Gaming PlayStation 5

Yeh no new games for me with new releases. May get cyberpunk, ghosts of Tsushima, GoW.
Dragon's Dogma 2 is the only new non-remake release that looks interesting but it apparently needs a lot of work/patches and will apparently only run at a capped 30 FPS after the next update.

I think the next generation from Sony and Xbox should feature the tagline "4K, 60 FPS... and this time we actually mean it!". I know it's more on the developers but still, can't help but feel this generation has been a slight let down so far in terms of what was hinted at.

Briefly forgot about Elden Ring DLC in June :drool:
 
I think its going to be a DLC year for me. Just picked up the bloodborne dlc and doubt i'll wait on Elden Ring dlc. Cyberpunk dlc from last year looks tempting too.
I bought Final Fantasy Rebirth but probably should have waited really. Dragons Dogma looks great but looks like it'll be better in 6 months. There'll probably be a couple of indie titles in the mix but cant see much else.
 
Was hoping there might be some news on a big Easter sale coming up but have heard nothing so far.

This is going to be a lean year for new games for me so I've got my eye on a few games that i'd like to see reductions on.

There is bound to be one. There are always sales.
 
There is bound to be one. There are always sales.
It's up today :D . I wanted Apollo Justice to be on sale as i'm not paying 40 quid for an old remaster, but i picked up the gold edition of RE7 for the PS5 (I liked the PS4 version many years ago) and Baldur's Gate 1 and 2 which I've never played. I just hope they're not too janky/outdated in design as i really love BG3.
 
Anyone else been playing Dragons Dogma 2? It’s been incredibly silent on here. It’s got to be one of the most addictive games I’ve played in years. Reminds me of the love child of Skyrim and Elden ring. I can’t get off it currently.
 
Anyone else been playing Dragons Dogma 2? It’s been incredibly silent on here. It’s got to be one of the most addictive games I’ve played in years. Reminds me of the love child of Skyrim and Elden ring. I can’t get off it currently.

Heard awful things about micro transactions to fast travel so for that reason I'm out. A single player RPG type game with micros, the developer can feck off. Greedy grabbing bastards.
 
The original didn't have fast travel, is it the same but with some paid option?
 
The original didn't have fast travel, is it the same but with some paid option?

That's exactly what it is, as far as I understand. DD2 lets you fast travel but it uses a resource that isn't readily available to do so, ie fast travel is quite limited. You can pay some amount for more of that fast traveling resource.

Some people seem to have taken a very strong stance against the game for having microtransactions affecting gameplay in a single player game. Normally that would drive me up a wall as well, but it seems more like they included a "pay for ease" in the way that some people would probably pay to fast travel in Dark Souls 1. Those people would be missing the point of the game imo, but it doesn't bother me much as long as the game is built with the intent that players won't be fast traveling much. I'll get my pitchfork out if the game is built in a way where progression is artificially limited to push people towards the microtransactions.
 
That's exactly what it is, as far as I understand. DD2 lets you fast travel but it uses a resource that isn't readily available to do so, ie fast travel is quite limited. You can pay some amount for more of that fast traveling resource.

Some people seem to have taken a very strong stance against the game for having microtransactions affecting gameplay in a single player game. Normally that would drive me up a wall as well, but it seems more like they included a "pay for ease" in the way that some people would probably pay to fast travel in Dark Souls 1. Those people would be missing the point of the game imo, but it doesn't bother me much as long as the game is built with the intent that players won't be fast traveling much. I'll get my pitchfork out if the game is built in a way where progression is artificially limited to push people towards the microtransactions.
Micro transactions in a £60 single player game are bad, bad, bad. Doesn't matter what way they try to spin it. Being able to change how you play the game after spending extra money on top of the full price is just shitty practise by Capcom. Add to the fact that the game released with poor performance optimisation and in a total state on PC and it's easy to see why people are being negative about it. It sounds like the devs made a quality game and Capcom got impatient and greedy about it.

Plus, the fecking lead dev said only a few weeks ago that the game doesn't have fast travel because it doesn't need it :lol:

I'll play it in a year when it's fixed, and cheap.
 
