Why is PC gaming considered better?

Ahh yes. The PS3 has been hacked though, the only reason it isn't so mainstream is it's difficult to get games run from the Harddrive, however as Blueray burners become more popular the piracy will increase on that machine.

When did it get hacked?
 
2) Modding community: You can play around so much with tools to make mods which increase longetivity of games. In fact if you have a decent PC there's no reason to ever purchase games like Fallout 3 for the consoles considering the heaps of mods available, most of which enhance the gaming experience.

This doesnt make much sense to me, is their an example of exactly what you can do for Fallout 3 on PC that extends its lifespan?

3) A more mature community. If you game online regularly on both the PC and consoles, you'll notice a huge difference in maturity of the gamers. While PC gaming does have it sad examples such as WoW community, its safe to say their maturity shadows the 12yr old, whiney, bigoted kids that pollute Xbox live and the PSN.

4) Dedicated or private servers when playing online, i.e. you're not tied down exclusively to xbox live or PSN servers and can mess around with online game rooms. You'll also notice that with PC games, servers can include up to hundreds of players whereas in modern console games that number very rarely exceeds 16.

For me this is not something major, I mute or simply dont care who I am playing, and I never find it hard to get a game in MW2 for example so I dont see how dedicated servers would be of any difference
 
For me it depends on the type of game.

FPS and Strategy - It has to be PC. You can't match the speed and reflexes of a keyboard/mouse combo, I know some people will argue this and if you've always used a gamepad then yes you will probably find a k&m combo awkward, but you will always be limited by speed on a gamepad. If that's something that bothers you enough though is a question for you..
Sports - Controls are suited for a gamepad so consoles.
RPGS and Third Person Shooters - I'd rather play these on PC but they translate well onto console.

Although I don’t personally use many mods, they can be a great thing, and depending on the specific game may make it a more worthwhile purchase on a PC than a console.

I’m quite interested in the ‘Cell’ for the PS3, Weaste makes it sound like some advanced alien technology – Would it really outperform top end PCs? Any good articles on it I could read?
 
This doesnt make much sense to me, is their an example of exactly what you can do for Fallout 3 on PC that extends its lifespan?

I haven't played a lot of mods on Fallout 3, but isn't it obvious? PC games are by nature a lot easier to mod. And good mods make games last longer.


For me this is not something major, I mute or simply dont care who I am playing, and I never find it hard to get a game in MW2 for example so I dont see how dedicated servers would be of any difference

Then you're missing something from your gaming experience, definitely. The lack of dedicated servers for MW2 on the PC was a tragedy. In TF2, a much better game anyway, there were dedicated servers. That means that you quickly find some favourite servers, where there's a usual crowd playing.

Gaming online is a lot more fun when you can have fun banter with the opponents, and good teamwork with your own side, rather than having half the opponents and your own team calling you cnut for getting in their way.
 
I’m quite interested in the ‘Cell’ for the PS3, Weaste makes it sound like some advanced alien technology – Would it really outperform top end PCs? Any good articles on it I could read?

Weaste makes everything about the PS3 sound like it's the one true god to be worshiped.

PC? Bah!
360? Please!
Wii? Too casual!
PS2? Jesus.
 
When did it get hacked?

Get him Weaste, get him!

It's not completely opened up yet, due to some clever layering of security from Sony, but it's well on the way.

Sorry, I shouldn't have said Piracy free with regards to the PS3, I should have termed that better.


Interestingly, some of the top guys are staying silent on the issue of getting into the blueray protocols, which is why the main effort is on running games from the HDD.
 
For me this is not something major, I mute or simply dont care who I am playing, and I never find it hard to get a game in MW2 for example so I dont see how dedicated servers would be of any difference

It's not something major for you because you've never experienced dedicated servers. It's like saying you don't really mind who you talk to on the internet since you can strike up a conversation with random people anyway, having not experienced forums with regulars day in, day out.
 
Weaste makes everything about the PS3 sound like it's the one true god to be worshiped.

PC? Bah!
360? Please!
Wii? Too casual!
PS2? Jesus.

Weaste isn't a fanboy, he just appreciates the technology used and implemented within these devices and given what i've been told about the PS3, he's got a very good reason to find it fascinating. Developers have barely scratched the surface and I get the feeling that when GT5 comes out, its going to give the gaming world a big shake up.
 
Weaste isn't a fanboy, he just appreciates the technology used and implemented within these devices and given what i've been told about the PS3, he's got a very good reason to find it fascinating. Developers have barely scratched the surface and I get the feeling that when GT5 comes out, its going to give the gaming world a big shake up.

