Hoof the ball
Full Member
Posted this in PS5 thread, but more appropriate here! Let's see your screenshots!
Some of my screenies (no idea how you get one without HUD on Series X)
What’s photo mode? Is that an PS5 thing? I’m on Series X so I just use Xbox capture. Been wondering how people upload those community screenshots that pop up on the mapGorgeous!
Ah, when you're in photo mode instead of taking the photo on the game press triangle to remove everything on the screen (including HUD) so that it's just the image and then press share on the dualsense and save it as a screenshot to gallery.
I’ve had one crash on Xbox One and the odd glitch. Nothing else so far. I am saving a lot though following some warnings about crashing in reviews.
I’ve loved it so far though. Prefer it to Odyssey and one of my favourite in the series. I’m a sucker for Viking stuff so it’s easy to get into for me. I do find it hilarious how Vikings are portrayed as heroes and Saxons as the less morally good people, when the reality was the opposite.
Raids are great. Love the music too. I like how they’ve limited the amount of armour you get and force you to focus on upgrading what you have too. The skill tree is a bit all over the place.
At about 25 hours in I’d give it an 8/10 so far.
I don't think Vikings can be considered morals when they were raiding villages, stealing their goods, killing their people and maybe even raping their women ? They're cool fighters but they can be viewed in the same sense as sea pirates, cool but not really good people ?
Though I'm not into history that much to argue, but that's how they're almost always presented in media.
By today’s standard every person back them were a-holes, more or less. Making judgments based on the value system we use today makes little sense when looking at the actions of these people. As historians we try to understand the subjects on their terms. I find it funny when we jugde historical characters using today’s motality, ethics and world view.
Might be. As I said I'm not into history that much to argue about that with strong base of information backing any argument I'll make. Maybe I'll try one day to read more about this period of history whenever I have time.
Just picking up this discussion because I thought it was interesting, and the more I play of Valhalla the more I think it becomes a pretty disappointing peon to colonialism and Norse mythology. It sorely needs some attempt to present a balanced view that Vikings were, largely, pretty horrible. You wouldn't exactly have to go far to find material for that, it drips through sources like Abbo of Fleury's Passio Sancti Edmundi, Wulfstan's homilies, the Anglo-Saxon Chronicle, and many many others. The decision to ignore that (and it is a decision, you can listen to the game designer's talk about it) in favour of a whitewashed presentation of the Vikings as this wholesome bunch of lovely dudes on a jolly to England, isn't so much neutral as a very overt act of historical interpretation. It is impossible to do anything other than re-construct the past based on modern values, and Valhalla isn't unique in the fact that it has taken editorial decisions in its portrayal of the vikings.
I do think there is a more serious point at play here. Assassin's Creed has rarely shied away from inserting itself ham fistedly into historical debates that have a cultural relevance in the modern world (the first game taking us to the Holy Land, being the best example), and Valhalla is not an exception here either. Norse mythology and saga accounts are pretty dominant in far right and ethno-fascist thinking (Dorothy Kim hits many of the right notes here, for some background: https://time.com/5569399/viking-history-white-nationalists/ ) and it's irresponsible in the extreme for Valhalla to unquestioningly replicate those themes, talking points and ideas, with its presentation of the era. For most people, it will simply be a game that they'll play and move past, but (unfortunately, perhaps) Assassins Creed has recognisable didactic purposes and will lead some people to greater familiarity with far right thinking. That's worth criticising.
Perhaps more relevant to most people, though, is that its whitewashed presentation of the Vikings is just dull. If for no other reason than story telling, inserting some moral ambiguity, recognising that the Viking 'settlement' was an invasion, inserting some moral dilemmas which go hand in hand with playing an invader, and adding some shades of grey to the story would at least prevent its story being so bland.
In short, aside from ignoring the taboo against treating monks and priests specially, the Vikings acted not much differently from other European warriors of the period, Winroth argues.
In 782, for instance, Charlemagne, now heralded as the original unifier of Europe, beheaded 4,500 Saxon captives on a single day. "The Vikings never got close to that level of efficiency," Winroth says, drily.
It’s worth bearing in mind that the victims, not the victors, wrote up the accounts about vikings and their raids. If anything vikings have had a reputation that overstates their bloodthirst.
https://www.nationalgeographic.com/...norse-raiding-berserkers-scandinavia-winroth/
During my brief googling I find others complaining about white-washing, talking about vikings being depicted as mere farmers and merchants. I’ve never heard any depiction of them being just one or the other. They can, like most civilisations, be both.
