WeasteDevil
New Member
Heavy Rain is going to be some serious shit. Been watching this for a long time.
Heavy Rain is going to be some serious shit. Been watching this for a long time.
What's this one about?
XB360 launch model:
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PS3 launch model:
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Some serious differences in engineering and build quality there. The XB360 looks like a homemade airfix kit!
For your case I would go for the PS3 when piracy is more available for it, because there's no point owning a console without having much games to play with.
When will that be though? I'm itching to get a console.
If you wouldn't mind. Just a few would do. I find comfort in making the right descision is all.Do you want me to list the reasons? I can do so, no problem.
On a side not yes you have to pay to go on the net for the 360 but it is only 30 pounds a year. Free is better obviously but for me i dont think its a mssive sticking point.
It is when it doesn't work, for example over Christmas.
Well im not on the net so i dont know but i was just saying that the 30 pounds is not massive, but obviously if it doesnt work then its pretty shite.
Simply my point is that for the casual gamer the PS3 was way to expensive when i was looking to buy a console. Hardcore gamers may see it as an investment but i didnt. Sometimes i think for the 400+ pounds you could do up your PC but its all down to your own choice. Only reason i didnt do up my PC with the money was because i would need to buy a whole new one.
You'd be happy with either I think. However, I think the PS3 will outlive the 360 and also Blueray seemed to have all but won the battle of HD format. Which maybe something to think about also.
As for the deals on the PS3 they are far better than when i was looking but i still think they are a bit to expensive.
Its RRP is exactly the same as the XB360 Elite model in the UK.
Plus in my opinion the elite is a fecking rip off. Doesnt really do anything that more special than the usual xbox360
The 20Gb XB360's RRP is still only 20 quid cheaper than the PS3 and the XB360 Elite. But that's Microsoft making you pay 80 quid for a 20Gb hard disk!
From alot of videos I have seen, the 360's graphics seem to have more texture and look more sharper. The ps3's is brighter though.
How are the graphic differences between the two consoles though. From alot of videos I have seen, the 360's graphics seem to have more texture and look more sharper. The ps3's is brighter though.
Aside from a few lighting and filtering differences, most games across both systems are/will be identical.
If it is done correctly on PS3, yes multi-platform games will be. But remember, because of the way that PS3 works, and because it has two seperate memory pools of 256Mb each (which you MUST use to get full bandwidth performance from RSX), a straight port will not come out that way. Many developers have reduced texture quality on the PS3 version.
I've not had access to either machines hardware, but I'll be very surprised if the differences are not evened out as this year goes on.
When asked by an analyst if PS3 game development has yet caught up with the Xbox 360’s faster development cycle, EA CEO John Riccitiello said, “Not quite. There’s no doubt that Electronic Arts, along with many other publishers, had some challenges essentially meeting the technical specifications effectively on the PlayStation 3.
“Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all.
“But in circumstances where we either led with the Xbox 360 or ran parallel production, for the most part, we’re still experiencing some delay on the PS3. It’s a little bit more of a challenging development environment for us.
“It’s probably only a third of a problem for us as it was [nine months ago]. But there still remains some catching up to do on the engineering side for the PS3.”
As Riccitiello noted, other publishers and developers have had challenges with PS3 development when creating cross-platform titles. Rockstar recently admitted that hurdles with the development of the PS3 version of Grand Theft Auto IV was a "contributing" factor in the game's delay from 2007 to early 2008. Recently THQ also cancelled the PS3 version of Frontlines: Fuel of War, which is still slated for Xbox 360 and PC.
EA Sports also caught flack in 2007 when the PS3 version of Madden NFL 08 ran at only half the frames per second as its Xbox 360 counterpart.
PS3 definitely.
Sell some junks on ebay like your own jeans or dvds to raise cash for games later.
Also, with regards to graphics, I think the differences are minimal. And since I got my PS3 I've tended to get duel format games on the PS3 too. Although that might be because its newer.
The graphics are similar, or should be, because there is not that great a difference between the raw real-world horsepower provided by both GPUs (RSX and Xenos), yet there are serious differences however in their graphics architectures both internal to the GPU chips and externally in the environment in which they are placed. The PS3 graphics system however consists of Cell+RSX, and if you do not use the Cell to feed and help RSX then you will probably get slightly worse performance than the same XB360 game (especially if it is using its eDRAM on its GPU). This is assuming that you are of course using RSX on both its buses, not just the one to "VRAM". Then we have to get down to the fact of if the developer actually ported the code correctly from the XB360, or simply dumped the PPC code running on 3 Xenon cores on the XB360 onto the single PPC core that is the PPE on the PS3 Cell expecting it not to degrade in performance (WTF!).
This entire situation mirrors what RedLambs was saying about the PS2, it that developing for it required techniques quite alien to the way it would say be done on a PC (strangely enough, the bus architecture of the PS3 actually is more akin to that on a PC than the XB360's is - but that's where it ends). The PS2 has a weird central processor and an even weirder graphics processor. It wasn't until about 6 years into its life however that most people actually found out how the feck to use it properly. Most of that was however down to the Graphics Synthesizer (the PS2 GPU) rather than the Emotion Engine (its CPU). Many developers seriously complained about it, but could not really do much about it, because it sold, and is still selling, like hotcakes. That didn't mean that many of them didn't hate it however and thus didn't really bother trying to get their hands really really dirty with it. PS3 isn't anywhere near as whacky, even though many developers think that it is.
It has a standard shader based GPU (Sony dropped their idea of a modified Cell with ROPs in it to do this job, probably because it would have made many a developer consider committing suicide, or maybe it was cost), but a different type of CPU. I don't know what developers such as Valve and ID are complaining about with the Cell, well I do, it's new and different, but they had better get used to it, because the entire computing industry (including Intel) will go down this design route. Cell isn't complex to code for, but it is very very different to what people are used to, and does not have such refined toolsets as even more traditional multi-core processors have. Developers need to be inventive in how they use the Cell to stream data to RSX, and how to get data back from RSX into the Cell; when to do it, how to do it, and possibly even why they are doing it. NB. RSX is not a standard out of the box nVidia GPU, it has had its caches highly tweaked, including support for a Cell SPE to stream data directly into the cache.
PS3 is a much more complex beast than the XB360, but mastering it will provide you with far more horsepower. Failing to master it, or even following the basic rules of how to use it, will make your game look like shit in comparison the XB360 version.
On a final note, I would have preferred it if Sony hadn't gone to nVidia for a standard GPU. They should have build a Cell hybrid (Toshiba was working on this for them - very similar to their own Spurs Engine, but a different aplication) with say 16 ROPs and had XDR memory on both buses. So many tears in the game development community would have been shed over that.![]()
Being a fellow programmer, you know we love new technology, it's the pressure from the idiots running the show that ruins things. I could have (and would have) sat there day in day out getting to the bottom of the PS2 architecture if I had the time and space, and I know most people would love the time to run the PS3 through it's paces.
BTW have you seen the new computer, the RETRO? Harks back to the good 'ol days you're used to![]()