Gaming Football Manager 2016

Is there a release-date for FM Mobile 2016? I stopped playing the full game 2/3 years ago and now only play the smartphone-version, much more fun for me.
 
Is there a release-date for FM Mobile 2016? I stopped playing the full game 2/3 years ago and now only play the smartphone-version, much more fun for me.
Yeah I've been playing on iPhone and previously Nexus for the past couple of years. It's very simple and has this pick up and play feeling that I'm looking for in this type of game now, I don't really have 3-4 hours a day to devote to management anymore.
 
It appears new information gets lost amongst Miles tweets denying any constructive criticisms.
 
New features are revealed in dribs and drabs on twitter which is frustrating and sh1t if you dont use twitter. Why not just put everything on one page somewhere?
 
Will buying this game make me a better poster in the Utd forum?
 
will probably get the ipad version, haven't properly played FM for a few years now and by the looks of it there are way too many options, id rather spend a week to do a season than spending months
 
It appears new information gets lost amongst Miles tweets denying any constructive criticisms.

The past three versions came and went while Miles was denying constructive criticisms.
 
Looking forward to this really. Haven't played fm more then a couple of days here and there the last few months as I replaced my hard drive so I lost everything and am waiting for the new facepacks and all that for fm 2016 to come out before I get back into a new game. Should be great fun using United as well, with all the promising youngsters, so long as you don't start spending like crazy.

Will probably try to sign stones, tielemans (as schweinsteigers successor in the middle) and that's about it, for the start. Try and develop the youngsters as much as possible without being tempted to buy reus/griezmann like I usually do, and end up making the game a bit too easy :lol:
 
Veratti and Brendan Galloway(should be great prospect/backup at LB and CB) will be on my list.
Not sure why but I never really take to Veratti on FM. He'll be really expensive and in previous games he's never been more then a squad player for me really.
 
Not sure why but I never really take to Veratti on FM. He'll be really expensive and in previous games he's never been more then a squad player for me really.
I guess it depends on your style of play, he's usually a monster dlp or rp for me.

EDIT: Of course it was handy in 15, you could get him for 13-15m, as you say though, could be very expensive now.
 
Give me 01-02 version any day.

After all this years they haven't made any significant progress/improvement to the game. Also this windows 8 type layout does my head in. I'm going to give it a skip.
 
Veratti and Brendan Galloway(should be great prospect/backup at LB and CB) will be on my list.

We should be quite nice to play with this year. Lukaku is always a beast, Barkley will maybe have a slight upgrade or fixed potential, Stones will be upgraded, Galloway will be upgraded, Browning might have a bit of an upgrade, Deulofeu will be rated well. Plus we have a squad which doesn't need much improvement but is big enough to let players leave and then invest in it. A problem before was that we had a small squad and little money so if you sold someone it was usually hard to get as good a player in.
 
We should be quite nice to play with this year. Lukaku is always a beast, Barkley will maybe have a slight upgrade or fixed potential, Stones will be upgraded, Galloway will be upgraded, Browning might have a bit of an upgrade, Deulofeu will be rated well. Plus we have a squad which doesn't need much improvement but is big enough to let players leave and then invest in it. A problem before was that we had a small squad and little money so if you sold someone it was usually hard to get as good a player in.
Yeah, Everton are going to be a fantastic FM team this year. Strong in key areas, plenty of prospect, and the finances should be there even if you have to wait a season or two.

I suppose the big job will be hunting down a top keeper, but a class youth should be handy while Howard holds the fort early on.

Galloway was a go-to of mine in 15, fwiw, despite not stellar attributes or pa, he was a monster ball winner or anchor and handy CB coverage. This year I'd expect a boost and stronger familiarity in LB/CB since that's what he does for the first team.
 
The latest from the land of SI. This is Neil Brock, one of the devs, on requests to tone down the ridiculous number of player complaints:

People often complain that the AI aren't good enough at creating squads, but then on the flip side criticise the only real way in game to stop user players hoarding players? You couldn't make it up. :D

So the message is apparently: we know our AI is crap at building squads, but fixing it is clearly not as good a suggestion as simply pissing off human players.
 
I play on 2d anyway so it doesn't really affect me to be honest.

Yup, I used the 3d match engine when it was first released as it was something new, but that didn't last long. It's a damning indication of just how bad it is that watching 2d dots is better!
 
I still use the text commentary, so it feels more like Championship Manager. Watching the dots does my head in.

