Gaming Football Manager 2025 | Cancelled

I saw an image the other day that showed the regen face progression and it's astonishing how they manage to make them so much worse every year.

EDIT: Here it is


:lol: 2017 looks like someone from a horror game from two decades ago and 2024 has seemingly been sharted into the face by someone with an upset tummy.
 
:lol: 2017 looks like someone from a horror game from two decades ago and 2024 has seemingly been sharted into the face by someone with an upset tummy.

Gives off serious "It places the lotion in the basket" vibes.
 
I saw an image the other day that showed the regen face progression and it's astonishing how they manage to make them so much worse every year.

EDIT: Here it is



Yeah I mean I’m not even an advocate for cutting edge graphics but that’s just ridiculous. Until SI get competition in the football manager sim genre though they’ll throw out these half-assed updates every year

It’s finally caught up with them this year I suspect heads will roll for this feck up its probably cost SAGA millions.

There’s a few rumours on Twitter that SI are recruiting for Miles job on LinkedIn it sounds like he’s gone
 
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I saw an image the other day that showed the regen face progression and it's astonishing how they manage to make them so much worse every year.

EDIT: Here it is


2015 looks the best. But I personally always disable those graphics.
 
Regen faces have always been disgraceful, regen facepacks have been class though, and now you wouldn't even need to worry about using real faces. You could set up an AI generator to pump out 100k of them perfectly cut and sized in a few days.
 
Regen faces have always been disgraceful, regen facepacks have been class though, and now you wouldn't even need to worry about using real faces. You could set up an AI generator to pump out 100k of them perfectly cut and sized in a few days.
Doubt it would even take that long.
 
I saw an image the other day that showed the regen face progression and it's astonishing how they manage to make them so much worse every year.

EDIT: Here it is



They made the choice to move to a full 3D engine with FM17 so things like those regen packs were no longer possible. 3D naturally makes a lot of imperfections and stuff worse especially with procedural generation, every little detail is on display where as before our imaginations would fill in the blanks, its why a SNES game like Chrono trigger for instance still holds up fairly well on the eyes but those early PS1/PS2 3D games generally don't.
 
They made the choice to move to a full 3D engine with FM17 so things like those regen packs were no longer possible. 3D naturally makes a lot of imperfections and stuff worse especially with procedural generation, every little detail is on display where as before our imaginations would fill in the blanks, its why a SNES game like Chrono trigger for instance still holds up fairly well on the eyes but those early PS1/PS2 3D games generally don't.
Yeah Miles said they got worse because they wanted them to match the in game engine but that seemed stupid. You can barely tell what any of the players in the 3D engine look like.
 
They made the choice to move to a full 3D engine with FM17 so things like those regen packs were no longer possible. 3D naturally makes a lot of imperfections and stuff worse especially with procedural generation, every little detail is on display where as before our imaginations would fill in the blanks, its why a SNES game like Chrono trigger for instance still holds up fairly well on the eyes but those early PS1/PS2 3D games generally don't.
I used regen face packs in 21 with no issues
 
Yeah Miles said they got worse because they wanted them to match the in game engine but that seemed stupid. You can barely tell what any of the players in the 3D engine look like.
That's insane
 
Yeah Miles said they got worse because they wanted them to match the in game engine but that seemed stupid. You can barely tell what any of the players in the 3D engine look like.
The match graphics are one of the least important things about FM, if people care about that then they can just play FIFA and sim matches.

Thought it was going to be cancelled when we heard nothing at the end of January, and obviously they couldn't delay the game any further as it would be the end of the season and could well impact the release of FM 26.
 
Is it the end of an era for armchair football managers?

I saw an image the other day that showed the regen face progression and it's astonishing how they manage to make them so much worse every year.

EDIT: Here it is


2017 version is the bomb. That is peak 3D performance
 
Regen faces have always been disgraceful, regen facepacks have been class though, and now you wouldn't even need to worry about using real faces. You could set up an AI generator to pump out 100k of them perfectly cut and sized in a few days.

I already got one for FM24, it's pretty easy to use and the pictures look pretty realistic, could do with abit of tweaking with ages and stuff but for the most part works well
 
I saw an image the other day that showed the regen face progression and it's astonishing how they manage to make them so much worse every year.

EDIT: Here it is



2024 resembles something you'd see at an 'Early Man' exhibit at the Natural History Museum. Hard to believe that is the culmination of 16 years' worth of FM regen graphics progress.
 
any truth that ashworth got sacked because he told ratcliffe that they couldn’t scout any players as the new fm wasn’t out yet?
 
People are suggesting AI integration to a company that can’t even make their own player stats matter in the match engine.

They have sold the same game three times in a row at full price (one where training, stats, shouts mean nothing) under the guise that the new game was being developed, only to keep charging money for it whilst knowing it wasn’t going to be ready.

It’s really poor from all angles, from the severe lack of depth in their titles, to the horrendous communication (albeit out of their control with this particular announcement), to taking advantage of a loyal audience and tacking on non-features to repackage the same game.

The cherry on the cake, is not even taking a few weeks out of schedule (now it’s dead in the water) to update the current game for the fan base as a gesture of goodwill.

It’s a disaster year from them, and I don’t even think we will see FM26 this year. If they were even close, this wouldn’t be happening.
 
Yeah I mean I’m not even an advocate for cutting edge graphics but that’s just ridiculous. Until SI get competition in the football manager sim genre though they’ll throw out these half-assed updates every year

It’s finally caught up with them this year I suspect heads will roll for this feck up its probably cost SAGA millions.

There’s a few rumours on Twitter that SI are recruiting for Miles job on LinkedIn it sounds like he’s gone
Suffah, Miles!
 