Also, I’m a bit confused that you are vigilant against white-washing, and then in the next breath think it irresponsible for the game
to have elements which later made it into the far right. Do you want warts and all, or not? Would a game set in certain parts of Asia be irresponsibly depicting ethnofascist elements if the sun cross is appropriately used?
Well we have a large amount of both. Not only do you have the Norse sagas, but you also have texts like Havelock the Dane, and hagiography's in memory of Earl Siward penned in England into the later middle ages. But my criticism is largely that they've ignored, as you put it, the voice of the 'victims' in favour of a depiction entirely cobbled together from a Viking perspective; that's not a neutral retelling, as has been intimated in this thread, but a very partisan one, and one the designers openly admit to. That's largely fine, although I think in this issue feeds into narratives I've touched on which ubisoft's dev team either were unaware of or decided needn't bother them. It is, however, a retelling, and one based on a decision to discount Anglo-Saxon narratives. All history is a reconstruction, and all history relies on modern judgements, the point is simply that Valhalla is no exception.
You're right, though, I do think you're a bit confused by the second point. The issue is not the inclusion of symbols or norse mythology, which would be tantamount to suggesting you shouldn't make games about the Vikings at all, but their inclusion in a game which portrays those elements as so obviously and unambiguously superior. As it happens, Anglo-Saxon England has it's own Nazi problem (the International Society of Anglo-Saxonists recently changed its name precisely because of the use of 'Anglo-Saxon' to refer to a homogeneous white, christian society in far right circles), so an inversion of the game's glorification of Vikings simply opens up a different can of worms.
Which brings us on to the point where do agree, and where Valhalla falls short, which is on the matter of balance. There's no dispute you can find accounts of positive depictions of Vikings, nor dispute that you can find critical depictions of Anglo-Saxon failings (a common moralising topos was the idea that God had sent the Viking armies as punishment for sin), nor is their dispute you can find depictions of Vikings as merchants, settlers, honourable warriors, rapacious pillagers, heroes, or villains (and heck, that's basically just Harald Hardrada, man would a game about him have been good). The criticism is rather that Valhalla makes no attempt to strike a balance that in favour of what is a pretty dull tale of Vikings doing great Viking things to Anglo-Saxons who basically had it all coming for being babies (and as the quote you pointed out highlights, this is a martial time where there's a fair amount of bloodshed, the game's depiction of Anglo-Saxon kings as effeminate, weak leaders is weirdly at odds with what was a martial society too).
By all means like the game if you like the game, it's still pretty fun in my books and ahistoric story telling really shouldn't bother anyone too much. I just think ubisoft's design choices here are frustrating, not only for the fact that this is an area where medieval history has a modern resonance, but because a more balanced portrayal is vastly more interesting to play through.
No doubt Ubisoft did their part to make the protagonists more palatable to the player. I’m not so much talking about the game as about some of the statements you’ve made. Vikings were largely horrible, you said. As in, mostly, or on the whole horrible. Most vikings never went on a raid you know? Everyday life of vikings consisted of way more than bloodthirst, and perhaps there’s been overcompensation in rectifying that image, but I’d say you’re guilty of the same in your descriptions.
You say you’re not happy with the way certain elements were depicted and how they may prop up right wing ideologies. How exactly might those elements have been included in a way that’s more benign and still truthful to the source? I’ve not gotten that deeply into the game, so maybe I’m missing something, but then I reckon we’d be hearing it from all angles if a video game is guilty of bolstering those kind of ideologies?
This might be a confusion in Scandinavian/English discourse on the issue, but certainly in English speaking academia the etymology of 'viking' has been the subject of much debate. The upshot of that debate being that although 'viking' is often used to characterise the period as the whole ('the viking age') and occasionally used to refer to Scandinavian society in general it is in fact derived from an Old Norse word 'víkingr' which refers specifically to the act of seafaring, marauding, raiding, and piracy. I'm not sure if that same thing discourse is prevalent in Norway, but that's the intellectual lineage that I am coming at it from. Sorry if it wasn't clear that I was talking specifically about those who did raid and settle, rather than norse or Scandinavian society as a whole.
Haven't I already answered the second question at some length now? But as to the final question, there's definitely discussion of it if you know where to look. Medieval history is small field, but there's a fair amount of discussion about the use of medievalism by the far right, and their appropriation of viking culture in particular. It's not hard to find, the far-right don't attempt to hide it, and it's not a new phenomenon. In fact, one of the big debates in the field at the minute is that a lot of the resurgent interest in medieval history in the eighteenth and nineteenth centuries was spurred by nationalists who wanted to create exclusionist narratives as part of wider nation building efforts. The reality is, though, that it's a slow moving field, and the overlap between those in it and those who like Assassins Creed games is small (Matthew Gabriele has some general thoughts on AC here which might be of interest: https://medium.com/@prof_gabriele/video-games-as-historiography-dd047aab3b52). You're just all unlucky that one of them happens to post on redcafe and is procrastinating hard from prepping what I'm supposed to be teaching the undergrads this week!
