Nanomachines!
I started playing the second it unlocked and i'm about 8 hours invested, so thought I would share my thoughts on my experience so far.
I am just about to finish Chapter 2 - wish I would have seen that video earlier,
@ArmandTamzarian ![LOL :lol: :lol:](/img/smilies/lol.gif)
- and I am really enjoying it. The combination of mystery and atmosphere makes what is, on the face of it, a mundane overall role, actually incredibly enjoyable and intriguing. The 'balancing' thing really isn't a quick-time event. It flows with the controls nicely and once you get a feel for what kind of pace is right for the combination of the weight and profile of your cargo and the terrain you're traversing, it doesn't happen a great deal and simply serves as a warning to be more careful, when it does. If you aren't careful, it will punish you, though and this really serves to make you care about your cargo.
The soundtrack is unbelievably good (ummm, Kojima, duh) and compliments the game and the environment perfectly. Without spoiling anything, there's a part in Chapter 2 where you have just emerged from a somewhat dark and intense encounter in the rain and you trudge over the crest of yet another hill....then, the rain stops, the sun comes out, the landscape opens up in front of you and this tune slowly fades in as you carry on your journey...
No spoiler whatsoever but don't listen if you want the full experience when playing.
...and it's so, so good! People rave about the ladder section in MGS 3 and I still get chills when I see and hear the 'Return to Shadow Moses' section in MGS 4. I would even throw in Quiet's final scene in MGS 5. This part in Death Stranding isn't even significant in terms of the narrative but it's a moment that, for me, was right up there alongside those three in terms of atmosphere and 'feels'. That's part of what makes Kojima great. He certainly knows how to get you right in the feels.
That said, I am a huge MGS and Kojima fan and I am also one of those people, like Armand, who often 'walks' through games as much as I can to increase the immersion factor and to take in as much as possible. I'm also that person who will argue that Kill Bill is a great film because, in my eyes, it's artistically and atmospherically fantastic, as opposed to many people only seeing it as an over-exaggerated, cheesy, blood-fest. Death Stranding is in a similar vein. It won't be for everyone. Especially those that just look at it head on as a 'postman simulator'. But it's so much more than that. It's just not what we, as gamers, are used to.