Xbox 360 defects: an inside history of Microsoft’s video game console woes

WeasteDevil

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http://venturebeat.com/2008/09/05/x...istory-of-microsofts-video-game-console-woes/

Selected excerpts....

Microsoft knew it had flawed machines, but it did not delay its launch because it believed the quality problems would subside over time. With each new machine, the company figured it would ride the “learning curve,” or continuously improve its production. Even though Microsoft’s leaders knew their quality wasn’t top notch, they did not ensure that resources were in place to handle returns and quickly debug bad consoles. There were plenty of warning signs, but the company chose to ignore them. The different parts of the business weren’t aligned.

Microsoft’s strategy depended on beating its rivals to market. It couldn’t afford to stop and delay the launch in order to solve its quality problems, or so upper management believed. What Microsoft’s leaders didn’t realize was that getting to market first with a flawed machine would only win them a battle; and it risked the loss of the war.

“Fundamentally, their thinking shows that they are a software company at heart,” said one veteran manufacturing executive. “They put something out and figure they can fix it with the next patch or come up with a bug fix.

But the evidence for the quality debacle was there to see even before Microsoft shipped any machines. In August, 2005, as Microsoft was gearing up production, an engineer raised a hand and said, “Stop. You have to shut down the line.” This wasn’t just a brief moment. The engineer spoke up repeatedly.

That engineer, who asked not to be identified, had deep experience in manufacturing. When production results were really off kilter, stopping a line and tracing a problem back to its roots was the answer. But the higher-ranking engineers, managers and executives chose to risk going forward. There wasn’t a universal backlash from the engineering ranks, according to one engineering source.

The defect rate for the machines was an abysmal 68 percent at that point, according to several sources. That meant for every 100 machines that Microsoft’s contract manufacturers, Flextronics and Wistron, made at their factories in China, 68 didn’t work.

There were plenty of warning signs. Early reports on the problems were myriad. In an Aug. 30, 2005 memo, the team reported overheating graphics chip, cracking heat sinks, cosmetic issues with the hard disk drive and the front of the box, under-performing graphics memory chips from Infineon (now Qimonda), a problem with the DVD drive, and other things.

The initial yield on the most critical chip, the three-core microprocessor designed and manufactured by IBM, was only 16 percent. For every 100 produced, only 16 worked.... IBM had an easier time than the maker of the graphics chip.

ATI Technologies (a graphics chip maker that has since been acquired by Advanced Micro Devices) was late to deliver working graphics chips, or GPUs. Like IBM, it had promised to deliver one of the most complex chips it had ever made in about half the time it usually took to create such chips. But ATI only had half the number of the 400 engineers IBM had on the project.

The fact that both companies had designs done at all was the result of a Herculean effort. Microsoft’s engineers started working on the Xbox 360 at least a year after Sony’s engineers began work on the PlayStation 3, yet Microsoft wound up shipping a year ahead of Sony. Everything Microsoft did was under time pressure... Microsoft’s hardware engineers in Redmond, Wash. and Mountain View, Calif. were the master integrators of all of the suppliers. The Microsoft chip designers in Mountain View also designed an important video processing chip themselves.

Outsiders frequently slam Microsoft’s hardware engineers as having a software (fix it later) mentality. But Microsoft’s engineers had been trained to put quality first. Most of them had years of training. Holmdahl, for instance, had been with Microsoft in the early days of its hardware division. By the time he joined the Xbox project, he was a veteran... In 2001, the team went through the paces making sure that the original Xbox had good quality.... the Microsoft hardware team had come out shining. Aside from a problem with a supplier’s DVD drive, the number of defective Xboxes was low. After the DVD drive issue was fixed, yields rose above 90 percent and stayed there for the duration of the manufacturing. Microsoft thus had a seasoned team to work on the Xbox 360.

Bill Gates didn’t really care about the losses in the first generation. That was simply the ante for getting into an exciting new business. Microsoft has always viewed its ambitions in the game business as strategic. It isn’t in the business just to dominate video games, but to own the living room. The game console is a kind of gateway to the Internet and all of the future entertainment services that can be piped into the living room.

But Steve Ballmer, who took over from Gates as CEO during the first generation, really wanted the Xbox business to be profitable second time around. He wanted to keep the foothold in the living room, but not at the expense of draining Microsoft’s cash, which was needed to fight Google and other rivals.