That's exactly what it is, as far as I understand. DD2 lets you fast travel but it uses a resource that isn't readily available to do so, ie fast travel is quite limited. You can pay some amount for more of that fast traveling resource.

Some people seem to have taken a very strong stance against the game for having microtransactions affecting gameplay in a single player game. Normally that would drive me up a wall as well, but it seems more like they included a "pay for ease" in the way that some people would probably pay to fast travel in Dark Souls 1. Those people would be missing the point of the game imo, but it doesn't bother me much as long as the game is built with the intent that players won't be fast traveling much. I'll get my pitchfork out if the game is built in a way where progression is artificially limited to push people towards the microtransactions.

Problem is, this is how it starts, then they'll stop building things into games for free, and put allsorts behind micro transactions. They just keep pushing to see what they can get away with.

Won't be long before we are having to pay for unlimited stamina and shit.
 
@Massive Spanner @One Night Only I hear the slippery slope arguments and mostly agree. Capcom just being greedy, and screwing the dev over a bit. The counterpoint that comes to my mind is that AAA development has become insanely expensive. I really want big, lavish single player RPGs with real difficulty to their gameplay, no quest markers telling me exactly where to go, etc etc. I can recognize that developing such games, which aren't aimed at "casuals" at all, is probably becoming a tough sell for publishers. If the publisher wants to charge whales who wish to shortchange their own gaming experience by paying more money...I don't know that I'm automatically against such a thing. The implementation in this game seems like exactly the happy medium I'd prefer... don't affect the game but let some idiots waste money if they'd like to. It's not ideal, as I'd rather games just be games, but I don't see the implementation in DD2 being a disaster.

If games do slide down that slippery slope and start catering to the extraneous stuff (a la Mass Effect 3 with it's multiplayer score thing affecting the story outcome) then I have big issues.
 
@Massive Spanner @One Night Only I hear the slippery slope arguments and mostly agree. Capcom just being greedy, and screwing the dev over a bit. The counterpoint that comes to my mind is that AAA development has become insanely expensive. I really want big, lavish single player RPGs with real difficulty to their gameplay, no quest markers telling me exactly where to go, etc etc. I can recognize that developing such games, which aren't aimed at "casuals" at all, is probably becoming a tough sell for publishers. If the publisher wants to charge whales who wish to shortchange their own gaming experience by paying more money...I don't know that I'm automatically against such a thing. The implementation in this game seems like exactly the happy medium I'd prefer... don't affect the game but let some idiots waste money if they'd like to. It's not ideal, as I'd rather games just be games, but I don't see the implementation in DD2 being a disaster.

If games do slide down that slippery slope and start catering to the extraneous stuff (a la Mass Effect 3 with it's multiplayer score thing affecting the story outcome) then I have big issues.

I'm no game dev but I feel like it probably wouldn't be that difficult for them to have an option to turn off quest markers and disable fast travel.

The only issue with the quest markers one is writing/designing the game in a way that means they're not necessary to locate where you're supposed to be going.

Announcing very publicly that your game isn't going to have fast travel because it's so fun that it doesn't need it, then selling fast travel as a DLC is just daft.
 
I'm no game dev but I feel like it probably wouldn't be that difficult for them to have an option to turn off quest markers and disable fast travel.

The only issue with the quest markers one is writing/designing the game in a way that means they're not necessary to locate where you're supposed to be going.

Announcing very publicly that your game isn't going to have fast travel because it's so fun that it doesn't need it, then selling fast travel as a DLC is just daft.

From what I've observed (I am similarly no game dev), games today often seem designed in such a way that turning off the quest markers, not using the highlighting for climbing handholds, etc would make the game virtually unplayable. I actually think there's an interesting conversation to be had about increasing graphical detail, and how much more difficult it becomes for a player to tell what is interactable and what isn't unless the game is specifically designed to not use quest markers (ie, using visual elements to draw players eyes in a direction a la Dark Souls)
 
Problem is, this is how it starts, then they'll stop building things into games for free, and put allsorts behind micro transactions. They just keep pushing to see what they can get away with.

Won't be long before we are having to pay for unlimited stamina and shit.
Indeed - and the point is the game was designed in such a way as to make the micro transaction be appealing - they’ve deliberately altered the games design. That’s wrong
 
Heard awful things about micro transactions to fast travel so for that reason I'm out. A single player RPG type game with micros, the developer can feck off. Greedy grabbing bastards.

