Gaming Destiny | Rise of Iron launch

I'm ready when you guys are, are we doing it from the checkpoint? I've got a friend who could play too but he hasn't done any of the raid yet, sure he will be ok with that though.
 
I'm ready when you guys are, are we doing it from the checkpoint? I've got a friend who could play too but he hasn't done any of the raid yet, sure he will be ok with that though.
Yeah it should be okay. I advise you all read up on daughters of oryx bit if possible. Bit confusing at first but if you get to grips with it it can be done easily
 
Yeah it should be okay. I advise you all read up on daughters of oryx bit if possible. Bit confusing at first but if you get to grips with it it can be done easily
Scrub that my friend says he's too tired lol. I will look at YouTube now.
 
Yeah it should be okay. I advise you all read up on daughters of oryx bit if possible. Bit confusing at first but if you get to grips with it it can be done easily
Definitely the easiest part of the raid IMO. The whole raid goes pretty smoothly the second time round once you have a group who beat it once already. Just a matter of learning the mechanics pretty much.
 
Definitely the easiest part of the raid IMO. The whole raid goes pretty smoothly the second time round once you have a group who beat it once already. Just a matter of learning the mechanics pretty much.
Yeah, our issue was either killing off the left deathsinger in one go but not the right one resulting in a wipe, missing a platform when jumping, or getting confused and the relic holder going for the wrong deathsinger

the pressure of fecking up was what made the jumping a pain in the ass. And the third person.
Yeah, when I did it I ended up doing it with just 10 or 12 seconds remaining but better to have less time to DPS than no time and wiping I guess.

Felt bad when you, Adam and fresh had that role a few times in a row.
 
Yeah we will definitely have a go before the reset Damien, I'm sure the 4 of us can get together over the weekend, hopefully won't take more than a few hours. If we can get 2 more experienced players it should be fine, we just need 296+ light for the extra damage.

I got the cape and sparrow but no weapons unfortunately. Not too bad though as I've got the raid boots too.

I enjoyed fighting the daughters though, they've certainly put more effort into these bosses to get the whole team working together rather than relying on individuals.
 
What's a good video for the Oryx fight so I can watch that before we next try it (hopefully we can manage to do it before reset)
I'll try to find the one my brother used but basically...

You have 4 people on the platforms (or next to them), 1 relic holder and 1 "roamer". You wait for Oryx to smash down on one, then the relic holder jumps on it to grab the relic and then the platform guys go in order counter clockwise. The last guy doesn't need to go on the platform. Once you start going on platforms, ogres spawn in the puddles next to the platforms in counter clockwise order, so kill them as quickly as possible.

Once the relic holder gets his thing and gives the all clear to jump down, make sure you don't touch the black orbs that the ogres leave after they die. But Once they're all dead, you kill the knight with a sword as quickly as possible before he touches the orbs the ogres leave behind, then everyone goes around the relic holder as it blocks damage, and everyone fills in Oryx in the glowing area on his chest until he flinches/staggers. Then the 4 platform people go back to their orbs, sit on them until they explode and it says "so and so exploded whatever it's called" in the bottom right of your screen. Then everyone sprints back to the relic holder whenever their bomb is exploded, and just shoots oryx until you can't anymore.

That's the first stage and you basically do this 3 or 4 times throughout the fight. The bombs that everyone explodes is what takes down 25% of his health each go I think. Anyways, after the first stage, then everyone just basically goes to a spot and runs in circles while Oryx is trying to explode people. Basically just need to keep running so it's not too hard. Doesn't matter if someone dies. After that, you do the first stage once more I think and then people start being sent down to kill the echo of Oryx one by one. Whoever is down there has to kill the echo before the last person gets sent down. Once he's dead, you do the first part again.

Not sure if you get sent down to the echo twice or just once, don't remember. But anyway, you do that, and then the final part he will come up where he starts off the fight with basically no health and everyone just has to shoot him as much as they can in his glowing spot until he's dead.

**Never been the relic holder so I'm just assuming it's the same as the daughters of Oryx part, I think you just hold it as a shield instead of smashing down on someone though.
All in all, it's not too bad, just gotta get the hang of it. Might be able to go on and help Sunday night if you guys need it, not sure though.

 
The essential materials part of the sword quest is fecking boring
Do that "we've awoken the hive" quest on the moon where all the thralls rush out at the end and then let the knights kill you before you clear out all the enemies so you can just redo that part. If you're a titan, put on the sunbreakers and put the perk where you basically have infinite punching so you get elemental kills with it every time. Fastest way I found it.
 
Do that "we've awoken the hive" quest on the moon where all the thralls rush out at the end and then let the knights kill you before you clear out all the enemies so you can just redo that part. If you're a titan, put on the sunbreakers and put the perk where you basically have infinite punching so you get elemental kills with it every time. Fastest way I found it.
I don't mind the killing part its the mind numbing searching for the filaments that's annoying
 
I don't mind the killing part its the mind numbing searching for the filaments that's annoying
Ah, yeah. I also didn't realize that you can get a ghost who highlights helium filaments/whatever else on the map while you're moving around until I was almost done. Speeds it up a lot.
 
Just unlocked the Dark-Drinker's R2 ability. After experimenting with all three I'd definitely say Raze-Lighter > Bolt-Caster > Dark-Drinker, with Raze-Lighter being best for most strikes and Bolt-Caster being best for the Undying Mind one
 
Just play the Dust Palace strike and you get a chance at the Void, Arc or Solar Flayer Mantle. I got the Arc one and Damo has the Solar one.
Cool thanks, is it a guaranteed drop ? or do you have to do it a few times.
 
Cool thanks, is it a guaranteed drop ? or do you have to do it a few times.
To add to the above, the mantle you get depends on the last flayer you kill as well. If the last flayer you kill is solar, you get a chance at solar mantle. If the last one you kill is arc you get a chance at arc and so on.