I don't really need to see the shape of my team or how the game actually plays out. I'm very LvG-like in my approach. I won't change something mid-game. I stand by my tactics, and if it doesn't work, it's probably Herrera's fault.
 
I still use the text commentary, so it feels more like Championship Manager. Watching the dots does my head in.

I don't really need to see the shape of my team or how the game actually plays out. I'm very LvG-like in my approach. I won't change something mid-game. I stand by my tactics, and if it doesn't work, it's probably Herrera's fault.

Or the chefs ;)
 
I always use the dots on max speed and extended highlights or whatever (with no replays)... Lets you have a bit of imagination of what your dots are doing during the game, skips the boring shit quickly and all that. I'd only use the 3d engine if it looked like Fifa basically... So no.
 
The latest from the land of SI. This is Neil Brock, one of the devs, on requests to tone down the ridiculous number of player complaints:



So the message is apparently: we know our AI is crap at building squads, but fixing it is clearly not as good a suggestion as simply pissing off human players.

That argument doesn't even make sense. Is he saying the AI are gimping potentially great players and holding them back just so we can't buy these players?

Putting aside the fact that it's impossible for us to buy every 170pa players, with things like squad restrictions and transfer rules, what's wrong with actually having the AI managers buy these players and properly develop them?
 
That argument doesn't even make sense. Is he saying the AI are gimping potentially great players and holding them back just so we can't buy these players?

Putting aside the fact that it's impossible for us to buy every 170pa players, with things like squad restrictions and transfer rules, what's wrong with actually having the AI managers buy these players and properly develop them?

I think you misunderstood him - his post kinda makes sense. He's basically saying that "AI's squad building is too stupid" technically equals "humans have too big an advantage over the AI in terms of squad building", so if they nerf the problems(difficulty) player complaints cause for humans they would increase that advantage even further.



However to me that also implies that they seem content with using one badly designed mechanic to pseudo balancing another REALLY badly designed mechanic, which to me seems like they are resigning to their own incompetence.
I think it's utterly pathetic how stagnant the whole series is, but unfortunately there seems to be no competition for the in sight, so they will probably keep going like this.
 
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I understand what he means a bit, but there's still no reason that basically every AI team buys mediocre performing players for huge amount of money, and start inferior players in their sides while the better players sit on the bench. It's like AI teams are always in transition, because you never really see them go for the best players. Like, you'll regularly see the biggest sides (Barca/Madrid/City/Chelsea) always spend like 40m on someone like Carlos Vela and use him as a main player. They just need to give AI better scouting systems and better understandings of what their team needs basically and the level they can buy at. Also like the occasional huge signing, like City getting De Bruyne, Real Madrid buying Ronaldo/Bale, Barca buying Suarez/Neymar... You don't really see those apart from a deal involving the controlled team.
 
I think you misunderstood him - his post kinda makes sense. He's basically saying that "AI's squad building is too stupid" technically equals "humans have too big an advantage over the AI in terms of squad building", so if they nerf the problems(difficulty) player complaints cause for humans they would increase that advantage even further.



However to me that also implies that they seem content with using one badly designed mechanic to pseudo balancing another REALLY badly designed mechanic, which to me seems like they are resigning to their own incompetence.
I think it's utterly pathetic how stagnant the whole series is, but unfortunately there seems to be no competition for the in sight, so they will probably keep going like this.

Ah. I probably did. I was just basing my post on his quote without the context of the whole discussion.

I still think their squad building AI is terrible (I'd go into details but this post would be a hell lot longer), and that the snarky replies their forum moderators and people associated with SI often make in response to people who complain about it is annoying.

I've not bought an FM for 3 years now. My 2014 version is a gift from a friend, and I think I won't be buying them for 2-3 years at least.

Maybe Paradox Interactive can find a developer like Colossal Order to do something similar to FM what Cities Skylines did to Maxis's Simcity. Unlikely though.
 
I think you misunderstood him - his post kinda makes sense. He's basically saying that "AI's squad building is too stupid" technically equals "humans have too big an advantage over the AI in terms of squad building", so if they nerf the problems(difficulty) player complaints cause for humans they would increase that advantage even further.



However to me that also implies that they seem content with using one badly designed mechanic to pseudo balancing another REALLY badly designed mechanic, which to me seems like they are resigning to their own incompetence.
I think it's utterly pathetic how stagnant the whole series is, but unfortunately there seems to be no competition for the in sight, so they will probably keep going like this.

Yup, that's it exactly. And if their forums are anything to go by, the developers offices are probably also a Miles Jacobson circlejerk.
 