It's very standard capcom stuff. Essentially it's micro transactions for stuff that is widely available in game pretty quickly for anyone stupid enough to buy it. I remember dmc5 had micro transactions for those red crystal things and every enemy drops fecking loads of them.

Anyone else been playing Dragons Dogma 2? It’s been incredibly silent on here. It’s got to be one of the most addictive games I’ve played in years. Reminds me of the love child of Skyrim and Elden ring. I can’t get off it currently.

I absolutely loved the first, bought it on PS3 and PS4, but am still playing rebirth and really torn between this and rise of the ronin. Are you playing on ps5? How have you found the framerate?
 
Anyone else been playing Dragons Dogma 2? It’s been incredibly silent on here. It’s got to be one of the most addictive games I’ve played in years. Reminds me of the love child of Skyrim and Elden ring. I can’t get off it currently.

Yep, just running money glitch now to sort out the portal crystal/transport mechanics.

I was up till 4am playing it, got stuck in this in the cloudy marsh land at night with no camp kit or fairy Stone, no way was going to last tavern inn check point - 2 hours! Couldn't even see the water or any pawns.

Best RPG since Witcher 3 for me.
 
Indeed - and the point is the game was designed in such a way as to make the micro transaction be appealing - they’ve deliberately altered the games design. That’s wrong

Are you playing the game? It doesn't effect the game really, can't say I've even noticed it so far.
 
Indeed - and the point is the game was designed in such a way as to make the micro transaction be appealing - they’ve deliberately altered the games design. That’s wrong

To my understanding, the bolded is not the case.
 
Heard awful things about micro transactions to fast travel so for that reason I'm out. A single player RPG type game with micros, the developer can feck off. Greedy grabbing bastards.
I’ll be honest I think it’s all been massively overblown and abit of a media hatchet job. I’d played 20 hours before even realising there was any micro transactions. They are also the most useless micro transactions I’ve ever seen. You earn hundreds of the items they are selling so really has zero impact on the game. It shows you the power of the media though when little things like this pick up so much traction. What I’ll say if that if this is a game you were interested in picking up, don’t let this noise put you off because it’s largely nonsense. To be honest micro transactions are a toxic part of modern gaming, but is much rather smaller irrelevant stuff like this compared to genuinely cool armour sets etc used in the likes of Assassins Creed.

What is more worthy of criticism is the current PC performance and optimisation. Hearing some horror stories even on powerful rigs. For once though it’s pays to be on console because it runs perfectly fine on PS5 with zero crashes for me in 30 odd hours.

For me personally this is easily the best game I’ve played in the last couple of years, but admittedly I enjoyed the first one. They have just made a bigger and better version of that!
 
That's exactly what it is, as far as I understand. DD2 lets you fast travel but it uses a resource that isn't readily available to do so, ie fast travel is quite limited. You can pay some amount for more of that fast traveling resource.

Some people seem to have taken a very strong stance against the game for having microtransactions affecting gameplay in a single player game. Normally that would drive me up a wall as well, but it seems more like they included a "pay for ease" in the way that some people would probably pay to fast travel in Dark Souls 1. Those people would be missing the point of the game imo, but it doesn't bother me much as long as the game is built with the intent that players won't be fast traveling much. I'll get my pitchfork out if the game is built in a way where progression is artificially limited to push people towards the microtransactions.
The first game was very similar, fast travel was meant as a last resort and to be a considered move. Personally I absolutely adore the mechanic because without it I’d be zipping all over the world just like in Skyrim. The magic of the game is the exploration. I’d go as far as to say it’s easily the best open world design outside of Elden Ring. So many secret places, hidden chests, rare loot, hidden quests. I’ve spent whole evenings just travelling from point A to B, but that doesn’t do justice to the journey itself! It’s a masterpiece in world design.
 
Micro transactions in a £60 single player game are bad, bad, bad. Doesn't matter what way they try to spin it. Being able to change how you play the game after spending extra money on top of the full price is just shitty practise by Capcom. Add to the fact that the game released with poor performance optimisation and in a total state on PC and it's easy to see why people are being negative about it. It sounds like the devs made a quality game and Capcom got impatient and greedy about it.