Leading up to the launch in the fall of 2005, the number of defective units would soon grow to tens of thousands. Any other consumer electronics company would likely have postponed a launch with such low yields. But Microsoft had more money in the bank than anyone else. The decision this time would fall to Bach and Moore. The costs of launching with low yields — where you take big losses on every product sold — could bankrupt other companies. But Microsoft could afford to do so. Microsoft did delay the launch date from October until November. But some inside the company still believed returns would be out of control.

Some of the defects were “latent.” That means they may not show up for some time after the consumers starts playing with the machine. Latent defects can be as high as 50 percent of all defects. That means if you have a low yield to start with, you expect to have a lot of returns when the latent defects kick in later on. Bach said that the real problems with the Xbox 360s didn’t really show up until a year after the launch. That’s when returns were mounting, when they should have been declining.

The yield problem was only discussed internally, and so the public at large was left wondering whether Microsoft was intentionally creating a shortage of consoles by making just a small number of machines. The truth was that Microsoft had to produce a lot of units — many of which failed — to get working consoles that it could ship. It was trying to get as many machines to the market as it could.

There were so many problems, you didn’t know what was wrong,” said one source of the machines. “The [test engineers] didn’t have enough time to get up and running.”

On Nov. 22, 2005, Microsoft started selling the consoles. It invited 3,000 gamers to come to a hangar in the middle of the Mojave Desert. Gamers rushed into the hangar doors like Greeks rushing into Troy. There, they played the first games for 30 hours and were rewarded with the chance to be the first to buy the machines..... The consoles started failing almost immediately. Consumers were excited about being the first on their block to own the new system. They could run graphically beautiful games on high-definition flat-screen TVs, which were just becoming affordable. But their disappointment upon encountering the red rings of death was evident in posts on the Internet. Some customers swore off Microsoft. At the time, Microsoft said that it had received “isolated reports” of console failures and that returns were within the normal range.

Despite the problems, some results were turning out better than expected, such as how quickly Microsoft would sign gamers up for its Xbox Live online games service. (That figure has now hit 12 million subscriptions for both paid and unpaid subscriptions, more than originally forecast).

But some things, Microsoft clearly didn’t plan for. The complaints of shortages and problems with consoles continued into the spring of 2006. By the end of March 31, Microsoft said it had shipped more than 3.3 million consoles to retailers. There was a growing “bone pile” in a warehouse at Wistron and at a repair center in Texas.

Microsoft had more than 500,000 defective consoles that sat in warehouses. They were either duds coming out of the factory or they were returned boxes, according to inside sources. The yield was climbing, but far too slowly. The company stood by its statement that returns were within “normal rates for consumer electronics products.”

:lol:

Because Sony and Nintendo didn’t have their new machines ready yet, Microsoft had a wide-open field in 2006. It was racing to snare the most customers before the rivals could compete. But the cheaper priced and older PlayStation 2 continued to outsell the Xbox 360 throughout 2006.

And almost still does very well does PS2.
 
“When you have tens of millions of people who own something, you’ll have people using the Internet as a forum,” Moore said at the time. “I’m not hiding behind the fact that people have had problems with the console and at times we have been deficient with the way we’ve handled them. We are improving our customer service. There were times when we did not handle complaints the way we should have. I take accountability for that. I have not seen since that any further issues.”

The denial of widespread problems infuriated Szarek and others who felt Microsoft was stonewalling. As the inventory surge materialized, Microsoft was able to send replacement units out more quickly and deal with those who were unhappy about the shortage. Sales topped 5 million by June 30, 2006. Moore had personally set a goal of selling 10 million machines before his rivals sold their first machines. That was going to be tough, since Sony and Nintendo had set their launches for the fall of 2006.

During the spring of 2006, the engineers were working on a transition to a new motherboard, code-named Zephyr. But they postponed that transition to work on fixing the “bone pile” issues and “maximize the yield,” according to an email circulated by engineering manager Harjit Singh to the hardware team on March 10, 2006. The yield at that point was an abysmal 50 percent on the first pass. When the bad machines were reworked within the factory, the yield went up to 75 percent –- hardly acceptable. Singh had said the process in the factories was “not repeatable” at a time when they were scheduled to triple production in the coming months. That meant that something could go slightly wrong and Microsoft would have no idea how to fix the problem.

Microsoft finally started throwing more engineers at the problem. It took engineers off projects such as reducing the costs of its wireless controllers because, Singh wrote, “if we don’t have the consoles, we don’t need the peripherals.” Marc Whitten was temporarily assigned to work on evaluations for adding new heat sinks to address thermal issues on the big chips. It was essentially “all hands on deck” for engineers, who were expected to devote 75 percent of their time to the yield/bone pile issues. But, again, those engineers didn’t achieve magical fixes. And it was late in the game.

