Gaming Mass Effect: Andromeda (PC, PS4, Xbox One)

Yeebus, this is literally the first time I've heard that there was a Prothean squadmate :lol: I do not pay as much attention as I should.
You didn't hear about the infamous 'Day 1 DLC'. Heya, here is an awesome character that we deliberately cut from the game to sell it to you for 5 dollars in the launch day!
 
You didn't hear about the infamous 'Day 1 DLC'. Heya, here is an awesome character that we deliberately cut from the game to sell it to you for 5 dollars in the launch day!
awesome? He might be awesome - but he is no Garrus :)
 
awesome? He might be awesome - but he is no Garrus :)
Of course he is not Garrus, none is. But he was a very interesting character, in addition to not shutting up at all in the Asari world. From that mission it was clear that they cut it to get some extra money. Wankers!
 
Why is it okay for you to accuse others of speculating yet you expect people to take what you say as being the complete truth? I don't think anyone has said that EA are great and at the same time the developers are awful so why are you trying to preach the opposite in the first place? The only thing that's been stated relating to those two is the cartoon representing EA basically screwing over yet another developer.

Because it's not the first time this has happened with EA. And it's not going to be the last.

It's not really speculation. Don't you think it's odd that a lot of key people leaving during development? Casey Hudson hyping up the next Mass Effect at E3 saying it's half way through development and then leaving like 3 months later. It's not like MS offered him a better salary or something. He joined them a year later, I believe. So it wasn't like he had a better job lined up. He just left suddenly. So something must have pissed him off.
 
Because it's not the first time this has happened with EA. And it's not going to be the last.

It's not really speculation. Don't you think it's odd that a lot of key people leaving during development? Casey Hudson hyping up the next Mass Effect at E3 saying it's half way through development and then leaving like 3 months later. It's not like MS offered him a better salary or something. He joined them a year later, I believe. So it wasn't like he had a better job lined up. He just left suddenly. So something must have pissed him off.
Yep, Hudson very likely left because of management. He was very excited for Andromeda (and the Mass Effect movie which seems to be forgotten) and the new IP, just to suddenly decide to leave.

I think that Karpyshyn left on his own, tried his best as author, sold like 7 copies of his trilogy and so returned later.
 
Javik was a cool character in terms of his lore-dumping role. It always felt like half his content was missing though. Yes, he had a great presence on the Normandy in terms of crew convos, and his interactions with Liara (and on Thessia? the Asari world) were great but you lost nothing really story-wise, if you didn't get him.
 
Because it's not the first time this has happened with EA. And it's not going to be the last.

It's not really speculation. Don't you think it's odd that a lot of key people leaving during development? Casey Hudson hyping up the next Mass Effect at E3 saying it's half way through development and then leaving like 3 months later. It's not like MS offered him a better salary or something. He joined them a year later, I believe. So it wasn't like he had a better job lined up. He just left suddenly. So something must have pissed him off.
What's speculation is that EA is the sole reason the game has turned out as it has. Perhaps development had been going well off the rails long before then, we don't know this. Perhaps there were internal issues within Bioware that EA had little effect on. There's so little we know about all of it.
 
Yep, Hudson very likely left because of management. He was very excited for Andromeda (and the Mass Effect movie which seems to be forgotten) and the new IP, just to suddenly decide to leave.

I think that Karpyshyn left on his own, tried his best as author, sold like 7 copies of his trilogy and so returned later.
He's a good video game writer but a very mediocre author. His books - the ones that I read - have quite interesting plots but the actual writing is average, at best.
 
Because it's not the first time this has happened with EA. And it's not going to be the last.

It's not really speculation. Don't you think it's odd that a lot of key people leaving during development? Casey Hudson hyping up the next Mass Effect at E3 saying it's half way through development and then leaving like 3 months later. It's not like MS offered him a better salary or something. He joined them a year later, I believe. So it wasn't like he had a better job lined up. He just left suddenly. So something must have pissed him off.
Oh, I have no doubt that EA went full EA and screwed over people! But let's be fair all of the problems of a game can't be blamed solely on the developer or the publisher. And all we're all really doing is speculating, no matter how obvious things may appear.

For all I know it'll turn out that the crappy animations and flaws in Andromeda are intentional, and it's because the crew have all been indoctrinated to infiltrate another galaxy and prepare it for a Reaper invasion......*writes ideas down in diary and calls Bioware*
 
He's a good video game writer but a very mediocre author. His books - the ones that I read - have quite interesting plots but the actual writing is average, at best.
Darth Bane trilogy was alright, as was Revan book, but yep, the writing there was average. In addition, there was already a platform built there, he just had to complete it.