Plus, the fecking lead dev said only a few weeks ago that the game doesn't have fast travel because it doesn't need it :lol:

I'll play it in a year when it's fixed, and cheap.
The optimisation is absolutely fair, it’s been a poor launch in that regard, but hearing positive things about its support, so I think they will fix it(especially on PC). As for the micro transaction thing…I’ll be honest I don’t get the hate. Nearly every modern game has a form of MTX. In assassins creed it’s far more agregious, but even take a game like Helldivers, that has MTX and nobody’s batting an eye. Still a full priced game, it seems painfully transparent and seems to be coming from a lot of misrepresentation of the game.
 
I'm no game dev but I feel like it probably wouldn't be that difficult for them to have an option to turn off quest markers and disable fast travel.

The only issue with the quest markers one is writing/designing the game in a way that means they're not necessary to locate where you're supposed to be going.

Announcing very publicly that your game isn't going to have fast travel because it's so fun that it doesn't need it, then selling fast travel as a DLC is just daft.
Sorry to jump on you, but this is exactly the kind of misinformation that is making people avoid the game. Fast travel is an option. Through exploring and playing the game I’ve picked up over 30 of the ferry stones needed for fast travel. Buying a single one in the store hardly seems to be moving the needle much. The economy in the game makes you weigh up the decision to use them. You can’t just fast travel because you feel lazy (and my lord I sometimes want to!).
 
From what I've observed (I am similarly no game dev), games today often seem designed in such a way that turning off the quest markers, not using the highlighting for climbing handholds, etc would make the game virtually unplayable. I actually think there's an interesting conversation to be had about increasing graphical detail, and how much more difficult it becomes for a player to tell what is interactable and what isn't unless the game is specifically designed to not use quest markers (ie, using visual elements to draw players eyes in a direction a la Dark Souls)
I agree, I’d argue the pawn system in DD2 is as good a guide as you can get. It genuinely feels like a collaborative effort in the community. People rent my pawn into their worlds and explore. When I then pick the game up again, he’s pointing out things I’ve not yet seen in my world yet. Likewise I feel like when I’m taking other peoples pawns along, I’m furthering their own knowledge for other players. It might not be a system for everyone, but I personally absolutely love it. Feels like I’m living my very own LOTR adventure with actually useful AI companions.
 
Indeed - and the point is the game was designed in such a way as to make the micro transaction be appealing - they’ve deliberately altered the games design. That’s wrong
Sorry but this is more misinformation. The game has always deliberately been tight on resource management and fast travel is a big part of that economy. It was the exact same in the first game. It’s only really at end game you should be able to fast travel more easily which really works in a game with this level of exploration. If the store had on sale 40 fast travel items in a pack, I might concede, but as it is you are buying a singular item for a singular trip. Only an idiot will buy that.
 
It's very standard capcom stuff. Essentially it's micro transactions for stuff that is widely available in game pretty quickly for anyone stupid enough to buy it. I remember dmc5 had micro transactions for those red crystal things and every enemy drops fecking loads of them.



I absolutely loved the first, bought it on PS3 and PS4, but am still playing rebirth and really torn between this and rise of the ronin. Are you playing on ps5? How have you found the framerate?
It’s running well on my PS5. The occasional stutter as I enter the big city, but to me at least it’s not that noticeable. In game to game moments when exploring and fighting I haven’t noticed a drop but I reckon it’s running at 30 only. I just havent noticed it all that much in this game though. I think if you enjoyed the first game, this one will blow your mind. It’s better in almost every way, can’t recommend it enough.
 
It’s running well on my PS5. The occasional stutter as I enter the big city, but to me at least it’s not that noticeable. In game to game moments when exploring and fighting I haven’t noticed a drop but I reckon it’s running at 30 only. I just havent noticed it all that much in this game though. I think if you enjoyed the first game, this one will blow your mind. It’s better in almost every way, can’t recommend it enough.

This is encouraging to hear. My PC is way too outdated for a game like this, and the unlocked console framerate was worrying me a bit (and making me think I'll wait until the PS5 Pro to play this). If it runs at a mostly stable 30fps I can deal with that.

