Rahul
Full Member
Konami has put out a press release about PES 2010, due out in the autumn on PlayStation 3, PS2, Xbox 360, PSP and mobile phone. The Tokyo development team has apparently, "collated feedback on the series' strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game".
Here's the main stuff you need to know, hastily compiled...
Gameplay
It's all about being a 'real football simulation'. "Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack [...] goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game's referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches."
Visuals
Live player expressions, improved lighting to convey weather conditions...
Match-Day Atmosphere
More varied crowd reactions to the action, including lots of chants and cheers. The game is also looking to replicate the differences between home and away fixtures. I'm not sure how this will be conveyed by the crowd though, perhaps the stadia will have authentic away enclosures so if your team scores, only a fraction of the crowd will react. Commentary is also being updated to offer a "fresher, more concise overview of the game".
AI
From the release: "The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before".
Hmm, that last bit sounds a little like FIFA 08s abortive off-the-ball controls. Apparently you'll also be able to set off attacker runs in response to set-pieces - so free kicks might be a little more tactical than just kicking hte ball and crossing you fingers.
Individual player skills
"In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates". So if you have a good crosser running down the wing, more players will flood the penalty area in anticipation.
Other stuff
More pre-match strategic options ("pass frequency, movement, the line of defence, width of play, or the position of the front line"); a new penalty system offering greater control and accuracy; lots more DLC with regular team and content updates; the exclusive video game rights for the Europa League Licence...
The release ends with an interesting quote from Jon Murphy, PES European Team Leader: "The preparations for PES 2010 have been in place for some time now, with the reorganization and increase of the Tokyo-based studio allowing expert teams to concentrate on their particular area. We are now in a better position to implement the greatest raft of changes and improvements to the series we have seen, and thank the PES community for their input."
The suggestion is, this iteration has been in development for significantly longer than the year or so since Pro Evo 2009. Is PES 2010, then, the first true current-gen run-out for the series?
Here's the main stuff you need to know, hastily compiled...
Gameplay
It's all about being a 'real football simulation'. "Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack [...] goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game's referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches."
Visuals
Live player expressions, improved lighting to convey weather conditions...
Match-Day Atmosphere
More varied crowd reactions to the action, including lots of chants and cheers. The game is also looking to replicate the differences between home and away fixtures. I'm not sure how this will be conveyed by the crowd though, perhaps the stadia will have authentic away enclosures so if your team scores, only a fraction of the crowd will react. Commentary is also being updated to offer a "fresher, more concise overview of the game".
AI
From the release: "The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before".
Hmm, that last bit sounds a little like FIFA 08s abortive off-the-ball controls. Apparently you'll also be able to set off attacker runs in response to set-pieces - so free kicks might be a little more tactical than just kicking hte ball and crossing you fingers.
Individual player skills
"In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates". So if you have a good crosser running down the wing, more players will flood the penalty area in anticipation.
Other stuff
More pre-match strategic options ("pass frequency, movement, the line of defence, width of play, or the position of the front line"); a new penalty system offering greater control and accuracy; lots more DLC with regular team and content updates; the exclusive video game rights for the Europa League Licence...
The release ends with an interesting quote from Jon Murphy, PES European Team Leader: "The preparations for PES 2010 have been in place for some time now, with the reorganization and increase of the Tokyo-based studio allowing expert teams to concentrate on their particular area. We are now in a better position to implement the greatest raft of changes and improvements to the series we have seen, and thank the PES community for their input."
The suggestion is, this iteration has been in development for significantly longer than the year or so since Pro Evo 2009. Is PES 2010, then, the first true current-gen run-out for the series?