Saying that, despite that I liked those books, I never had an urge to check his Children of Fire or whatever is called trilogy. The first book has 700 ratings in goodreads, which likely means around 5000 copies sold (Mark Lawrence made a study some time ago that for fantasy books, the number of sales is around 7 times as much as the number of ratings in Goodreads) and so he had to return to do the job he's good at.

Of course, being a writer for novels and a writer for video games are different things.
 
I think Fallout 4, Skyrim and especially Witcher 3 are all horribly overrated.

I'm a Dark Souls fanboy though. When you've played that for a long time, the combat in everything else feels horrible.

Back on thread, anyone from here bought ME4 yet? Is it as bad as most are saying?
No. If anything, Witcher 3 is underrated.
 
No. If anything, Witcher 3 is underrated.
Witcher 3 can't be underrated really though can it? It's the best of all time, or among them for a lot of people. Pre- and Post-W3 worlds are even identifiable and understandable phrases.
 
The term "overrated" is overrated. Certainly overused as well. If many people genuinly like something as much as they claim to like it, is that thing overrated because another group of people happens to not like it very much? It's such a pointless statement.
 
Witcher 3 can't be underrated really though can it? It's the best of all time, or among them for a lot of people. Pre- and Post-W3 worlds are even identifiable and understandable phrases.
IGN gave it a 9.3 if I'm not mistaken and it was generally not reviewed anywhere near the greatest games of all time and for me it's close to being there or thereabouts.
 
It's still in an elite group of AAA games this generation that have scored 90+.
 
IGN gave it a 9.3 if I'm not mistaken and it was generally not reviewed anywhere near the greatest games of all time and for me it's close to being there or thereabouts.
That's because Vince Ingenito is extremely harsh on reviews. It won IGN's game of the year awars, and won over 200 other awards, being universally accepted as the best game in this console generation.
 
I'm with you on the gameplay aspect. However, with 3 in mind and the EA/Bioware aspect, I'm struggling to justify even thinking about getting this just yet.


Btw, there is a few things posted online last year and throughout development of this from apparantly disgruntled employees. I happen to know, for a fact, that at least some of them are true...changing of crunch time rules being one...It goes a long way to explain the poisonous atmosphere making this game and why the results are mixed at best. After all this is still an artform and you can't be creative when you are worried about stuff like stupidly strict performance reviews which mean they can lay you off at any time, particularily around those times they need you far less. EA really are a curse, and though their little monthly scheme seems to have appeased some and stemmed the tide a little, what actually goes on behind the scenes is still a disgrace and the cnuts shouldn't be allowed to get away with it.

It's no wonder why the top guys walked away. A bit like the original Rare lads, just a whole lot worse.

I did read about some of the top guys walking away, but I didn't realise it had gotten that bad. So they left because they didn't like EA's methods?
 
That's because Vince Ingenito is extremely harsh on reviews. It won IGN's game of the year awars, and won over 200 other awards, being universally accepted as the best game in this console generation.
It did win loads of awards but I'm speaking purely about reviews. In that sense it could be considered underrated. Someone posted a list of best revised games ever and GTA 4 was there with Witcher 3 nowhere close. Not that it's the only such game of course.
 
It did win loads of awards but I'm speaking purely about reviews. In that sense it could be considered underrated. Someone posted a list of best revised games ever and GTA 4 was there with Witcher 3 nowhere close. Not that it's the only such game of course.
it's only been less than two years, though, it takes time for games to be considered 'best ever'. It will definitely go down as one of them.
 
That's because Vince Ingenito is extremely harsh on reviews. It won IGN's game of the year awars, and won over 200 other awards, being universally accepted as the best game in this console generation.
I liked his reviews until I purchased Evolve which he gave a 9/10

That was a bad game
 
No way. Shoddy combat and fetch quests galore.

Beautiful to look at but boring as feck and too many long, boring scenes of Geralt talking to pointless women.
They were not pointless to me dammit!

Seriously though the women in the witcher games are some of the best video game characters I have seen
 
I cant wate to put some white peepee in aiiliein chuff tunnels lol ok I'm done
 
IGN gave it a 9.3 if I'm not mistaken and it was generally not reviewed anywhere near the greatest games of all time and for me it's close to being there or thereabouts.

To be fair, it had some annoying mechanics at the start, but those got patched out. Good guy CD Red actually listening to its players.
 
There are nearly zero fetch quests in TW3.
Bar the vast majority of them. Go there, use your witcher senses to track something, find something /kill something, get back and profit. The character quests were cracking in addition to awesome civil war quests but other than that the side quests were as boring as in any other game.
 