Also glad to hear you're enjoying it. I have the first game on PS5 but haven't played it. The franchise overall sounds right up my alley, one of those "antidote to modern gaming" type experiences. What you said about the pawn system really resonates - that's a great way to direct players around a large and detailed map without putting a massive glowing arrow on the screen.
 
Yep, just running money glitch now to sort out the portal crystal/transport mechanics.

I was up till 4am playing it, got stuck in this in the cloudy marsh land at night with no camp kit or fairy Stone, no way was going to last tavern inn check point - 2 hours! Couldn't even see the water or any pawns.

Best RPG since Witcher 3 for me.
Interesting, what’s the money glitch?

Haha yeh that’s the carnage right there and I’m 100% with you, it’s up there with Witcher 3 for me. I could admire Elden Ring, but can’t get into the world and lore (and the difficulty). This is like the perfect medium between a casual RPG like Skyrim (which I adore) and a more challenging game like Elden Ring. My favourite thing is that preparation is key, feels like you always have to plan your journey one step ahead in anticipation of the unexpected. I can’t believe how many hours I’ve already sunk in and I still haven’t even ventured to Bahtal yet (that’s my next goal). I’d say my only gripe is that by taking my time and exploring, I feel like I’m already pretty godly. I’m level 37 and can trounce most of the bosses. Hoping bahtal might offer some fresh challenge. The vocations help to keep it somewhat fresh at least when exploring.
 
This is encouraging to hear. My PC is way too outdated for a game like this, and the unlocked console framerate was worrying me a bit (and making me think I'll wait until the PS5 Pro to play this). If it runs at a mostly stable 30fps I can deal with that.

Also glad to hear you're enjoying it. I have the first game on PS5 but haven't played it. The franchise overall sounds right up my alley, one of those "antidote to modern gaming" type experiences. What you said about the pawn system really resonates - that's a great way to direct players around a large and detailed map without putting a massive glowing arrow on the screen.
I think in the next week they are releasing a console patch to offer a fixed 30 so that should fix the main issues. Also the ability to turn off ray tracing (which I doubt I’ll even notice in this) and motion blur which will both be welcome.

It’s definitely a throwback title in many ways. As I said in my other posts, preparation is key. The save system is basically archaic so you have to make sure you do keep resting at inns even when they seem expensive. Just know that money isn’t too hard to find and that 2000 at an Inn could save you countless hours down the line if you ever need to backtrack.
 
I think in the next week they are releasing a console patch to offer a fixed 30 so that should fix the main issues. Also the ability to turn off ray tracing (which I doubt I’ll even notice in this) and motion blur which will both be welcome.

It’s definitely a throwback title in many ways. As I said in my other posts, preparation is key. The save system is basically archaic so you have to make sure you do keep resting at inns even when they seem expensive. Just know that money isn’t too hard to find and that 2000 at an Inn could save you countless hours down the line if you ever need to backtrack.

I almost always turn off motion blur when able. I did think that the ray tracing in this game looked really good...a lot of the outdoor areas looked very realistically lit. It's actually one of things I'm excited about with the game.

Throwback title and a game where preparation is important makes my heart sing. It's interesting to hear you describe it as landing in between Skyrim and a FromSoft game. I think that's a wildly underdeveloped space in gaming. Every mainstream, hand-holding game today (Ubisoft titles come to mind) has some level of RPG elements, but nowhere near enough to interest anyone who wants to be made to actually think about the decisions they're making. Even Ghost of Tsuhima, which I'm having a great time with right now, still let me fill out the entire skill tree by the very beginning of the game's third act. There was no need to think about which skills to invest in because I could tell early on that I'd be getting them all before the game threw any kind of challenge at me.

Would you recommend playing the first game before the new one?
 
Interesting, what’s the money glitch?

Haha yeh that’s the carnage right there and I’m 100% with you, it’s up there with Witcher 3 for me. I could admire Elden Ring, but can’t get into the world and lore (and the difficulty). This is like the perfect medium between a casual RPG like Skyrim (which I adore) and a more challenging game like Elden Ring. My favourite thing is that preparation is key, feels like you always have to plan your journey one step ahead in anticipation of the unexpected. I can’t believe how many hours I’ve already sunk in and I still haven’t even ventured to Bahtal yet (that’s my next goal). I’d say my only gripe is that by taking my time and exploring, I feel like I’m already pretty godly. I’m level 37 and can trounce most of the bosses. Hoping bahtal might offer some fresh challenge. The vocations help to keep it somewhat fresh at least when exploring.