The company pushed to stir up sales. Because Sony appeared to be falling off schedule a second time, the Microsoft executive team challenged the engineers to improve shipment targets by 25 percent through June, 2006. The team decided to postpone the launch of Zephyr (a board with HDMI connector for better video quality) and concentrate on shipping Xenon boards. The target was to hit 80 percent first-pass yield, but that wasn’t reaslistic.

So what exactly was wrong with the machines? As time would reveal, there was no single reason for the failures, though many of the problems could be blamed on the ATI graphics chip, which could overheat so much it warped the motherboard. This put stress on bad solder joints, causing them to fail early in the machine’s life. Sometimes the heat sinks on top of the GPU were put on the wrong way, resulting in heat problems. Finally, games would sometimes crash because of sub-par memory. Infineon had been brought aboard as the second supplier behind Samsung for the GDDR3 memory used in the Xbox 360. This new kind of memory chip was specified for 700 megahertz, but the Infineon parts were falling short of that target. Microsoft had to set up a line for sorting through the good parts and the bad parts, contributing to a shortage of consoles.

Problems with the DVD drive also lasted longer than expected. And the console was also one of the first products that had to meet new environmental standards in Europe, which prohibited the use of lead in solder (which, when melted, fuses electronic components together). Paul Wang, a Microsoft test engineer on the Xbox 360, said in a speech in 2007 before a Silicon Valley engineering group that the lead-free solder created a lot of problems.

Perhaps Microsoft had too many balls in the air. As it launched the Xbox 360, it was already planning other big related projects. Cobalt was a next-generation HD-DVD movie player that Microsoft would launch in the holidays of 2006 as a $199 add-on. A project code-named Zephyr (later renamed the Xbox 360 Elite) would add a more expensive hard disk drive with 120 gigabytes of storage and a new HDMI connector. And the company’s engineers were hard at work with suppliers on a project code-named Falcon, which was an effort to create a motherboard, or main circuit board inside the box, to reduce the costs of the console itself during 2007.

“That was really annoying, that they had us working on so many things,” an engineering source said.

As the engineers wound down one task, they had to move to the next. There was no team set aside to deal with the low yields, in part because the poor yields hadn’t been anticipated.

Fortunately, Sony was stumbling. Besides being a year late, the costs on the Blu-ray drive were so high that Sony had to price its consoles at $499 and $599, far above Microsoft’s prices of $299 and $399. Market analysts estimated the cost of Sony’s box was around $800 or more. Microsoft didn’t need to offer a price cut after all, particularly since Sony was struggling to build enough consoles for its fall launch.

It was looking like, even with the manufacturing problems, Microsoft was going to do just fine.

Read the rest yourself, it's called shoddy rip-off pile of wank from Microsoft, so nothing new there then! And Redlambs has the audacity to call out a developer such as Polyphony Digital for shoddy work? He can stick his Wii and his XB360 4 feet up his grubby little arse.
 
Most of this is already well known. We all know that microsoft released the console, knowing it was flawed, just to beat its competitors to market. A lesson they thought they learnt from the PS2 Vs Xbox. But the 360 was far more flawed then the PS2 ever was.
 
Read the rest yourself, it's called shoddy rip-off pile of wank from Microsoft, so nothing new there then! And Redlambs has the audacity to call out a developer such as Polyphony Digital for shoddy work? He can stick his Wii and his XB360 4 feet up his grubby little arse.

What's M$ ripping off people got to do with me? Or the Wii for that matter?

Someone needs his pills.
 
You seem very interested in the fact that people wanting to pay 19 quid for a preview of GT5 (with shoddy work in your mind) are being ripped off. It's probably you that needs to take fewer pills.

The thing is though, no one is being forced to buy it at this price Lambs, its their choice if they want to buy it or not.
 
:lol: God love ya Weastie.

I've always been a PC gamer, but finally decided to get a console this generation. I came this close to buying an Xbox but after reading all the horror stories opted for a PS3 instead.

True, you have to pay a bit more, but you get a much more reliable and advanced bit of kit for your money. I've no regrets.
 
Weaste posting an article against microsoft, WOW what a shock. Funny how you never post anything against sony. You have the nerve to call others "fanboys"?:rolleyes:

Post something against Sony? I do not see major problems with the PS3 design or the quality of its manufacturing.

They have weak divisions such as PCs and batteries, businesses they really shouldn't be in IMO, because it's not their strength, it's just fecking about. I'd never buy a Sony PC for example.

