Gaming Destiny | Rise of Iron launch

And from what I've seen of Light/Beware (my version at least) its actually quite well balanced, much quicker charge, but considerably shorter range. Pretty much exactly what you'd expect from something in between shotguns and the 77 Wizard.

We keep getting put in shit teams!
 
I'll be on tonight from about 8pm if you want to do Nightfall & Heroic

Swell. What's your PSN?

And from what I've seen of Light/Beware (my version at least) its actually quite well balanced, much quicker charge, but considerably shorter range. Pretty much exactly what you'd expect from something in between shotguns and the 77 Wizard.

Light/Beware is my go-to fusion, love it. If you can get a hold of the Plan C though it just makes everything unfair in the crucible.
 
If I'm on I'll run the nightfall with you guys and the weekly.
 
If your on now. I'll have a shot at taking you through the nightfall if you want (provided it lets you join)
Ah thanks mate - sadly not on till tonight!

Are all of the 'specials' the ones that load up on the left of the map? I've avoided them so far as they say stuff like 'no ammo for your primary weapon'. How are you supposed to survive then?!
 
I have another nightfall to do with my hunter later, but that wont be till after 8.

Then I have the weekly to do on all three of them.
 
Ah thanks mate - sadly not on till tonight!

Are all of the 'specials' the ones that load up on the left of the map? I've avoided them so far as they say stuff like 'no ammo for your primary weapon'. How are you supposed to survive then?!
Add me anyway - dargonkk

And if you see me about, just send me a message and I'll give you a hand if I have time
 
We keep getting put in shit teams!
Really we should get a caf team together and have a bash at it. When you keep losing to the same names it's usually because you keep getting paired with premades...

I reckon we'd win a whole lot more and we'd probably roll of matchmade groups...
 
Really we should get a caf team together and have a bash at it. When you keep losing to the same names it's usually because you keep getting paired with premades...

I reckon we'd win a whole lot more and we'd probably roll of matchmade groups...

Its a lot easier with coms, we did it a few weeks ago.
 
I've been suggesting a Caf crucible team for time now...lets get it done!

All of you sad wankers who've been raiding since the beginning all have fully upgraded mythoclasts, hawkmoons and raiding armour so it should be a breeze.
 
Right gonna level my primaries to 300 tonight and then wanna dig out the headset and get on some raids if possible. I'm level 28 but pointless levelling my legendary armour anymore if it's not gonna get me to 30!
 
I'm down for that, I really need to get to level 4. It's really annoying right now, after a win we get paired with the shit team we just beat.
 
I'm down for Caf crucible too. Though the recent patch notes said they'd altered the matchmaking system so that fireteams of 3+ are more likely to get matched up against each other, so it's possible that we'd get matched against pros and have our arsed handed to us!
 
Anyone down for doing the bounty missions? Sword of Crota and Rising Tide with Heroic modifiers, that is.
 
I'm after doing the weekly on 28 tonight lads, maybe Nightfall too. Not gonna be on until like half 11 though and i suppose i'll have to download the update too :(
 
Most of the way to rank 3 in IB. Was getting 71 rep a win last night with the tempered buff - is that a one off?
Think they broke the stats of players. Keep throwing sticky grenade at players 3+ levels below me and its not killing them. Then it'll kill a level 30 with splash damage from the guy next to him.
Bit wonky and broken atm. The differences high level gear makes is minimal anyway.
Should hit rank 4 fairly comfortably anyway. Be free most of the weekend. Ill try hit rank 5 just so I get all the junk and dont have to grind the rep again. It reseting each time is a bit stupid. Id say they might have a hard time getting people to play it when its shows up 2 or 3 times more
 
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I'm rank 2, just under halfway to rank 3. I read that the tempered buffs can be bought again as soon as one runs out, though I haven't tested that myself yet.

Some tips/tactics to help win games in this Iron Banner:

There are, I believe, 5 maps in total for the Iron Banner, and all games are Control. Obviously, the aim is to keep at least two of the three flags, but I'm pretty certain that kills do also count towards the scoreline. There have been a few games where I felt like we were cruising it, holding two flags almost all the time, but the scores have actually been quite close, as the other team must have been getting more kills.

In terms of maps, I reckon 3 of them are massively unbalanced in terms of flag/spawn locations. For these three, your only aim should be to capture and defend the following flags:

Firebase Delphi - A+B
Shores of Time - B+C
Blind Watch - B+C

The winning team is almost always the one that keeps these two flags for the longest period. The two flags listed are the closest together and so far easier to defend.

The only occasions you should ever look to capture the other flag (the one not listed above) are: (a) you are winning easily, and I mean easily, and having no problems holding the other two or (b) you spawn there, in which case, you should capture (only 1/2 people should stay behind) while the rest of the team heads to B. If that fails, and the opposing team captures B, you will all respawn at the original point, in which case, everyone should rush the furthest flag (i.e. not B, as B is normally more heavily defended) and keep doing that until you capture it. If neither (a) nor (b) are true, you should not capture the 'other' flag. Even if the other team captures all three and you spawn by it, do not try and recapture. If you do, it will take you a while and it will give you very little benefit. Your team will repeatedly spawn there and you'll all have to run a long way to attack one of the good flags. You're better off dying with no flags held, in which case there is a chance you'll spawn by one of the good flags.

If the game is close and you have control of both good flags, do not try and capture the third! Just defend, defend, defend. Games can turn when someone thinks they're being clever capturing the third and, in the meantime one or both of the good flags are lost. I can't emphasize enough, capturing the 'other' flag on these three maps is more likely to lose you the game than it is to win it.