The latest from the land of SI. This is Neil Brock, one of the devs, on requests to tone down the ridiculous number of player complaints:



So the message is apparently: we know our AI is crap at building squads, but fixing it is clearly not as good a suggestion as simply pissing off human players.
The whole thread is one big clusterfeck and reminds me why I left the forum.

For starters, the OP is banned. Not sure why, but that's not exactly uncommon on that forum. About halfway down the page, all4everdragon takes over the "complaint" role and posts a save. Someone discovers he's exploiting the ME and start to use it against him to attack him; Cougar2010, bless his socks, calling him dishonest. Then that post, by Neil Brock, tries to derail the thread by mixing in two unrelated issues (AI squad building and the original complaint, players complaining about a lack of games). His real aim is to defend his employers - but he doesn't consciously know, such is the echo chamber he's been in.

And, of course, reasonable ideas like this one get no replies, positive or otherwise.

In all4everdragon's shoes, he now has to defend himself against 2 moderators, a forum veteran calling him dishonest, and a staff member - all set on what appears to be discrediting him, even to the extent that reasonable ideas are less important. At this point, it doesn't even matter whether he's right or wrong - he's David and they're his Goliath.

There is a phrase, "the customer is always right". This phrase is not supposed to be used literally, of course - but the spirit of the phrase is important. It's used as a motto that your customer must always be satisfied - not that whatever they're saying about your product is 100% correct. If a customer tells a sales representative to go to hell because they're dissatisfied with your product, should the sales representative literally go to hell? No! "The customer is always right" means you should get your butt over to them and make them happy.

A number of years ago, Miles misunderstood this statement and chose to controversially (his words) say:

Thirdly, and possibly most controversially, what we’ve found over the years is that the customer is not always right. They might think they are, but if you look at these forums, there is nearly always an opposite point of view somewhere [...]

What SI have done is go in entirely the opposite direction to "the customer is always right". The customer not always being right is a casus belli to attack critique with the hound dogs. And when the critique is done by moderators and staff, that poisons the well and nobody will want to defend them for fear of getting themselves banned (and they're ban-happy).

I personally see a lot of parallels to "old school" organisations, such as the WWE. The backroom staff of the WWE are really old school - people who have been in the business for decades, and are very much used to the old ways, such as hazing and working stiff (i.e. hitting people harder than necessary) towards newcomers. Slowly, but surely, WWE is changing, but it's something that won't be fully embraced for decades. The SI forums are a really, really old community - as old as Redcafe I think, if not older if you include lineage to Championship Manager - but unlike Redcafe, many of the staff are veterans, tight-knit, and similar-minded.

SI do need to be careful because the IT industry is full of "didn't see that coming" events. In the 90s, nobody thought Microsoft would be vulnerable. In the early-2000s, everyone thought Yahoo! would duke it out with Google for eternity. Around about 2010, Apple was struggling with Samsung, but the tables have turned. Closer to gaming, something like Cities: Skylines blindsiding SimCity could appear out of nowhere. This is a world where new software can go to market extraordinarily quickly and the average age of programmmers is dropping too as programming becomes more accessible. Enough discontent and they might piss off enough programmers to do a Cities: Skylines...
 
And when the critique is done by moderators and staff, that poisons the well and nobody will want to defend them for fear of getting themselves banned (and they're ban-happy).

The SI forums are a really, really old community - as old as Redcafe I think, if not older if you include lineage to Championship Manager - but unlike Redcafe, many of the staff are veterans, tight-knit, and similar-minded.

That place is really insular. The mods get extremely defensive any time criticism is brought up, and there's a clique of users who buy into it (like that Cougar fellow).

I think part of the problem is the old FM community was quite split. The official forums was one hub, but there was also FM Britain, which was around for ages until, I think, SI hounded them out of existence (I'm not too sure about the whole story on that one; legal action was threatened at some point). There's also sortitoutsi, but I don't know much about them.

FM and SI aren't really part of the mainstream gaming industry. Most FM players don't play any other games, so it's not surprising that SI is not being held accountable for being about 10 years behind the times on how a developer interacts with their customers. There's this patriarchal, daddy-knows-best vibe. I'm not optimistic that things will change because the match engine, which is the most important part of a football game, is the result of twenty years' work. I get the feeling that the Collyer brothers (who made/make the engine) are quite insulated and trust Jacobson to run everything. Not sure they even know anything's wrong with his approach.
 
Will buying this game make me a better poster in the Utd forum?
A little bit regarding the reserve but it will mostly make you an expert in the transfer forum and a medium poster at least in the football forum.