1. Buy apples (50G) and grapes (50G) from Melve.
2.Walk in the bar/pub store them (cross the way)
3. Sit on bench (triangle x4) 1 day
4. Step one again

Hold about 70 of each (storage)

5. Ox cart to Vernworth, then to rest town
6. Sit on bench until cat like trader enters Town (3 days ish)
7. Get apples and grapes from storage
8. Sell for around 370G each.
 
I feel like I’m already pretty godly. I’m level 37

Yeah I get that too sometimes, but then boom a Griffin, an Ogre and bloody pack of wolves show up. The pawns go all in, get themselves killed - I'm shouting "Steve, Jen you bellends"

Wolves then decided to take me for a ride, by face.

Good game all in all, was playing FF16 before this - that just became a chore to play. This one you put it on and your like let's have look in this cave, three hours later your walking out just enough health to get passed a goblin or two - if you came out and its night well my friend your fecked no I'll just load my good save.
 
I almost always turn off motion blur when able. I did think that the ray tracing in this game looked really good...a lot of the outdoor areas looked very realistically lit. It's actually one of things I'm excited about with the game.

Throwback title and a game where preparation is important makes my heart sing. It's interesting to hear you describe it as landing in between Skyrim and a FromSoft game. I think that's a wildly underdeveloped space in gaming. Every mainstream, hand-holding game today (Ubisoft titles come to mind) has some level of RPG elements, but nowhere near enough to interest anyone who wants to be made to actually think about the decisions they're making. Even Ghost of Tsuhima, which I'm having a great time with right now, still let me fill out the entire skill tree by the very beginning of the game's third act. There was no need to think about which skills to invest in because I could tell early on that I'd be getting them all before the game threw any kind of challenge at me.

Would you recommend playing the first game before the new one?
Yeh you may be right on the lighting as it does seem really good at times. To be honest, if I could turn off motion blur I can live with the framerate as it is now. I agree on the niche of this game. I remember thinking that while, playing the first, and really between that one and DD2 there still hasn't been another title quite like this. I think the issue in those games you mention is the open world fatigue that kicks in as you head from one marker to the next. This game pivots in the complete opposite direction, basically giving you little to no prompts other than what your pawns tell you, and what you can piece together. It is largely pretty logical, but I've had to google a few sections.

Its a tough one. In my opinion, this game is better in nearly every way so far. The exploration and world design is on another level compared to the first. However, the combat, enemies, slightly strange story all carry over from the first game and feel very similar in the way they play. Since you have that game already maybe it's worth you trying it to see if the vocations, combat and story grab you. If for example, you dislike the combat in the first game, I don't know that you'll enjoy it here either. The pawn AI is also considerably better in the second game, and as a result they have leaned much more heavily into that on the exploration mechanics, but the first game still does a great job of allowing you to synegise vocations and skills for combat across your party. The final point on this is that the dark arison DLC is amazing, it offers a completely different feel, much better challenges and leans more heavily into the dark souls style formula. From what i've heard (haven't got there yet), but the end game in 2 is weaker than the first so will have to see on that point. I do have a feeling that from what you've described from your gaming preferences this will be right up your ally.
 
1. Buy apples (50G) and grapes (50G) from Melve.
2.Walk in the bar/pub store them (cross the way)
3. Sit on bench (triangle x4) 1 day
4. Step one again

Hold about 70 of each (storage)

5. Ox cart to Vernworth, then to rest town
6. Sit on bench until cat like trader enters Town (3 days ish)
7. Get apples and grapes from storage
8. Sell for around 370G each.
Good to know. Shame I just completed the Ulrika storyline and without spoiling anything Melve is abit different...Maybe I can get apples somewhere else though.
 
Yeah I get that too sometimes, but then boom a Griffin, an Ogre and bloody pack of wolves show up. The pawns go all in, get themselves killed - I'm shouting "Steve, Jen you bellends"

Wolves then decided to take me for a ride, by face.

