WeasteDevil
New Member
It's only a part of the story as well. 
I sense a console wars thread coming on.
Own both but my ps3 is mainly just collecting dust, where as my 360 is constantly feeling over worked. ps3 is a great piece of kit mind, but in terms of just pure fun and gaming pleasure the 360 is just leagues ahead in my opinion, especially for online play.
That's highly subjective, and if it's collecting dust, then why don't you sell it? It's the same old same old Smashed and bullshit IMO.
I just prefer my 360 for pure gaming fun, of course it's subjective- that's why I said in my opinion. Never really got too atatched to my ps3, and their are no games out for it that I really, desperately want. Hence why I haven't used it in months. Not denying it's a fantastic piece of kit and the technical aspects are better than the 360, but stuff like that is of no interest to me. I don't care what games look better on what console, I just enjoy playing my xbox more tis all. I like the control pads more, I prefer the layout and content of XBOX Live to PS3's version, little things liek that really.
Of course it's opinion. However, if it's collecting dust, then there is little point in having it other than actually having it. The online play thing is a myth other than it being slightly more complicated to organise online play with your freinds on PSN than it is on XBOX Live. HOME should change this - PM me your PSN ID and I'll invite you into the first CAF clubhouse, maybe from their you can organise your games a little better - when software actually supports it
It's the myths that irk me, such as many in this thread saying that XB360 has the better games. I think that if we looked around at the past year in terms of exclusives, we would find that it's actually the PS3 that has the more diverse and higher quality and even in terms of numbers of exclusives. This shouldn't be surprising however, as Sony's own studios are larger than those of Microsoft and Nintendo combined. If you don't like what they put out, that's a different matter, but a lot of people here are talking about having a machine that collects dust. Well it will do if you don't buy games for it, but the noton that there are none is bollocks - there is a very broad range of titles to suit everyone - from Singstar to MGS4 to Wipeout HD to Siren to Little Big Planet to Ratchet to Buzz.
But as long as it looks better on the 360, no one will care as to why though. I don't think we'll see the true potential of the ps3 for a few years yet (3-4 years).Do I really have to explain why multi platform games for the most part perform better on the XB360 at the current moment?
Hint: It has nothing to do with the actual power of either console, but rather the way that they are set up in terms of architecture.
Of course it's opinion. However, if it's collecting dust, then there is little point in having it other than actually having it. The online play thing is a myth other than it being slightly more complicated to organise online play with your freinds on PSN than it is on XBOX Live. HOME should change this - PM me your PSN ID and I'll invite you into the first CAF clubhouse, maybe from their you can organise your games a little better - when software actually supports it
It's the myths that irk me, such as many in this thread saying that XB360 has the better games. I think that if we looked around at the past year in terms of exclusives, we would find that it's actually the PS3 that has the more diverse and higher quality and even in terms of numbers of exclusives. This shouldn't be surprising however, as Sony's own studios are larger than those of Microsoft and Nintendo combined. If you don't like what they put out, that's a different matter, but a lot of people here are talking about having a machine that collects dust. Well it will do if you don't buy games for it, but the noton that there are none is bollocks - there is a very broad range of titles to suit everyone - from Singstar to MGS4 to Wipeout HD to Siren to Little Big Planet to Ratchet to Buzz.
But as long as it looks better on the 360, no one will care as to why though. I don't think we'll see the true potential of the ps3 for a few years yet (3-4 years).
To the thread starter, if you already have a ps3, then buying a 360 (if you can afford it) is a no brainer really...........GET ONE. It'll be your primary console for the next few years (until the ps3 takes over but as you already have one then it shouldn't be a problem).
I'm going to throw my Xbox out the window and buy a PS3, because Weaste told me too.
You don't know what you're talking about. Graphically it's pumping out all it can on some really shit designed bottleneck hardware. Why do people post completely wrong random shit.
They both look the same graphically because even you know weaste that the gpu is limited physically on the ps3 because sony engineers designed it drunk at 1am.
