Spoony
The People's President
Basically it's not a true FF game?
Frankly I think the last true FF game was 12, and that is a bit of a stretch.Basically it's not a true FF game?
Frankly I think the last true FF game was 12, and that is a bit of a stretch.
Basically it's not a true FF game?
The combat is even more one button mashy than FFVII remake. Essentially you press square the majority of the time and on bosses you throw in a R1 to dodge some attacks. Maybe that changes and it gets more complex but that's my takeaway so far.I've not played for years till I tried and enjoyed FF7 remake. Surely it's at least as Final Fantasy as the 7 remake?
The combat is even more one button mashy than FFVII remake. Essentially you press square the majority of the time and on bosses you throw in a R1 to dodge some attacks.
The combat is even more one button mashy than FFVII remake. Essentially you press square the majority of the time and on bosses you throw in a R1 to dodge some attacks. Maybe that changes and it gets more complex but that's my takeaway so far.
Finished it and all side quests somewhere around 55 hours Id say but no way to check.
Best game in the series since 6 though I still have more love for og 7.
In the end I think the game adds too much on the end and there were a couple of moments where I thought to myself "can't this just be the end".
Brilliant cast and nice story. There's some really nice builds that can be had.
Side quests add some nice little pieces to the world despite not being fun to play and I like the way they all tie together.
Not being able to Sprint in town and how long it takes to actually start sprinting in areas you can was a bit of a pain.
Some minor nitpicks with the writing that are best saved till a month or so down the line but goty for me so far with bg3 the probable only competition, given I found Zelda kinda boring.
Glad you enjoyed it. I'm not sure how far I am in the game somewhere around late midgame I think... The last couple of main quests I've done are annoying fetch quests to gather parts for something someone wants to build, seems like filler.
I'm enjoying the game and story immensely, I am just starting to find myself wanted to b-line to the next story beat and getting annoyed by the slow movement pace.
Yes which is why it’s greatBasically it's not a true FF game?
Is it great because of the story and voice actors or because of the changed mechanics?
Good question because there are good and bad points to both. The spectacle and characters are on another level compared to more recent FF games but the pacing is a little off at times. The combat can be fantastic against bosses and the moves are brilliant but on ordinary foes it's actually a bit unsatisfying.Is it great because of the story and voice actors or because of the changed mechanics?
Definitely the story and voice acting making it great.
The game mechanics are basically a poor man's god of war.
As I get further into the game I'm really struggling with it overall. The story and characters are keeping me invested but I'm not really having fun 'playing' the gameplay segments. A lot of slow running around on pointless errands (you can tell it is made by the MMORPG team here), and battles that range from uninteresting button mashing trash mobs or boss sponges that go on a little too long. Then, just as I feel like putting it down an epic story segment happens to bait me in for another few meandering hours.
I probably sound really damning, but having played every mainline Final Fantasy and being a lover of the series, this just isn't it. In an effort to bring wider appeal to the series everything from Final Fantasy XIII onward has been a step away from what made the series what it was. It's at the point now it can barely be called a JRPG.
Yoshi P said they always found the term jrpg racist and it's always just been making an rpg to them.
I do feel some of the quests too are a little mmo but aren't the classic FFs also filled with alot of slow running around but with random battles and slow menu combat?
I mean playing through kefkas tower recently and having a random encounter every 3 steps was much worse than anything I've experienced in 16 in terms of filler (side quests aside).
I just think certain common rpg quests don't translate well to the more realistic 3d era similar issues with DQ11. Alot of the common (bridge is out etc..) quests have been done to death and don't add anything to the plot so people are sick of them.
I'm enjoying it but they did basically just use the Final Fantasy brand to create a Game of Thrones action game
I did see that interview regarding the phrase JRPG. Was a take I'd never really considered before, having always used the term positively to describe my favourite genre. My point being though, this game is barely an RPG, if it wasn't for the name of the franchise it would be categorised as an action game akin to God of War.
I agree that more modern games struggle to interpret certain RPG quest types we'd be familiar with. I feel in modern games, fetch quests feel far worse. In this example though, a bit chunk could have been mitigated by allowing to sprint in towns and also not having so many, fetch this from point A, then return it to point B, only to then be sent to point C and D then back again.
Like I said I'm overall enjoying the game despite the negative perception my posts may give. Just saddens me that the success this game is getting probably means we'll never get another "true" final fantasy game.
