Wii sells 3 million consoles in december!

I'm not upset, I was simply surprised, as most people, even the professional analysts were. I admire the Wii for what it has done, and by the figures available, it has expanded the home gaming market by at least 100%. This is a good thing for all consumers, developers, and platform holders going into the future.

As a side track, Microsoft and Sony are going at each other hammer and tongue for something that is completely unrelated to gaming, and that is control of standards and systems that will not only run the living room, but at some point every electronic device in the home. As these device get more powerful, the need for the stand alone PC goes out of the window. If these devices are running Microsoft software, Sony will have to pay Microsoft royalties for every device it makes - both are infringing upon the others traditional business base, and neither wants to lose out as the difference between these once two quite separate worlds blurs ever more as time passes.

:lol:

On topic though: give it ten years and we'll see a Microsoft/Sony merger and the beginning of The Matrix.
 
If it ain't big black and shiny, it ain't worth havin. If consoles could be more then just objects, mine would shit wii's on a time table as regular as Geebs'.

Sometimes when I'm at work, or in a bar, I think of my PS3 and smile.
 
You haven't played it until you've played it at 5:40 AM with two bleary-eyed dorm mates while all of you had final exams the day before, have more final exams in less than ten hours, and are already agreeing to get together that night to try and finish the Water Temple by the day after, when you have more final exams and one of you is flying home for winter break and all of you know that an unspoken solemn oath has passed between you that the game will not be touched until you're back together again. And you don't even really like each other. Thanks to that game I now get to tell people with pride that yes, I know what it's like to have done hard drugs.

:lol:

It was an incredible game really, there was so much to it! I lost massive portions of my life to that game, galloping across that fecking massive field on a fecking pony! Thinking about it now it really was a very very long game!
 
Gamasutra - Features - Third-Party Publishers React To Deflating Wii Bubble

Third-Party Publishers React To Deflating Wii Bubble
by Paul Hyman January 8, 2010

Tumbling Wii hardware sales and analysts' comments about whether the Wii bubble is deflating have some third-party publishers re-examining and re-jiggering their strategies.

Wii console sales in the U.S. slid 27.5 percent from January to November 2008, when they were 8.0 million, to 5.8 million for the same period in 2009, according to the NPD Group. The tracking firm has yet to reveal full 2009 sales figures, but with an estimated 3 million Wiis sold during December, Nintendo sold about 8.8 million units in the U.S. last year, versus 10.2 million in 2008 -- a 14 percent year-on-year drop.

Some of the most troubling concerns about the possibility of waning enthusiasm for the Wii include whether there are too many Wii games on the market, whether gamers have had their fill of so-called Wii casual or party games, and whether publishers have a handle on the moving target that is the Wii audience.

Take the case of third-party publisher Capcom, whose stock rose to a five-year high in September, 2007 due to increased support for the Wii, according to the company.

At the time, its CFO spoke enthusiastically about Capcom's Wii portfolio -- which had doubled from three to six games -- and was poised to publish Zack & Wiki: Quest For Barbaros' Treasure the next month.

But Chris Kramer, Capcom senior director of communications and community, said even though "it was one of the highest-rated Wii games and was beloved by the media, it sold abysmally -- about 120,000 units in 26 months -- for no apparent reason.

Similarly, Japanese publisher Marvelous Entertainment focused heavily on Wii and PSP releases in 2009, but the company found a considerable difference in its success on the two platforms. Four out of its five PSP games in its first fiscal half were profitable while three of its four Wii games during the same period lost money.

According to Kramer, "If you're not Nintendo, it does seem harder to make money on the Wii today compared to the PS3 and the Xbox 360. It's a very tough market to crack and is ever-shifting."

He recalls that when the Wii first launched in North America in November, 2006, simple casual or party games did so well that they soon saturated the market. "Now, I don't even know what the market is," he says. "

One thing's for sure -- the focus has changed. Stores like Target and Best Buy have reportedly told game publishers not to even bother approaching them with collections of mini games, which they will no longer pick up.

"Third-party publishers are having a hard time determining who the Wii audience is," Kramer adds. "You can no longer say it is solely casual gamers or that only E-rated games own the space. For any sort of solid statement you want to make about the platform or the audience, there are enough opposite proofs to show that it is extremely scattered and chaotic."

But Cowen Group analyst Doug Creutz says that it is the casual gamers who are behind the deflating of the Wii bubble. Revealing the results of a broad fall-holiday survey, he reports that Wii owners are buying fewer games now than they did a year ago while Xbox 360 and PS3 owners plan to buy more.

This, he says, is partially a function of the economy since core gamers are the group least likely to trim entertainment spending when budgets get tight. Consumers who own only a Wii are least-likely to increase their software purchases, he says.

As a result, Capcom is injecting a healthy dose of hardcore into its offerings with games like the M-rated Resident Evil: The Darkside Chronicles and Monster Hunter Tri, an online action RPG. And even though there is no fighting game market on the Wii, it is Capcom's intent to establish one with Tatsunoko vs. Capcom.