You posting a post getting upset about the debacle of the XB360, is that surprising? The entire thing is flawed from the start, but you keep on defending it. Do you own a Lada?
 
Post something against Sony? I do not see major problems with the PS3 design or the quality of its manufacturing.

They have weak divisions such as PCs and batteries, businesses they really shouldn't be in IMO, because it's not their strength, it's just fecking about. I'd never buy a Sony PC for example.

You posting a post getting upset about the debacle of the XB360, is that surprising? The entire thing is flawed from the start, but you keep on defending it. Do you own a Lada?

This is interesting, please quote me on when I've ever defended the 360 on its reliability. Actually tell me what exactly have I said to defend 360 ever that wasn't justified?

Go on I mean it, quote me or tell me what I said...
 
Arr there hasn't been a thread like this for ages. I can't wait until Elvis rolls in.....
 
This is interesting, please quote me on when I've ever defended the 360 on its reliability. Actually tell me what exactly have I said to defend 360 ever that wasn't justified?

Go on I mean it, quote me or tell me what I said...

The point is, if it was any other type of product, there would be no defending going on at all. I am not quoting you specifically, as others have done what I am trying to say, but then you go with them on it, you are part of their collective. You, I will give you credit, normally talk about software, but then software is not actually part of this discussion which is about what a pile of trash the XB360 box is, and how Microsoft have gone along their normal path of introducing a new product they very well know is riddled with defects, yet still charge top dollar in the hope that one day they will fix it for you.

If this was a car or a fridge, or a microwave oven, or a phone, it would have been consigned to history a long time ago.

Since I've been away I've notice Redlambs yet again coming along with his "these are the two most closly matched systems I've ever seen". Elvis as you call him called that out in another thread. Redlambs is wrong on this. There is another thread I see where he is talking about my views on pixel pushing. I shall find and quote.
 

Yes!

How can you start or contribute to threads saying that Sony is ass fecking people over GT5:P, when the XB360 is probably, at least to my knowledge, the most ass feck bit of kit ever produced by any industry apart from maybe the Delorean, yet then say here....

What's M$ ripping off people got to do with me?

Shat has SCE selling GT5:P got to do with you? It certainly got your goat up. Then there is your interest in the DS3 and its price.
 
While you were "away". Yeh?


The point you are missing is for two years, there was no other next gen console. The 360 was all you could get. I think that if people new the xbox 360 was flawed, the majority would still have bought it. You seem to think microsoft is trying to pull the wool over peoples eyes.
 
The point is, if it was any other type of product, there would be no defending going on at all. I am not quoting you specifically, as others have done what I am trying to say, but then you go with them on it, you are part of their collective. You, I will give you credit, normally talk about software, but then software is not actually part of this discussion which is about what a pile of trash the XB360 box is, and how Microsoft have gone along their normal path of introducing a new product they very well know is riddled with defects, yet still charge top dollar in the hope that one day they will fix it for you.

If this was a car or a fridge, or a microwave oven, or a phone, it would have been consigned to history a long time ago.

Since I've been away I've notice Redlambs yet again coming along with his "these are the two most closly matched systems I've ever seen". Elvis as you call him called that out in another thread. Redlambs is wrong on this. There is another thread I see where he is talking about my views on pixel pushing. I shall find and quote.

thanks for explaining weaste, I just wanted you to quote me as you used to frequently label me a fanboy or a troll but I had never said anything without backing it up. Your explanation kind of clears up things though.


ps you'll be happy to know that as a result of my 360 breaking for the 5th time. I've decided to send it off and sell it when I get it back. So I'll be investing the money on games for my ps3. Is LBP worth paying £40 for and what else is coming up that I should look out for in the near future for the ps3?
 
The point you are missing is for two years, there was no other next gen console. The 360 was all you could get. I think that if people new the xbox 360 was flawed, the majority would still have bought it. You seem to think microsoft is trying to pull the wool over peoples eyes.

I'm not missing anything. One year it was, at least outside of Europe where it was 1 year and 5 moths or so. I also doubt that people would spend such money on a box that they knew may only last 6 months to a year.

Read the article, they knew very well that they were producing a pile of shite, yet still went along and marketed it as the next best thing, and that it would work. That's pulling the wool over people's eyes, it's downright deception, they charged a lot of money knowing very well it would probably break.
 
ps you'll be happy to know that as a result of my 360 breaking for the 5th time. I've decided to send it off and sell it when I get it back. So I'll be investing the money on games for my ps3. Is LBP worth paying £40 for and what else is coming up that I should look out for in the near future for the ps3?