How do YOU know that exactly? Am I the only one who sees the irony of that post.
Weaste; put this man in his place![]()
Pray tell me why the RSX is any more physically limited than Xenos. I'd like to know. Really, tell us!
R/W you already know the details. I'm certainly not going to go over something i've posted months ago and don't care all that much about.
This is some basic comp 101. A machine is only as fast as its slowest part and the cell is compensating for a severe brain freeze by someone over at sony.
To the OP. Sorry I thought you had a 360 and was debating about buying a PS3, I seem to have got it the wrong way round.
The same still stands though really, if there's some 360 exclusive titles that you fancy playing then it might well be worth it, they're so cheap now that if you have the available money I don't see why not.
Alternatly, you listen to the fanboy GAngel fight it out with Weaste and then decide. Its always amusing.
"The original design of the Playstation 3 called for the used of TWO Cell CPU processors–each with two Threads that could Send signals to the SPE subprocessors.
However, when Sony saw the design of the Xbox 360, and they saw how much better the Xbox 360 was, then Sony was forced to redesign the Playstation 3 very quickly in a way that hurt the PS3 system. This is nearly identical to what happened with Sega and the Saturn. Sega saw how much better the original PS1 was, and they were forced to quickly redesign the Saturn in a way that used parallel processing that was difficult to work with and was more expensive. This is EXACTLY what happened with the Playstation 3.
Now from all Sony's press releases and statements I know this dirty little secret is entirely true.
The original design of the PS3 was not even supposed to used a GPU, because it was going to have two of the Cell CPU processors. But when Sony saw the revolutionary ATI GPU in the Xbox 360 that was Custom designed for the Xbox 360, and was 1.5 years ahead of its time (since the PC didn’t see similar Unified Shader technology until January 30, 2007), then Sony was forced to removed one of the Cell CPUs in the PS3, and instead add a Nvidia GPU. But there was NOT time to custom design the GPU, so Sony was forced to included a four-year old generic GPU in the PS3. That is why people often point out the vast superiority of the Xbox 360 GPU.
That my friends is why Nvidia was able to hold Sony to a ransom with the RSX. Sony paid more than double the price for this GPU compared to what MS paid ATI for similar functionality. Nvidia were performing more of a repair job and were able to command a premium. Why has no one else questioned by Sony who have always designed their own chips belatedly announced a PC based part a mere year before launch whereas MS announced they were working with ATI from the start?
Now that the PS3 only has one 3.2Ghz Cell CPU, it means that the PS3 has only two Threads capable of Sending signals to the six SPE sub-processors running parallel. Each of those six SPE processors is capable of Receiving a Threaded signal; however, the PS3 CPU is only capable of Sending two Threaded signals. This is where the hardware “bottleneck” of the PS3 reveals itself. Programmers often say that the PS3 has two arms (CPU Threads) that are trying to juggle six balls (SPE sub-processors). Obviously, that is NOT possible, and that is why the Playstation 3 hardware is such a BIG disappointment.
This is why Gabe from Valve (and also John Carmack in lesser terms) described the PS3 as a waste of everyone's time.
With the Xbox 360, Microsoft used a much newer and better form of technology. PCs often brag about their “dual-core” CPU design. The Xbox 360 actually takes that to the next level and used a “tri-core” CPU design, with each CPU using the most developer-favored videogame processor available–the PowerPC.
The Xbox 360 is literally the exact opposite when compared to the Playstation 3 in terms of hardware design and efficiency. The Xbox 360 has three 3.2Ghz CPUs, each with two Threads capable of Sending instructions. But the Xbox 360 doesn’t the outdated parallel processing environment of the PS3. There are no “sub-processors” to worry about with the Xbox 360. The signals can be focused on CPU and GPU commands. This literally means the Xbox 360 has six arms (CPU Threads) that are being asked to juggle only two balls (GPU and CPU functions).
In summary.