I was wondering about the usage and whether that might be a source of confusion. We in Norway also refer to the period as "vikingtiden", or the viking times, and etymologically there’s a case for it meaning people who dwell in a "vik", or bay. At any rate, seeing as you’ve clarified that you meant the ones taking to the sea, even if we stick to only that group then there’s plenty to point to that is not just about bloody conquest. Heck, the reason they turned from paganism was in part due to it being a hindrance in their trade with Christian nations. I guess the main thing that set me off is the notion that they were largely horrible as a whole, when they also explored, settled, and engaged in trading.
I’m well-aware of the right wing attempting to co-opt Norse mythology or history, we are taught about WW2 here as well, and anybody who’s taken a look at certain racist right wing groups will likely have seen homage paid to it. My question is if that should have any bearing on whether you give vikings a sympathetic angle at all? The people who’d take that to legitimise right wing ideology are people who are already steeped in that sort of thinking.
This is not to claim that AC struck a good balance there, but they of course want people to feel like they’re playing the hero. It’s less problematic to me than, say, American Sniper.
Just a little disclaimer at the end, obviously you’re in the historical fields, right? No doubt I’m somewhat Dunning-Krugering it, just want to acknowledge that I appreciate the links btw.
I don’t think AC is doing anything dangerous, by any stretch, but they should have played up the horrible side just for entertainment, to be honest.
Oh dangerous, no, probably not. But I do think it's a depiction that will be met with approval on Stormfront and similar cesspits. And it is a depiction which is both ahistorical and a bit dull, and which ubisoft could easily have avoided if they'd spoken to more subject experts. When the end result of that is a more interesting story that Stormfront will hate it's a win win.
My point was exclusively about the anachronistic nature of making judgments like ‘OK, the Anglo-Saxons were pretty bad, but vikings much worse, m’kay?’. It’s pointless, and not interesting at all in historical discourse. Both tribes had their own world view, their own religion, their own cultural nuances and societies.Just picking up this discussion because I thought it was interesting, and the more I play of Valhalla the more I think it becomes a pretty disappointing peon to colonialism and Norse mythology. It sorely needs some attempt to present a balanced view that Vikings were, largely, pretty horrible. You wouldn't exactly have to go far to find material for that, it drips through sources like Abbo of Fleury's Passio Sancti Edmundi, Wulfstan's homilies, the Anglo-Saxon Chronicle, and many many others. The decision to ignore that (and it is a decision, you can listen to the game designer's talk about it) in favour of a whitewashed presentation of the Vikings as this wholesome bunch of lovely dudes on a jolly to England, isn't so much neutral as a very overt act of historical interpretation. It is impossible to do anything other than re-construct the past based on modern values, and Valhalla isn't unique in the fact that it has taken editorial decisions in its portrayal of the vikings.
I do think there is a more serious point at play here. Assassin's Creed has rarely shied away from inserting itself ham fistedly into historical debates that have a cultural relevance in the modern world (the first game taking us to the Holy Land, being the best example), and Valhalla is not an exception here either. Norse mythology and saga accounts are pretty dominant in far right and ethno-fascist thinking (Dorothy Kim hits many of the right notes here, for some background: https://time.com/5569399/viking-history-white-nationalists/ ) and it's irresponsible in the extreme for Valhalla to unquestioningly replicate those themes, talking points and ideas, with its presentation of the era. For most people, it will simply be a game that they'll play and move past, but (unfortunately, perhaps) Assassins Creed has recognisable didactic purposes and will lead some people to greater familiarity with far right thinking. That's worth criticising.
Perhaps more relevant to most people, though, is that its whitewashed presentation of the Vikings is just dull. If for no other reason than story telling, inserting some moral ambiguity, recognising that the Viking 'settlement' was an invasion, inserting some moral dilemmas which go hand in hand with playing an invader, and adding some shades of grey to the story would at least prevent its story being so bland.
Are there any primary reliable historical sources that detail opinions and feelings of moral conflict from the viking consensus with regards to raiding and occupying?
My point was exclusively about the anachronistic nature of making judgments like ‘OK, the Anglo-Saxons were pretty bad, but vikings much worse, m’kay?’. It’s pointless, and not interesting at all in historical discourse. Both tribes had their own world view, their own religion, their own cultural nuances and societies.
In a historical perspective it’s akin to accepting the romans account of the ‘barbarians’, which, for the romans originally referred to nomads (and the greeks for that matter). In a historic comparison you’d put their societies pretty close, i.e. farmers who dwelled in fixed locations.