Bar the vast majority of them. Go there, use your witcher senses to track something, find something /kill something, get back and profit. The character quests were cracking in addition to awesome civil war quests but other than that the side quests were as boring as in any other game.
I read fetch quest as "random quest giver: 'I'm desperately in need of amount x of macguffin y, go to z and bring them back to me asap' " - no further story or explanation given. That is never the case with TW3. All quests do have some unique dialogue lines at least.
 
Bar the vast majority of them. Go there, use your witcher senses to track something, find something /kill something, get back and profit. The character quests were cracking in addition to awesome civil war quests but other than that the side quests were as boring as in any other game.
If you use that definition then every quest in every game is a fetch quest. TW3's quests all had context and mostly their own story. There may have been a few where you had to go and get something for someone, but they tended to open up new mechanics or higher level merchants. Like being sent to get the armourer tools or Kiera's lamp. They were rarely filler as fetch quests tend to be.
 
If you use that definition then every quest in every game is a fetch quest. TW3's quests all had context and mostly their own story. There may have been a few where you had to go and get something for someone, but they tended to open up new mechanics or higher level merchants. Like being sent to get the armourer tools or Kiera's lamp. They were rarely filler as fetch quests tend to be.
Not really. The vast majority of side quests had absolutely no implication on the main story, or in the other quests. Go there, press a button to use witcher senses, go and kill a monster return is hardly different from Inquisition's go there, look for a bit until you find a flower, return. It is the same thing that is fun the first three times, and boring as hell later. In Act 2 I stopped doing the side quests (bar the character and war ones which were awesome) and didn't even think to return to them in the 2 DLCs.

The problem with having 1 billion quests in the modern games is that they feel totally pointless to me. Would much prefer shorter games if they are fulled with actual original content, then playing a game for 100 hours with 70 of them being repeating the same thing ad infinitum.
 
Not really. The vast majority of side quests had absolutely no implication on the main story, or in the other quests. Go there, press a button to use witcher senses, go and kill a monster return is hardly different from Inquisition's go there, look for a bit until you find a flower, return. It is the same thing that is fun the first three times, and boring as hell later. In Act 2 I stopped doing the side quests (bar the character and war ones which were awesome) and didn't even think to return to them in the 2 DLCs.

The problem with having 1 billion quests in the modern games is that they feel totally pointless to me. Would much prefer shorter games if they are fulled with actual original content, then playing a game for 100 hours with 70 of them being repeating the same thing ad infinitum.
That doesn't make them fetch quests though. Most of them are tied into Geralt's actual profession. He's on the road, he might have a goal, but he still needs money so has to do Witcher work. Like helping find a missing woman, that turns into an investigation into a werewolf or clearing out some Nekkers. If you've stopped doing them then you're missing out on some of the best bits of the game and parts of them get tied back in to important parts of the story with characters not being there at all if the quests aren't done or the wrong thing said. I dunno how you can compare them to the borefest MMO that was DA:I.

Obviously monster nests and the like are there to help you level up and get higher level items. They tend to just be things that you can do as you're passing them in the world though, no one sends you to deal with them.
 
That doesn't make them fetch quests though. Most of them are tied into Geralt's actual profession. He's on the road, he might have a goal, but he still needs money so has to do Witcher work. Like helping find a missing woman, that turns into an investigation into a werewolf or clearing out some Nekkers. If you've stopped doing them then you're missing out on some of the best bits of the game and parts of them get tied back in to important parts of the story with characters not being there at all if the quests aren't done or the wrong thing said. I dunno how you can compare them to the borefest MMO that was DA:I.

Obviously monster nests and the like are there to help you level up and get higher level items. They tend to just be things that you can do as you're passing them in the world though, no one sends you to deal with them.
No, I didn't miss on the best part of the game. That 'best part of the game' was boring me to death, and the options were either stop doing them, or stop playing the game. For me, it was close to a game-breaker (after I did the first million of them).

I didn't miss anything important in terms of story. All the characters, including Leto were there. As I said before, I did the character quests and they were great, but go and kill the millionth monster after you have been doing it for the last 20 hours stops being fun after you do that 3 times.

And yep, Geralt is a witcher who kills monsters for money. He kills like a monster for book or so. He kills more in the first five hours of the game than in his life. And you actually stop getting XP for those 'brilliant quests' after a while.
 
I understand him though. As a huge Dark Souls fan myself any other gameplay or combat system just feels so so boring and wrong.

As someone absolutely adores the Souls franchise, completed them multiple times, got the platinum in Bloodborne etc, I disagree! I also disagree about about it being boring and full of typical fetch quests. That's just mental talk, man.