The other two maps are more balanced. For Twilight Gap, there is still an advantage with A+B, as there is a quick route between the two that makes defending easier. But I have also been in and against teams that have succeeded in winning with B+C, or even A+C.

Finally, Rusted Lands is by far the most balanced map. A is the closest flag to B, which means you can defend the two well enough as long as you have a couple of people that can stay alive and get kills. However, the spawn point for A is down some stairs at the back of the map, so it's quicker to get to B from spawn point C. On this map, I would say defending the flags you have is still preferable to going charging off and trying to capture the third flag, but you can still win by doing this, particularly as capturing flags gives you super energy.

Talking of which, try and save your super abilities for occasions where you are capturing or defending a flag. Even if it means dying in a 1v1, you won't regret it when 3/4 opponents think they're capturing an easy flag and you run round the corner and pound them all to dust.
 
I'm rank 2, just under halfway to rank 3. I read that the tempered buffs can be bought again as soon as one runs out, though I haven't tested that myself yet.

Some tips/tactics to help win games in this Iron Banner:

There are, I believe, 5 maps in total for the Iron Banner, and all games are Control. Obviously, the aim is to keep at least two of the three flags, but I'm pretty certain that kills do also count towards the scoreline. There have been a few games where I felt like we were cruising it, holding two flags almost all the time, but the scores have actually been quite close, as the other team must have been getting more kills.

In terms of maps, I reckon 3 of them are massively unbalanced in terms of flag/spawn locations. For these three, your only aim should be to capture and defend the following flags:

Firebase Delphi - A+B
Shores of Time - B+C
Blind Watch - B+C

The winning team is almost always the one that keeps these two flags for the longest period. The two flags listed are the closest together and so far easier to defend.

The only occasions you should ever look to capture the other flag (the one not listed above) are: (a) you are winning easily, and I mean easily, and having no problems holding the other two or (b) you spawn there, in which case, you should capture (only 1/2 people should stay behind) while the rest of the team heads to B. If that fails, and the opposing team captures B, you will all respawn at the original point, in which case, everyone should rush the furthest flag (i.e. not B, as B is normally more heavily defended) and keep doing that until you capture it. If neither (a) nor (b) are true, you should not capture the 'other' flag. Even if the other team captures all three and you spawn by it, do not try and recapture. If you do, it will take you a while and it will give you very little benefit. Your team will repeatedly spawn there and you'll all have to run a long way to attack one of the good flags. You're better off dying with no flags held, in which case there is a chance you'll spawn by one of the good flags.

If the game is close and you have control of both good flags, do not try and capture the third! Just defend, defend, defend. Games can turn when someone thinks they're being clever capturing the third and, in the meantime one or both of the good flags are lost. I can't emphasize enough, capturing the 'other' flag on these three maps is more likely to lose you the game than it is to win it.

The other two maps are more balanced. For Twilight Gap, there is still an advantage with A+B, as there is a quick route between the two that makes defending easier. But I have also been in and against teams that have succeeded in winning with B+C, or even A+C.

Finally, Rusted Lands is by far the most balanced map. A is the closest flag to B, which means you can defend the two well enough as long as you have a couple of people that can stay alive and get kills. However, the spawn point for A is down some stairs at the back of the map, so it's quicker to get to B from spawn point C. On this map, I would say defending the flags you have is still preferable to going charging off and trying to capture the third flag, but you can still win by doing this, particularly as capturing flags gives you super energy.

Talking of which, try and save your super abilities for occasions where you are capturing or defending a flag. Even if it means dying in a 1v1, you won't regret it when 3/4 opponents think they're capturing an easy flag and you run round the corner and pound them all to dust.

Blind watch is pretty broken atm. Way too easy to defend b if you have c. Think that'll get changed again.
Wish people would stop going for the 3rd flag. Pretty much invariably results in you losing the 2 bases you had
 
Pencil me in for Caf crucible too. If we play with a strategy like the one in the post above we'll win every game easily.
 
Blind watch is pretty broken atm. Way too easy to defend b if you have c. Think that'll get changed again.
Wish people would stop going for the 3rd flag. Pretty much invariably results in you losing the 2 bases you had
Yeah, that's the worst by some distance. The C flag spawns you pretty much in shooting range of both B and C, while the A flag spawns you a good 10 seconds away, even without accounting for any enemies you bump into en route.

Edit: And yeah, if we have to two good flags locked down and everyone is actually defending rather than charging around like a moron, it can be effective to have one guy head to the third flag, as a distraction. But even if he takes out everyone and has a free flag to capture, I think you're usually better off not even bothering. If you capture all three, the opposition can end up spawning behind your defensive line.
 
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I plan to do some Iron banner a bit later after I've eaten. I was doing okay with my pvp during the thorn and bad juju quests at the same time, especially as I had to use all void weapons
 
I plan to do some Iron banner a bit later after I've eaten. I was doing okay with my pvp during the thorn and bad juju quests at the same time, especially as I had to use all void weapons

You played IB before? It's pretty crazy, but really fun. You pretty much get no time to think, it's mostly about speed.

I'm pretty close to rank 3 now, sucks that I need rank 4 for the gloves!
 
Yeah, that's the worst by some distance. The C flag spawns you pretty much in shooting range of both B and C, while the A flag spawns you a good 10 seconds away, even without accounting for any enemies you bump into en route.

Edit: And yeah, if we have to two good flags locked down and everyone is actually defending rather than charging around like a moron, it can be effective to have one guy head to the third flag, as a distraction. But even if he takes out everyone and has a free flag to capture, I think you're usually better off not even bothering. If you capture all three, the opposition can end up spawning behind your defensive line.

They've moved the flags around a bit for the iron banner and I think they've marginally improved it. B could probably do with moving up the stairs sitll though.