Not to forget that about half of the genetic material or more came from raiding and conquering saxons a couple of centuries before. The main difference between the Saxons and the vikings? The Saxons, for whatever reason, assimilated with the populace and adopted Christianity.
The long and the short of it is that both the Anglo-Saxons and the vikings regarded the other as inferior, with inferior gods and inferior culture. The viking’s much more warlike culture saw every free man trained at arms from a very young age, making the standard viking warrior an elite warrior of the time, certainly compared to the Anglo-Saxon soldier who were mostly farmers conscripted in times of need, at least up until Alfred the Great’s time. Add to this their ultimate goal was a paradise reached by dying in combat and it’s clear the judgments on their morality is pointless.
To finish I’d also like to add a little fact about the lines we can draw from the viking societies, Norway especially, where the individual freedoms weighed heavy, and the social mobility was much more open than in Anglo-Saxon society, most farmers owned their own farms. A sense of pride and ownership that stretches right through history til today’s society. The nobility was almost non-existent as well, which most notable Norwegian historians connects to our very free and fair society today, while Torys are still a thing in England.
It’s also interesting seeing this debated without mentioning the very reason the vikings went on raids, which was to find land to settle and farm, because Scandinavia was overpopulated at that point, relative to food production.
Learning history through videogames has always been interesting. I think Age of empires was my intro and then the total war games.
Asgard is really accurateHas anyone from the UK been to the spot they live in? Proper nerdy question but how is the topography? I saw that the White cliffs of Dover were in and they looked great but I'm just wondering how accurately they actually mapped the lay of the land.
Ahh that's good to know!Asgard is really accurate
History in school was fecking great. Although history in high school could definitely be livened up, maybe chuck some archeology in there. Could then get more specific as you go in to further education where you can focus more on politics or whateverYep, history in school sucked. History in video games rule.
Add in Sabaton and history in music is also a winner too.
CONTENT
Graphics/Performance Mode Introduction
Added an option to the game that allows players to choose between Performance or Visual Quality.
Feature breakdown:
- This option is available for Xbox Series X|S & PlayStation5.
- Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
- Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
- Default values since the launch of the game are as follows:
- Xbox Series X / PlayStation5: Performance
- Xbox Series S: Quality
Miscellaneous
- Added a new background image to the title screen.
- Added various VFX to enhance visuals.
- Added an option that will automatically assign all nodes on the path when acquiring a central skill.
- Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
- Added a warning when switching from a language that supports TTS to one that doesn't.
- Sliders can now be moved with left/right arrows on M&K and controllers.
- Increased fabric limit to 82.
- Added fabric to traders once the settlement has reached Level 6.
- Added offering altar requirements to the world map.
Balancing
- Updated gear quality and gear to their correct values.
- Added Assassination damage stats on the character stats page.
- Removed duplicate gear from inventory.
- Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
- Heavy attack modifiers will no longer be applied to range attacks.
Game improvements
Performance and Stability
- Improved stability and performance.
- (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
- (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.
Many more fixes at the link. They should have given performance option at the start.
Just tried switching it to the fancy graphics/low fps mode. It’s making my eyes kinda feel funny moving the view around. Is that normal?
Guess I’m a full fps convert now then.
It just feel choppy doesn't it? Can't bear to play 30fps anymore.Just tried switching it to the fancy graphics/low fps mode. It’s making my eyes kinda feel funny moving the view around. Is that normal?
Guess I’m a full fps convert now then.
Yeah it’s weird. Although someone did say it’s more like 20-25fps so they obviously fecked something up in the patch. Apparently lots of stuff supposedly in it hasn’t actually happened too.It just feel choppy doesn't it? Can't bear to play 30fps anymore.
Yeah it’s weird. Although someone did say it’s more like 20-25fps so they obviously fecked something up in the patch. Apparently lots of stuff supposedly in it hasn’t actually happened too.
I actually prefer the graphics in performance mode as well though. Don’t see any noticeable texture changes and the resolution makes the foliage look too defined.
That’s the biggest issue. They needed to take out at least 3 of the total 12(!) pledge areas and concentrate more on the main storyline. (Sigurd and Eivor’s stuff).I'm 50 hours and half in it though and I feel I'm just past the midline of plot or something. There're still about 4 or 5 areas to pledge in England map. It's way too long.
What's the motivation for platinum-ing game? Never understood it.I’ve got 100% on about 5 sections now. Just doing Kent as I’m down there in the story at the moment. I have about 50% of trophies done too.
The grind is going to be a very long for the Platinum trophy but I’m committed now.