tom33
Full Member
- Joined
- Sep 30, 2012
- Messages
- 1,525
Cheers for that mate. All I can guess is that the first time I did the labyrinth we found a different route to that first chest.
Tekkers just has the best luck
What's he got this time? the fecker
fecking hawkmoon!
I shot him in the face to express my frustration.
Psn down?
A I missed it.
It's kind of working though. Am I wasting my time attempting to log in?
It's better than a legendary launcher that's for sure.
The proximity detonation is quite cool, it means captains and minators can't teleport away from them as they blow up before the AI dodges.
I've got patience and time sniper, it's epic. Takes a while to upgrade thoughfecks sake. My missus as usual gets all the fecking luck when it comes to games. Hit 20 like 2 days ago and gets a Patience and Time in the crucible.
Well that sucks, didn't even get the chance to do the daily today!
Well that sucks, didn't even get the chance to do the daily today!
The daily is the last mission. Takes fecking ages.
Oooh, a Exotic Rocket Launcher called Truth.
'Rounds fired from this weapon seek their targets aggressively'
'Rockets fired from this weapon will detonate early based upon their proximity to targets'
It's stats look pretty sick. Anyone got it?
Yeah, its nice. Added bonus is its void damage which makes it more useful for VOG, but its pretty much a sure fire kill in pvp if you lock on to the target
I've just managed to log on and play ok
So appart from Player and Mitch, who can get into Destiny right now? Been trying intermittently since 6 with no fcuking luck...
Not convinced I'll use rockets in my day to day play just yet. It does clear out big groups and guarantees PVP kills but The Swarm with big clip and big damage just seems like it's not going to shift itself from my heavy spot just yet.
Picking up 1 rocket at a time in PVE as opposed to 84 machine gun ammo I usually pick up doesn't make sense. I feel like you get better value out of 84 heavy bullets than 1 rocket!
You can also lock on and kill something miles away when not one of those 84 shots will connect...
It's a good option to have, I won't lie I'm envious... regulars to this thread will know I've been asking for a legendary/exotic lock-on launcher... have around 5 MG's
Hotfix coming out on Tuesday:
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.
We're still working on a larger update which will address under-performing Exotics and overall class balance.
General
Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
Titan
Unbreakable: Fixed an issue with the perk granting more agility than intendedWarlock
Brimstone: Perk can now activate if player is airborne
Weapons
General
Fixed some issues related to quick weapon swappingAuto Rifles
Base Damage decreased by 2%Hand Cannons
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)
In-air accuracy now increasedScout Rifles
Base damage increased by 6%Shotguns
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.
Decreased base damage at maximum range (falloff) by 20%Exotic Weapons
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive
Vex MythoclastPerks
Base Damage decreased by 34%Pocket Infinity
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
Strikes
Engram rewards from strikes now appear in the post-game Activity SummaryRaid - Vault of Glass
Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area
Destinations
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
I started playing this yesterday. Whenever I join in with other players, they're all roided up and just blast the Fallen with rocket launchers while I stand around with my dick in my hand letting off the odd bullet.