times where critics made more sense. Skyrim would be 84 avg if reviewed by current 'critics'.A typical Bethesda game though should be 90+
Oblivion 94, Fallout 3 91, Skyrim 94
Even the 7 by ign reads more like a 4 or 5. Ouch.
Yeah exactly. For these big open world games you have some proper hook that keeps the gamer invested. Witcher 3 has brilliant writing. Zelda has sandbox gameplay systems. RD2 again writing and exploration. Bethesda’s older games were great for their time but I don’t think their recent games have moved ahead enough with the times. This seems like a more polished version of what they’ve done previously.
Also on the seconded bit - what makes the entire genre of space exploration so intriguing is the wonder. For me, the fascinating, frightening and utterly delightful feeling of taking my spaceship to one of the handful of planets / objects in Outer Wilds is one of the best in gaming, and the simple travel systems in Fallen Order, Borderlands 3 etc can never replace it. Reviewers also seem to be lamenting this feature in Starfield and saying it compares badly to No Mans Sky - I get it.
Yeah and that really reminds me of the reviews for Cyberpunk in that regard. At least this sounds like it is largely playable though.All the reviews I've read, and unlike me traditionally I've gone through a lot, are exactly like that. Every single one has a tone of disappointment, largely to do with the space travel/traversal in general, but generally about all the gameplay elements being pretty bog standard.
Very few are even going into much detail at all about the base/ship building, which were supposed to be among the highlights and why it's locked at 30fps.
It all seems so apathetic and at odds with the scores they are giving.
In the Xbox thread Damo has posted a decent video where she talks about the space/ground traversal. It's basically all pretty static and empty. The traversal on foot stuff IS limited, but the worlds are so empty it's more a case of it not mattering because you won't want to do it rather than a problem. Which isn't a good thing in itself.
Yeah and that really reminds me of the reviews for Cyberpunk in that regard. At least this sounds like it is largely playable though.
Which modern sandboxes though? The Witcher maybe with storytelling and less rigid characters, but otherwise very similar. Rdr2 was incredible but had its flaws too (controls mainly).The typical Bethesda experience is no longer the prime open world experience it was in 2011 though. Even fallout 4 felt pretty dated on 2015 coming out on the back of games like The Witcher 3. It’s a shame if this really is just typical Bethesda and they haven’t tried to raise the bar like other modern sandboxes.
Skyrim would be an 84 if released today though. When Skyrim was released I was absolutely awed by the lore and the size of the game. More so even than Oblivion or Morrowind. There were so many possibilities, they felt endless, and the game was so good to play. Morrowind and Oblivion were great but clunky. Skyrim opened with a freaking Dragon attacking a city and it looked great.Those were some other better times where critics made more sense. Skyrim would be 84 avg if reviewed by current 'critics'.
ACG really likes it which gives me hope
Which modern sandboxes though? The Witcher maybe with storytelling and less rigid characters, but otherwise very similar. Rdr2 was incredible but had its flaws too (controls mainly).
What others are there pushing the boat out? Most seem to suffer from repetitiveness, especially side missions.
Sounds like the lack of talk on NG+ is because it inherently comes with spoilers? Are there any that go into detail on it? Sounds like rolling the credits quickly is important as ng+ opens things up. Doesn't quite fit the 'play how you want' style that you usually find in Bethesda games though and nobody wants to play 30 hours before you get to the 'real' game (a la Diablo 4).
Seems they did a good job generally with graphics, performance and polish but I wish they'd used that time for quality of life stuff too. It was always going to be systems heavy but I'd prefer some options to make it easy for lazy bastards like me. Things like no maps is an absolutely baffling decision. That's not even QOL it's just standard expectation.
His main take away was that he couldn't wait to go back and play BG3 after writing his review.Yeah, they always have to bump up the final score. It's nothing new. There was a guy on here once who posted one of his reviews for an online mag and it was full of disappointment and then at the end it was something like 9/10. It was a good laugh for a while!
