Xander45
Know-It-All Champion May 2009
0/10? Crikey that's a bit pathetic really.
I have decided that this is a decent game.
Face-Off: Duke Nukem Forever - Page 1 | DigitalFoundry | Eurogamer.netIn the Duke Nukem Forever comparison gallery, the biggest point of differentiation seems to centre around texture quality. However, these isolated snapshots of the game don't tell the full story: the game seems to have serious issues in streaming textures, to the point where sometimes it seems as if the code gives up, leaving ugly low-res artwork on-screen instead. It even happens on the PC version, albeit very rarely.
Overall, the games appear to be fairly evenly matched on console in terms of imagery, but it's a whole different ballgame when it comes to performance. The Xbox 360 version of Duke Nukem Forever is nothing short of unmitigated disaster in this area, and easily one of the ugliest and most poorly performing shooting games we've tested in quite some time.
The frame-rate analysis tells the full story.
It's a night-and-day difference between the two consoles. The Microsoft platform runs the game with an uncapped frame-rate, presenting some of the worst screen-tear we've seen in recent times. It seems that the people in charge of the conversion could only manage to get any semblance of a 30 frames-per-second refresh by updating the framebuffer as soon as a frame was rendered, and even then we still see some alarming drops in overall performance. The result is an unwelcome assault on both the look of the game and the way it plays.
The contrast with the PlayStation 3's showing is remarkable. In an interview with the PlayStation Blog, Randy Pitchford talked about "amazing optimisations" for the PS3 version courtesy of Piranha. The PlayStation 3's ability to run at what is effectively a locked 30FPS with only very minor outbreaks of screen-tear creates a remarkable difference to the experience of actually playing the game. While it's still objectionably ugly in many ways (hardly "amazing" bearing in mind the standard of the average FPS these days), at least the game provides a consistent level of visual feedback to the gameplay experience, with controls that feel solid and dependable.
It's supposedly running at 1152x640 on both consoles. Considering the quality of the visuals, WTF is it doing?
Face-Off: Duke Nukem Forever - Page 1 | DigitalFoundry | Eurogamer.net
WTF is going on? It runs at 640p with low res textures and no AA on the XB360 with screen tearing and can't hold 30fps? This does not compute, it's a PC game first and foremost, and XB360 should have absolutely zero problem running it!