I do not blame the fans of XBox, as the article says the first one was very well built indeed (which is why the XB360 build quality is a surprise). Many got very involved with the Halo series, and naturally knew that it would come along as Halo 3. In the mean time, they had lots of other very good games (I do not deny that, but it's software) and as Ive said many times before, the XB360 is a great gaming box when it works. There is no issue on that.

As for the software coming to PS3 - most of the 3rd party games are now basically on parity between to two systems, just look for the Sony exclusives, look at the reviews before you buy, do the normal thing. I would keep your XB360 and buy a PS3 as well if you can afford it. I've said many times, the only reason I will not buy the XB360 is because of these issues, I cannot be bothered with the hassle. I want to buy a bit of electronics and have it work for at least 5 years without intervention. I never owned a PS2 because of its original flaws. I'm also not the gamer I used to be when I was younger, I don't have the time.

My primary interest in threads like these is the hardware, and what the hardware can do. I've never really been a fan of a certain game or a certain game type. I do not however like it when people get ripped off or inconvenienced by failures due to design faults, especially when those faults were very well known to the company selling the product.
 
Yes!

How can you start or contribute to threads saying that Sony is ass fecking people over GT5:P, when the XB360 is probably, at least to my knowledge, the most ass feck bit of kit ever produced by any industry apart from maybe the Delorean, yet then say here....

Fail.



Shat has SCE selling GT5:P got to do with you? It certainly got your goat up. Then there is your interest in the DS3 and its price.

Mega-fail.
 
Since I've been away I've notice Redlambs yet again coming along with his "these are the two most closly matched systems I've ever seen". Elvis as you call him called that out in another thread. Redlambs is wrong on this. There is another thread I see where he is talking about my views on pixel pushing. I shall find and quote.

Really. Hmmm, interesting.
 
Weaste, for a grown man this is quite silly don't you think.

You do have some crazy grudge for Microsoft, did Mr Gates shit in your manbag?
 
Weaste, for a grown man this is quite silly don't you think.

You do have some crazy grudge for Microsoft, did Mr Gates shit in your manbag?

How is it silly? Giving consumers some information?

What is silly is you whining about the lack of chrome trim on a console that has it and then saying that it's a deal breaker - bad paint job. Riiiiiiiiiiiiiiiiight!
 
Not at all. M$ selling the 360 too soon is a rip off, so is Sony selling that 1/3 of a game.

Consistency.

No, difference being that with GT5:P, people know what it is. As Ronseal would say, it's exactly what it says on the tin - buy it or not. With the XB360, it wasn't what it said it was, it would be like getting home and pulling the knickers off the bird that you let get into you car half hour before only to find that there was a big swinging willy where a juicy fanny should be.
 
No, difference being that with GT5:P, people know what it is. As Ronseal would say, it's exactly what it says on the tin - buy it or not. With the XB360, it wasn't what it said it was, it would be like getting home and pulling the knickers off the bird thatyou let get into you car half hour before only to find that there was a big swinging willy when a juciy fanny should be.

Maybe. Both are still cnut tricks though. Good thing I didn't pay a penny for either.


Sorry for the short answers btw, I'm in the middle of getting my shit together for a last minute fishing trip.
 
How is it silly? Giving consumers some information?

What is silly is you whining about the lack of chrome trim on a console that has it and then saying that it's a deal breaker - bad paint job. Riiiiiiiiiiiiiiiiight!

Pointing out the 360's technical problems? Are you seriously employed by Sony?

And that whole chrome trime jibe was a joke, I was more upset at the fact that there'd be no B/C.

How about enough of this silly fanboy rubbish and start enjoying all current consoles :smirk:
 
To be fair, it's exactly this sort of info that led me to pick the PS3 over the Xbox (not necessarily taken from this site). Potential buyers need to be told, and this is as good a platform as any to do so.
 
Pointing out the 360's technical problems? Are you seriously employed by Sony?

And that whole chrome trime jibe was a joke, I was more upset at the fact that there'd be no B/C.

How about enough of this silly fanboy rubbish and start enjoying all current consoles :smirk:

I don't think that pointing out this type of thing is fanboyish at all. There was a flaw with the design of this that they knew very well about, yet still asked people to give them 400 quid for it. As I said, if it were any other product, this company would have got hammered for it. They are still selling it, should people not know what this company feels towards its customer base?
 
i play my xbox 1000 times more than i play on my blu-ray player (sorry i meant PS3) and Wii