THAT is why the developers absolutely LOVE the Xbox 360 and can design games so much more efficiently for the Xbox 360.
THAT is why games are released so much earlier for the Xbox 360.
THAT is why the overwhelming majority of Xbox 360 games offer better graphic and online performance on the Xbox 360.
THAT is NOT going to change!"
you're calling me a fanboy when i own both and rarely ever even post in this forum![]()
Irregardless, this is going to be interesting and fun. If only studying was like that. Ever thought of being a lecturer Weaste?
"The original design of the Playstation 3 called for the used of TWO Cell CPU processors–each with two Threads that could Send signals to the SPE subprocessors.
However, when Sony saw the design of the Xbox 360, and they saw how much better the Xbox 360 was, then Sony was forced to redesign the Playstation 3 very quickly in a way that hurt the PS3 system. This is nearly identical to what happened with Sega and the Saturn. Sega saw how much better the original PS1 was, and they were forced to quickly redesign the Saturn in a way that used parallel processing that was difficult to work with and was more expensive. This is EXACTLY what happened with the Playstation 3.
Now from all Sony's press releases and statements I know this dirty little secret is entirely true.
The original design of the PS3 was not even supposed to used a GPU, because it was going to have two of the Cell CPU processors.
But when Sony saw the revolutionary ATI GPU in the Xbox 360 that was Custom designed for the Xbox 360, and was 1.5 years ahead of its time (since the PC didn’t see similar Unified Shader technology until January 30, 2007), then Sony was forced to removed one of the Cell CPUs in the PS3, and instead add a Nvidia GPU. But there was NOT time to custom design the GPU, so Sony was forced to included a four-year old generic GPU in the PS3. That is why people often point out the vast superiority of the Xbox 360 GPU.
That my friends is why Nvidia was able to hold Sony to a ransom with the RSX. Sony paid more than double the price for this GPU compared to what MS paid ATI for similar functionality. Nvidia were performing more of a repair job and were able to command a premium. Why has no one else questioned by Sony who have always designed their own chips belatedly announced a PC based part a mere year before launch whereas MS announced they were working with ATI from the start?
Now that the PS3 only has one 3.2Ghz Cell CPU, it means that the PS3 has only two Threads capable of Sending signals to the six SPE sub-processors running parallel. Each of those six SPE processors is capable of Receiving a Threaded signal; however, the PS3 CPU is only capable of Sending two Threaded signals. This is where the hardware “bottleneck” of the PS3 reveals itself. Programmers often say that the PS3 has two arms (CPU Threads) that are trying to juggle six balls (SPE sub-processors). Obviously, that is NOT possible, and that is why the Playstation 3 hardware is such a BIG disappointment.
This is why Gabe from Valve (and also John Carmack in lesser terms) described the PS3 as a waste of everyone's time.
With the Xbox 360, Microsoft used a much newer and better form of technology. PCs often brag about their “dual-core” CPU design. The Xbox 360 actually takes that to the next level and used a “tri-core” CPU design, with each CPU using the most developer-favored videogame processor available–the PowerPC.
The Xbox 360 is literally the exact opposite when compared to the Playstation 3 in terms of hardware design and efficiency. The Xbox 360 has three 3.2Ghz CPUs
each with two Threads capable of Sending instructions. But the Xbox 360 doesn’t the outdated parallel processing environment of the PS3.
There are no “sub-processors” to worry about with the Xbox 360. The signals can be focused on CPU and GPU commands. This literally means the Xbox 360 has six arms (CPU Threads) that are being asked to juggle only two balls (GPU and CPU functions).
In summary.
Weaste, will it be possible for the next Microsoft console to use Blue-ray? Or is it copyrighted?
I currently have a PS3, which gets a lot of use.
I'm thinking about getting a 360 alongside that.
But for those who have both, which machine do you use and prefer?
Blu-ray is available to any company that wishes to pay royalty fees to the Blu-ray Disc Association.