Gaming Silent Hill 2 (Remake) - 08 October 2024 (87 on Metacritic, suck it Alock1)

It's not deliberate.

The PS5 version is annoyingly bad.

I just got my new television and did some testing, but couldn't quite remember if it felt that sluggish on the previous one. Rest of the games ive booted up seem to run fast enough.
 
Anyone else experience a slight lag despite being on performance mode on Ps5

Digital Foundry recommends to play in Quality because the performance mode has massive dips, and the Quality mode ray-tracing has more bounce lighting which helps with indoor lighting.
 
Since i got out of the apartments and past 1st boss fights its been growing on me. The apartments bit was definitely the most spooky so far but im finding 2nd act more interesting.
 
Ive confirmed that if you save while injured, you be uinjured if you reload the save. Might just be the difficulty level im using.
 
Im playing on light combat challenge

Ah fair.

Tbh I was tempted to switch over myself. I don’t find the combat difficult, but at the same time I don’t find it too enjoyable either so I’d rather speed it up to experience the story and atmosphere a little bit more.
 
They really overdid the mannequin jump scares. Tedious after a while.
 
Same resolution here, tried 1600p also and it's not too bad. You're bang on though, shadowing is the issue, turning it to the low setting almost locks it to 60fps. Problem is the low shadow setting looks a bit rough.
The patch has really smoothed performance out (not the shadows though, that seems to be an ongoing issue with a lot of games these days, really needs a look at).

Frame generation really is something else, I'm getting ~144fps now with everything (bar shadows, which are medium) maxed. I think you have a 30-series? I've heard good things about the mod you can get to use FG, though I'm not sure if it's game specific or like the DLSS mods it's used with an injector like ReSHADE. Either way it's definitely worth a look for this and all games. (I use the DLSS one for Elden Ring for example, and it's fantastic).
 
The prison was terrifying. Kinda frustrating because of how dark it was as well.
 
The patch has really smoothed performance out (not the shadows though, that seems to be an ongoing issue with a lot of games these days, really needs a look at).

Frame generation really is something else, I'm getting ~144fps now with everything (bar shadows, which are medium) maxed. I think you have a 30-series? I've heard good things about the mod you can get to use FG, though I'm not sure if it's game specific or like the DLSS mods it's used with an injector like ReSHADE. Either way it's definitely worth a look for this and all games. (I use the DLSS one for Elden Ring for example, and it's fantastic).

Yeah, 3080. Do you think it's smoothed out? I'm still finding it very stuttery and baffling frame rate wise myself. Sometimes in the hospital area it'll hit 80-100fps, and then you go down some corridor or face some wall and it plummets to the 50's. For no logical reason. In fact the large outdoor areas seem to fare better from my experience. There's something really shite going on coding wise with the unreal engine, I think.

I'll try that mod, cheers!
 
The prison was terrifying. Kinda frustrating because of how dark it was as well.

Yeah that place had me on edge. When im soon done with this game I'll give review it as brlliant and never play it again.
 
Finished it, great game tbh. Probably won’t ever play it again but I’d say it’s the best horror game I’ve played.
 
Finished it. 9/10. I also probably won't play it again despite the ng+ and different endings.
 
Finished it, great game tbh. Probably won’t ever play it again but I’d say it’s the best horror game I’ve played.
Finished it. 9/10. I also probably won't play it again despite the ng+ and different endings.
Same, I'll never go near it again despite it being brilliant. It's too fecking heavy and tense to go through again. I'll watch the other endings on Youtube

I'll put it up there with one of the best games I've ever played. The gameplay is good, if a bit basic, but everything else about it is outstanding.
 
Same, I'll never go near it again despite it being brilliant. It's too fecking heavy and tense to go through again. I'll watch the other endings on Youtube

I'll put it up there with one of the best games I've ever played. The gameplay is good, if a bit basic, but everything else about it is outstanding.

Yeah i thought once you got out of the apartments the game migt strike a balance. But nope the moment you got to the hospital it was all dark and tense again
.
 
Bought it a few days ago and people weren't kidding when they said this turned out to be a very good game. Just at the hospital section of the story. Bullets and health supplies are strangely plentiful after having a time where i was one shot away from death and had no bullets.
 
Finally got around to finishing it, absolutely brilliant remake and far superior to the RE:4 one.

Somehow I didn't die a single time :lol: It took me 26hrs, but then I do study every single aspect and spend a lot of time trying things. I'm going into NG+ now, since parts of the map change and open up if I'm remembering correctly.
 
Also, as much as I'm a huge fan of the Remedy universe now, especially Alan Wake 1, and I consider RE:4 up there as one of the very best games ever made...the gameplay in this is far better than AW2 or the RE4 remake.

It's basic, but it does basic right. No ridiculous rule changes to fake difficulty as the game goes on, no ridiculous bullet sponges for same skinned enemies, a dodge that actually is a dodge, hand to hand that feels much more worth it and important. It also does the horror aspect in a far superior way too, as most of it is anxiety based more than jump scare.
 
I'm really enjoying but i'm surprised it doesn't do more with the haptic feedback. In one section with the rain it's quite nice but with everything else it's kind of muted.

Feels like just about every recent release except Astro Bot is not making enough of the haptic feedback. I'm betting Kojima will use it to good effect on Death Stranding 2 but so far it feels underused.
 
I'm really enjoying but i'm surprised it doesn't do more with the haptic feedback. In one section with the rain it's quite nice but with everything else it's kind of muted.

Feels like just about every recent release except Astro Bot is not making enough of the haptic feedback. I'm betting Kojima will use it to good effect on Death Stranding 2 but so far it feels underused.
They can't favour one system over another. It was always the same with the Wii, you can't act like a control method will make it any better to piss off the other manufacturers. Sony in particular came down hard on that front, rather ironically.

Anyway, I gave up on the DS5/haptics in favour of m/kb. Far better for the first playthrough, though on NG+ I think I'll go back to controller because of the chainsaw :lol:
 
Got the worst ending I think, which is annoying because I remember getting a better ending the one and only time I played the original.

What a game and what a remake though. Quite shocking it didn't make the GOTY list.