Yeah I mean I’m not even an advocate for cutting edge graphics but that’s just ridiculous. Until SI get competition in the football manager sim genre though they’ll throw out these half-assed updates every year

It’s finally caught up with them this year I suspect heads will roll for this feck up its probably cost SAGA millions.

There’s a few rumours on Twitter that SI are recruiting for Miles job on LinkedIn it sounds like he’s gone
I don't think that is Miles's role being advertised. He is the studio director and the role being advertised is lead game designer.
 
I can’t see Miles remaining part of this project - multiple delays and a cancellation don’t happen in isolation. There will be a fair amount of toxicity in the team from all sides.

Which is why I’d be surprised if there was a next FM.

My hunch is SEGA might sell the brand and associated rights to cut losses - I just hope EA Sports don’t come knocking as that would mean we’d get a more diluted version of a hardcore football sim.
 
People are suggesting AI integration to a company that can’t even make their own player stats matter in the match engine.
Yeah but AI is magic fairy dust that fixes all. Just sprinkle some of that high tech AI stuff on a problem and it magically goes away.
 
I'd recommend some of you young whippersnappers try a season or two of FM07 given the cancellation. You'll find a better game.
 
No data update is shite but understandable and I'm happy for them not to so they can commit to making FM26 actually decent (we hope...but I'm even worried about that given we were not given anything really about FM25).

It makes you think just what the feck they were thinking of releasing last year in November! :lol:

Also, a good faith move they could make is to release an update which removes the hard coded points deductions at the start of the save to Everton/Forest etc. That's one thing which the people who mod transfer updates have been unable to do so far.
 
I wish someone would start remaking Championship Manager again without all the bells and whistles, just keep the data up to date. That’s all I want
 
People are suggesting AI integration to a company that can’t even make their own player stats matter in the match engine.

They have sold the same game three times in a row at full price (one where training, stats, shouts mean nothing) under the guise that the new game was being developed, only to keep charging money for it whilst knowing it wasn’t going to be ready.

It’s really poor from all angles, from the severe lack of depth in their titles, to the horrendous communication (albeit out of their control with this particular announcement), to taking advantage of a loyal audience and tacking on non-features to repackage the same game.

The cherry on the cake, is not even taking a few weeks out of schedule (now it’s dead in the water) to update the current game for the fan base as a gesture of goodwill.

It’s a disaster year from them, and I don’t even think we will see FM26 this year. If they were even close, this wouldn’t be happening.
It really has been a disaster. I have a good idea what happened though. The lack of any meaningful new features in the game is probably down to a really old codebase that is probably very hard to change. They probably thought they could rip out parts and replace them with new parts but it turned out that the codebase was so tightly coupled that they ran into a massive amount of trouble and at some point made the hard decision to rewrite large sections of the game, which then essentially turned into a rewrite of the entire game. Why do I think that? Well they scraped features from the game that already existed. Given that they also scrapped parts of the game that actually did nothing. Scrapping these parts makes only sense if you would have to completely rewrite them for them to work and you have way more important parts of your product to focus on.

All this shouldn't excuse the way they handled this disaster, miles really fecked up here as a studio manager and maybe he should step down and allow someone more skilled to take over. I mean he still is the studio owner but he really doesn't seem up to the task of overseeing such a massive change in his only product.
 
It really has been a disaster. I have a good idea what happened though. The lack of any meaningful new features in the game is probably down to a really old codebase that is probably very hard to change. They probably thought they could rip out parts and replace them with new parts but it turned out that the codebase was so tightly coupled that they ran into a massive amount of trouble and at some point made the hard decision to rewrite large sections of the game, which then essentially turned into a rewrite of the entire game. Why do I think that? Well they scraped features from the game that already existed. Given that they also scrapped parts of the game that actually did nothing. Scrapping these parts makes only sense if you would have to completely rewrite them for them to work and you have way more important parts of your product to focus on.

All this shouldn't excuse the way they handled this disaster, miles really fecked up here as a studio manager and maybe he should step down and allow someone more skilled to take over. I mean he still is the studio owner but he really doesn't seem up to the task of overseeing such a massive change in his only product.
I would say that what you are saying is very close to the truth. If it is true, however, it suggests a bit of a long con, whereby they sold a game based on features that they knew didn’t/couldn’t work for years, under the guise of a simulator. It just doesn’t seem honest from any angle.

I might well get back into it, but I haven’t touched the game since those Chinese experiments. It feels a bit pointless now.
 
It really has been a disaster. I have a good idea what happened though. The lack of any meaningful new features in the game is probably down to a really old codebase that is probably very hard to change. They probably thought they could rip out parts and replace them with new parts but it turned out that the codebase was so tightly coupled that they ran into a massive amount of trouble and at some point made the hard decision to rewrite large sections of the game, which then essentially turned into a rewrite of the entire game. Why do I think that? Well they scraped features from the game that already existed. Given that they also scrapped parts of the game that actually did nothing. Scrapping these parts makes only sense if you would have to completely rewrite them for them to work and you have way more important parts of your product to focus on.

All this shouldn't excuse the way they handled this disaster, miles really fecked up here as a studio manager and maybe he should step down and allow someone more skilled to take over. I mean he still is the studio owner but he really doesn't seem up to the task of overseeing such a massive change in his only product.

Haven't they essentially admitted that they've had to scrap planned features in the past because they didn't work with the legacy code?

I said last year that I wouldn't be surprised if the addition of women's football was somehow related to them removing international management as an option.

Seems almost a certainty that they either simply underestimated how long it would take to recreate the existing features for the new engine, or trying to use the existing code with the new engine proved far more difficult than anticipated.