Good game all in all, was playing FF16 before this - that just became a chore to play. This one you put it on and your like let's have look in this cave, three hours later your walking out just enough health to get passed a goblin or two - if you came out and its night well my friend your fecked no I'll just load my good save.
Yeh that's very true, it all happens so quickly. Was fighting an orge who drop kicked me off a bridge into a ravine with a drake sat at the bottom. If that wasn't bad enough, my main pawn yeets himself off the bridge galliantly to come to my rescue only to end up in a heap. It can be absolutely hilarious at times! I'm hoping that like the first game, it gets more challenging when the credits roll and they have some surpises for NG plus. They certainly did in the first game.
 
Sorry to jump on you, but this is exactly the kind of misinformation that is making people avoid the game. Fast travel is an option. Through exploring and playing the game I’ve picked up over 30 of the ferry stones needed for fast travel. Buying a single one in the store hardly seems to be moving the needle much. The economy in the game makes you weigh up the decision to use them. You can’t just fast travel because you feel lazy (and my lord I sometimes want to!).

There is no misinformation.

The dev did announce the game wouldn't have fast travel because it was so fun it wasn't required. The fact that you've just said you wish you could do it more makes his comment even more daft.

Also, the DLC isn't for ferry stones, it's to allow you to place a port crystal. My understanding is that this lets you choose your fast travel location, and these items are quite rare and/or expensive in game, and importantly, their use is capped at 10, and buying more doesn't actually extend that.

It's a shit, predatory practice and should be called out.
 
There is no misinformation.

The dev did announce the game wouldn't have fast travel because it was so fun it wasn't required. The fact that you've just said you wish you could do it more makes his comment even more daft.

Also, the DLC isn't for ferry stones, it's to allow you to place a port crystal. My understanding is that this lets you choose your fast travel location, and these items are quite rare and/or expensive in game, and importantly, their use is capped at 10, and buying more doesn't actually extend that.

It's a shit, predatory practice and should be called out.
Nah I’ll call it out when it’s bad. This is just a hatchet job nothing more. Why aren’t we calling out the MXT that are far more egregious in other games?
 
Nah I’ll call it out when it’s bad. This is just a hatchet job nothing more. Why aren’t we calling out the MXT that are far more egregious in other games?

Because this discussion was about DD2?

I hate the whole concept, but this was the game being discussed and it's particularly laughable to not only include something in a game that the dev explicitly said wouldn't be there, but to monetise it too.

Frankly, it's weird that you've taken it so personally.
 
Because this discussion was about DD2?

I hate the whole concept, but this was the game being discussed and it's particularly laughable to not only include something in a game that the dev explicitly said wouldn't be there, but to monetise it too.

Frankly, it's weird that you've taken it so personally.
Sounds like it can be completely ignored from the game though?

Someone else mentioned HD2.... I'm 150+ hrs in and I've spent £1.69 on the game over the £35 it cost at launch. Maybe we should look at each game on its actually merits and gameplay rather than "Microtranslations? Aaaaaargh!11 Kill them!!"
 
Sounds like it can be completely ignored from the game though?

Someone else mentioned HD2.... I'm 150+ hrs in and I've spent £1.69 on the game over the £35 it cost at launch. Maybe we should look at each game on its actually merits and gameplay rather than "Microtranslations? Aaaaaargh!11 Kill them!!"

I disagree wholeheartedly with microtransactions, outside of perhaps cosmetics in otherwise free to play games.

It doesn't matter to me if it can be ignored, it's just particularly egregious in this case as the dev literally said something like "we won't have fast travel because fast travel is for boring games" only for the game to include it and for it to be monetised.

It probably won't stop me picking it up in a sale, but as consumers, we shouldn't accept this nonsense. If Elden Ring, for example, contained a small, finite number of health potions, but launched with a £2 microtransaction to acquire more, it could similarly be handwaved with "you can ignore it/you don't have to buy it" but it wouldn't make it any less shit.
 
Capcom always do it, see Resi Evil games. Do think it’s been overdone. If they’re locking something out of the game completely behind micro transactions then that’s shitty. Think everything that you can pay extra for is available in the game anyway.