"Just because the majority of Wii consoles are bought by casual gamers doesn't mean all they want to play is Diner Dash or party games," notes Kramer. "It just means they want to be on a more affordable platform with a unique controller interface. They are looking for different experiences and we intend to give it to them."

Electronic Arts, on the other hand -- which is the number two Wii publisher after Nintendo itself -- says that declining Wii console sales and a softening third-party software market won't have much impact on the video game giant.

"The Wii is clearly not going to sell as many units this year as it did last year," says CEO John Riccitiello, but because EA has a low-20 percent share on the Xbox 360, a high 20 percent share on the PS3, and a 19-20 percent share on the Wii, he is indifferent to what platform performs well. "I'd like them all to [do well]... but if one goes up and the other goes down, we make money."

Michael Pachter is more optimistic, viewing the current situation as "a resetting of expectations about the Wii consumer" more so than a "Wii bubble deflation." Pachter, an industry analyst, is managing director of equity research for Wedbush Securities.

"The Wii console sold so many more units than anybody expected in 2007 and 2008 because it was cheap and because of its novel gameplay," he explains, "which set expectations much, much greater than perhaps were warranted. Since then, the Wii has come back down to earth and is now merely outselling the other two consoles by 30 or 40 percent, not 300 percent. I hardly see that as a bubble deflation."

Pachter says that half of the people who bought the Wii -- "the housewives who thought Wii Fit looked like fun, the grandmas who thought that Wii Sports would be a fun thing to play with their grandkids, and the 20-somethings who only wanted to play Guitar Hero or Rock Band... none of them people who you'd call 'gamers'."

"They are not buying much more software. They bought what they wanted and don't feel the need to buy more," he says. "Nor are they aware of what other Wii games are out there. They're oblivious."

It's the other half of the Wii console owners who third-party developers need to address, Pachter says, and Capcom is doing it just right by coming out with a title like Resident Evil whose brand everyone recognizes through movies and simple brand history. Unfortunately, it seems that even that approach may not be working.

"Wii publishers need to concentrate on fewer games but games of higher quality," he says. "There is just too much shovelware around -- like the $15 games in the end-cap bargain bins at Target. Companies like Majesco just spin them out non-stop and there are tons of them. They aren't helping anybody keep their lights on."

Indeed, a recent GameFly "new release" listing included 62 new titles for the PS3, 72 for the Xbox 360 -- and 145 for the Wii.

Similarly, the current ESRB ratings list shows 696 titles for the PS3, 957 for the Xbox 360 -- and 1,415 for the Wii.

"The sheer number of games being thrown at the Wii is tremendous," according to Matt Matthews, Gamasutra's internal game analyst, who points out that the ESRB lists just 1,392 titles for the Nintendo DS, which has been out since late 2004, and 1,943 titles for the PS2... which has been out for a decade.

"How many of those [Wii games] do you think cost more than $5 million to develop? Probably five," asked Pachter. "And how many cost over $3 million? Probably 100. The problem is that they're so easy to make. I think there are three Wii cheerleader games on the market. There's a lot of that crap around."

Even if a Wii game becomes a bestseller, says Pachter, it is unlikely to create the sort of franchises that make PS3 and Xbox 360 games so profitable.

"Sure, Game Party spawned Game Party 2 and Game Party 3, but is there any question why the sequels didn't do as well?" asks Pachter rhetorically. "Who needs more mini games? It's the same phenomenon as Guitar Hero. Once you have two or three of those games, you have a couple of hundred songs. How many more do you need? The nature of the games that succeed on the Wii don't lend themselves to sequelization and this business is all about creating franchises. Like Madden. Like Halo."

Pachter's best advice to third-party publishers is to either spend less money on their Wii games and have low expectations of game success or spend enough money to make a quality experience that appeals to everybody, like Nintendo's Big Brain Academy or Electronic Arts' EA Sports Active.

Capcom's Kramer agrees with the "fewer but better" philosophy: "In 2010, you won't see as many Wii games from Capcom, but the ones we release will be much larger, event-size games. I also expect to see the market dominated more and more by Nintendo releases with fewer games from the major third parties, like EA, Activision, and Ubisoft."

In Kramer's opinion, no one should perceive the reduction in Wii titles as an abandoning of the platform. "Instead," he said, "it's a case of the third-party publishers trying to figure out how they can make a return on their investment and maintain profitability. Maybe," he said jokingly, "the secret is for all of us just to adopt a Sega model -- and just stick Mario into every game we make."

But, says Pachter, "the real question is what is Nintendo going to do about the fact that their third-party software isn't moving since theirs is a royalty model and less content isn't good for them. They need to do something to encourage the third parties to create more, not less, content. Otherwise, Nintendo is going to lose all its third-party royalties and, well, they can't afford that."