GoW, and especially the sequel Ragnorak, have great side quests, probably the best I've seen in a game recently outside of The Witcher 3.Absolutely its certainly got more in common with GoW than FF6, right down to the boring sidequests. I agree with most your complaints actually, sprint in particular being a massive pain in the butt by the times, in the end my two big negatives were spriting and the sidequests but even some of the main quests felt side questy. The traditional JRPG is probably my most played genre (so much so I'm actually building one as a hobby) and I do feel this games success could be the final nail in the coffin for turn based FF which is a shame as I don't particularly like Octopath (it lacks a real story, both games) and always find Dragonquest too childish by times.
But SE having been pushing FF away from turn based since 10, so honestly its been 22 years without a proper turn based FF, the series has been trying to dodge traditional jrpg combat longer than it actually used it so I've kinda come to accept FF for exactly what it is. 9 is and will be the last great menu based FF in my opinion of course.
I try not to judge 16 on what it could have been for a traditional jrpg fan cause this story and this setting with amazing turn based combat would easily have put it up there with the holy trinity (ff6, Chrono Trigger and Suikoden 2)
GoW, and especially the sequel Ragnorak, have great side quests, probably the best I've seen in a game recently outside of The Witcher 3.
I think its a bit weird to criticise side quests for being like an mmo. World of warcraft must be in the tens of thousands of side quests at this point, surely they've done every possible variation of a side quest at this point.
I think side quests become a chore when travelling from one place to another is boring. Traversal is important, an interesting varied environment is important.
Yes which is why it’s great
For me and I might be alone in this an MMO is kinda geared to having you repeatedly do the same tasks repeatedly, the social aspect is what prevents people getting tired of doing the same thing repeatedly at least for me. The rewards are also useful cause of auction houses, trading etc... By the end of ff16 I had like 800 unused/unneeded sharp teeth and bloody hides etc...
If you compare the number of sidequests in for example FF6 to FF16. FF16 has tons more, uses the above npc says get x, go to x, fight monster, pick up x and return x or talk to npc a, b, c, do the aforementiond and return to a.
FF6 by comparison does indeed have a hunt the 8 legendary dragons and Death Gaze but it also has the auction house, the colosseum, uncursing the shield. Its not just default fetch quest 01 x 1000. 2 of those have completely unique mechanics. What it doesn't have is "get me 3 of x please" quests. The wounded soldier quest, the clock puzzle in zozo. All are unique things that happen in the game as opposed to doing the same thing for the 100th time.
FF7 has the gold saucer, only 3 weapons iirc to hunt but they are worth it, going on a date. Quests in older games are far fewer but far more interesting and unique.
Modern game sidequests feel lazy by comparison to me, when they're just "kill 3 goblins so I can make goblin stew". They all feel like they are in there to pad playtime but not in a way that makes the game more interesting, in a way thats "Do what you did before again cause we need to put 50+ hours on the box"
Don’t mind that tbhThen it's not a Final Fantasy game.
Finished. The ending will probably be a bit divisive but i kind of liked it:
It's very ambiguous isn't it?! I don't think Joshua survived at all. Someone else wrote the book in his name. The bit with kids making their own fires was a nice touch with the age of magic at an end. Clive lives but doesn't have long left?
Very solid 8 out of 10 for me. Not quite in my top 5 FFs but had it not felt so bloated at times it could have easily been in there.
I haven’t played GoW, but both CDPR games - Witcher 3 (no game has reached its levels when it comes to side quests) and Cyberpunk - do side quests the way they should be done. And that’s mainly because the context and writing is strong. Like I’m sure you could dumb down a lot of W3s side quests to talk to A or kill B but there’s so much more nuance to it - little stories that build the world, culture and characters presented. RDR2 is also a good example - I have many issues with the basic gameplay - but I think it’s side quest’s served to flesh out the games word from what I remember.I found the combat fun but most the quests just fairly straight forward fetch quests.
NPC - Get me this
Kratos/Clive - OK
Go over to object,
Kratos/Clive - Oh no its a monster.
monster appears, kill monster, return to npc
Or
Kill x number of hunts, Valkyries, Beserkers etc...
I mean its not just those 2 games, I think almost every game does the same. GoW's do tie in to the story a little better than FF16's early quests but in general I'm just burned out with fetch quests and hunts in all games as a lot of it these days is spill over from mmo's and boring. Why in the world do I wanna gather flowers when I'm trying to save the world? I find that spill over into single player games way over done and just padding out games for no reason these days (very likely cause I'm short on time but force myself to do them anyway).
How is everyone getting on with this? I completed it a bit back and now summoning the energy to do a platinum run. Am seeing a few mixed opinions on the game with some really loving it and some quite critical.