I'm reading through a number of reviews and you can literally feel the disappointment at some of the gameplay elements through the screen. All fall back to "but it's so big and set in space!". Which, tbf, is my justification for being hyped before even playing it too
To be fair, that's not any kind of decent claim
Though in seriousness, it seems that on the PC at least it's fine for a launch. On Xbox the performance and bugs are off, but not game breaking or anything. I'll be testing both this weekend.
That falls in line with what all the reviews (even the stupid 10/10 ones) are saying. Less about the bugginess, but more about the emptyness (which makes you miss a lot of the best content apparently) and the fast travel system.
Yeah exactly. For these big open world games you have some proper hook that keeps the gamer invested. Witcher 3 has brilliant writing. Zelda has sandbox gameplay systems. RD2 again writing and exploration. Bethesda’s older games were great for their time but I don’t think their recent games have moved ahead enough with the times. This seems like a more polished version of what they’ve done previously.
Also on the seconded bit - what makes the entire genre of space exploration so intriguing is the wonder. For me, the fascinating, frightening and utterly delightful feeling of taking my spaceship to one of the handful of planets / objects in Outer Wilds is one of the best in gaming, and the simple travel systems in Fallen Order, Borderlands 3 etc can never replace it. Reviewers also seem to be lamenting this feature in Starfield and saying it compares badly to No Mans Sky - I get it.
The bit about the travel reminds of me the problems with fast travel.
Look at map -> Click where you want to go -> Suddenly you are there.
Personally I almost never use fast travel, so I doubt I'll enjoy this.
What are sandbox gameplay systems? Probably going to get murdered for saying this but TOTK in particular gets a lot of leeway because of the Zelda tag for what it doesn't achieve as an exploration game, for all the good it obviously does. My experience on an emulator was filled with sections of vast emptyiness, basic NPC's and a lack of enemy variety for example but it's rarely ever spoken about in the reviews. Not denying it's a fantastic Nintendo game but it's not up there with the other open world games you mentioned for me. Particularly RDR2 and TW3.
I haven't read an explanation that deep, but you basically pick a planet to fast travel to and get a loading screen. I think you must be able to fly around that planet though and find things in orbit to do. Taking off/landing is all pre-canned too which is disappointing, although not a massive deal as much.
Yep, TotK is great, but it is basically an expansion to BotW. That is why BG3 should win GOTY as we didn't get this great of a cRPG for a long time.You're not wrong. The exploration in TotK was rubbish for anybody who already experienced the same novelty in BotW. Critics didn't mention it at release but the fact so few are still talking about TotK speaks volumes to me.
I haven't read this thread so it's probably been posted but I just want to tag @Redlambs and share this:
https://www.eurogamer.net/starfield...tent-experience-on-xbox-series-x-and-series-s
What are sandbox gameplay systems? Probably going to get murdered for saying this but TOTK in particular gets a lot of leeway because of the Zelda tag for what it doesn't achieve as an exploration game, for all the good it obviously does. My experience on an emulator was filled with sections of vast emptyiness, basic NPC's and a lack of enemy variety for example but it's rarely ever spoken about in the reviews. Not denying it's a fantastic Nintendo game but it's not up there with the other open world games you mentioned for me. Particularly RDR2 and TW3.
Surely you must. There's plenty of gameplay of the player flying around in the ship taking down pirates or whatnot, so I had assumed you could at least fly around the solar system you are in. Strange.
I've read that. A lot of hit and some miss as expected, but seemingly polished and nowhere near as buggy as expected which is a nice surprise. I'll be trying this out on the X next week, though I won't be comparing it to the PC version since it's obviously not fair.
But all in all, bar the awful 30fps and draw distance issues, it seems that it's a decent launch technical wise which is great.
ACG really likes it which gives me hope
Admittedly I didn't read beyond the headline. I just saw the opportunity to slip you a potential banana skin and thought I can't pass that up because I might not get another chance for a while
Good to hear. Looks like I'm buying a Series S.I haven't read this thread so it's probably been posted but I just want to tag @Redlambs and share this:
https://www.eurogamer.net/starfield...tent-experience-on-xbox-series-x-and-series-s