Some interesting thoughts there.
 
Why would a 14% slide on hardware sold represent a concern? That's going to happen, the machine is a year older, and there are 8 million less people to buy one (unless they buy another / but a replacement, but you see my point)
 
I think it's more to do with the idea that it's not going to do a PS2 in the end, that it's not going to have the legs. The article is more about software sales though.

It's a little bit like criticising Rooney for not being Pele is it not?

No it might not do as well as PS2, that's been something of a freak the way it's continued to sell. Doesn't mean it hasn't done bloody well for itself though, and continues to as well
 
It's a little bit like criticising Rooney for not being Pele is it not?

No it might not do as well as PS2, that's been something of a freak the way it's continued to sell. Doesn't mean it hasn't done bloody well for itself though, and continues to as well

The article is about software Brad, specifically 3rd parties selling enough units to bother in the first place.
 
Ay I saw, but it starts by knocking the console itself for it's diminishing sales

I don't think that Gamasutra bash anyone, it's probably the most respected online game site. It's making a reference to slowing sales of the hardware towards what the fragmentation of the user base is. Is an increase in hardware sales going to help the third party publishers and developers, or is it more the Wii Fit moms? The Wii has confused everyone since the day it went on sale.

The number of games released for it so far is astonishing - 1,415 for the Wii in 3 years, compared to 1,943 for PS2 in 10 years.
 
Welcome back, big sales figures, making December 2009 a gala month for video gaming all around. NPD Group's retail data posted last night and brought warm news after months of sales declines, revealing sales increases in all categories save for game software, which dropped 7 percent from $2.8 to $2.2 billion, year over year.

"The video game industry experienced its biggest sales month ever, besting last December by 4%," said NPD analyst Anita Frazier in a press statement. Read that again: Biggest sales month ever. That's including the best 2008 had on offer.

While it wasn't enough to catch the year up with 2008's overall record-smashing revenues, December's sales rally saved 2009 from an even gloomier finish, leaving aggregate industry revenue 8 points down, or $19.7 billion compared to last year's $21.4 billion.

That said, December was only the fourth month in 2009 to see an increase over 2008, according to NPD's Frazier.

"January and February were both up, and since the decline that began in March, only September experienced growth," she said, though ending on an upbeat note: "The big sales [in December], particularly on the hardware front, [are] a positive move for the industry headed into what will hopefully be a recovery year in 2010."

Hardware

3.81m - Wii
3.31m - Nintendo DS
1.36m - PlayStation 3
1.31m - Xbox 360
655k - PSP
333k - PlayStation 2

Last December the Wii sold 2.15 million units. This December it sold nearly double that, clocking an astonishing 3.81 million in sales, the system's biggest month to date. So much for rumors of the console's demise. Nintendo's handheld DS made smaller gains, selling about 270k units over its December 2008 3.04 million number.

Sony's PS3 was also a record-maker, breaking a million in sales for the first time and pulling ahead of Microsoft's Xbox 360 by a notable half-million unit spread. NPD's Frazier called it "the biggest month month of sales for hardware on both a dollar and unit basis."

Contrary to popular assumptions about the last generation's performance given the record-shattering success of Sony's PS2, NPD's Frazier said the current generation of console hardware "has outsold the last by more than 9 million units during the first 50 months in the market. "Hopefully, the big increase in the overall install base of hardware systems will bring good things for software sales in 2010," she added, "Especially with the incredible line-up of content coming out early in the year."

Software

2.82m - New Super Mario Bros [Wii]
2.41m - Wii Fit Plus [Wii]
1.79m - Wii Sports Resort [Wii]
1.63m - Modern Warfare 2 [Xbox 360]
1.12m - Modern Warfare 2 [PS3]
1.01m - Wii Play w/remote [Wii]
936k - Mario Kart w/wheel [Wii]
783k - Assassin's Creed 2 [Xbox 360]
729k - Left 4 Dead 2 [Xbox 360]
657k - Mario & Luigi: Bowser's Inside Story [DS]

Game sales landed as expected, with New Super Mario Bros Wii taking top honors. Five of the top 10 slots belonged to Nintendo's Wii, including ancient (in game years) titles like Wii Play (5.28 million copie sold in December 2008) and Mario Kart (5 million copies sold in December 2008).

"6 of the top 10 games totaling 20.8 million units for the year were on the Wii platform," said NPD's Frazier, comparing that to 4 last year totaling 19 million units.

On the other hand, while Wii Fit Plus placed strongly in second place, its sales were down sharply from the original Wii Fit's 4.53 million figure last December.

Frazier said that Activision's Modern Warfare 2 "has become the fourth best-selling game of all time," adding that "3 of the top 10 games of all time are Call of Duty games."

Expect Activision's war-footed shooter franchise to spawn a 'Call of Duty 7' any day now, in other words.

NPD: Record-Breaking Wii, PS3 Sales in December - PC World