:lol:
 

Laugh all you want, but tell me what game came close to Gran Turismo 4 graphically wise on any console of the last generation??? It was the only game on those consoles that could run at 1080i

I don't think you quite understand how much Sony invest in the Gran Turismo series. Polyphony are among a tiny amount of developers that get full access and assistance to the console and utilize every square inch of its capabilities.
 
Laugh all you want, but tell me what game came close to Gran Turismo 4 graphically wise on any console of the last generation??? It was the only game on those consoles that could run at 1080i

I don't think you quite understand how much Sony invest in the Gran Turismo series. Polyphony are among a tiny amount of developers that get full access and assistance to the console and utilize every square inch of its capabilities.

:lol:
 
It didn't in any meaningful way! You cannot run pirated games on it.

It's a combination of Sony doing wonders for anti-piracy and the effort to crack it is just not there nowadays. However a few have got right into memory, which is a large step and most of the tricky anti-piracy stuff is relevant to the BlueRay, which can be done without.

It will happen though, it's just a matter of time. Kudos to Sony, as usual they know their stuff!
 
You can bang on about what the Cell can and can't do all you like

We know what the limitations of the GPUs are on both consoles, and the reason that they are limited is due to a simple factor, cost. On the PS3 however, Cell can take up some of the burden, such as the AA which the MLAA used in GOW3 is considered to be around a similar quality to 16xMSAA in certain cases, albeit restricted as it doesn't work at the sub pixel level. That's not the point however, all I simply said is that Cell can still eat a top of the range i7 and even top of the range GPUs at certain tasks, do you refute this?
 
We know what the limitations of the GPUs are on both consoles, and the reason that they are limited is due to a simple factor, cost. On the PS3 however, Cell can take up some of the burden, such as the AA which the MLAA used in GOW3 is considered to be around a similar quality to 16xMSAA in certain cases, albeit restricted as it doesn't work at the sub pixel level. That's not the point however, all I simply said is that Cell can still eat a top of the range i7 and even top of the range GPUs at certain tasks, do you refute this?

You what? You just rehash old news and then claim I'm arguing against it? Weird.
 
Weaste isn't a fanboy, he just appreciates the technology used and implemented within these devices and given what i've been told about the PS3, he's got a very good reason to find it fascinating. Developers have barely scratched the surface and I get the feeling that when GT5 comes out, its going to give the gaming world a big shake up.

:lol:
 

He's right, I like the Cell processor, RSX isn't very special at all. I even refuse to update the PS3 firmware from 3.15 as I'd lose my Linux support and my ability to play around programming it. This means that I will not be able to play GT5 on my current PS3, I can't even connect to PSN in any way shape or form.

What the Cell has done is quite historically significant, as the whole industry is now moving towards models of processing that it as a mainstream product was the first to show. Other companies are not following the same architecture as Cell, and even IBM have decided to no follow it exactly through what has been learnt, but that's not the point, it did show the basic path forward for low power scalable parallelism processing. It's that good at it that the more SPUs you add, its processing power increases on an almost linear curve.

Sony and Toshiba ideaed it, IBM built it. It's a fascinating bit of technology. I didn't see IBM sticking a load of CUDA nVidia GPUs into Roadrunner, and the supercomputers that are now faster than Roadrunner have quite a lot more processing units in them.
 
He's right

He's right and wrong. You do love technology, but you also either work for Sony or just like using their machines and some kind of sex toys.

;)



I like the Cell processor, RSX isn't very special at all. I even refuse to update the PS3 firmware from 3.15 as I'd lose my Linux support and my ability to play around programming it. This means that I will not be able to play GT5 on my current PS3, I can't even connect to PSN in any way shape or form.

What the Cell has done is quite historically significant, as the whole industry is now moving towards models of processing that it as a mainstream product was the first to show. Other companies are not following the same architecture as Cell, and even IBM have decided to no follow it exactly through what has been learnt, but that's not the point, it did show the basic path forward for low power scalable parallelism processing. It's that good at it that the more SPUs you add, its processing power increases on an almost linear curve.

Sony and Toshiba ideaed it, IBM built it. It's a fascinating bit of technology. I didn't see IBM sticking a load of CUDA nVidia GPUs into Roadrunner, and the supercomputers that are now faster than Roadrunner have quite a lot more processing units in them.

I couldn't agree more.
 
I have yet to experience better graphics on any console that is better than my pc....but weaste would claim otherwise. I wonder why ?

-Maybe he ownes a console and loves it dearly.
-Maybe he doesn't have a powerfull gaming pc.

I wouldn't be surprised if both the above points are true.
 
This doesnt make much sense to me, is their an example of exactly what you can do for Fallout 3 on PC that extends its lifespan?

Fallout 3 is one of the better games for mods - it's immensely popular and the engine is easily moddable.

There's things like new weapons, enemies, maps, missions, perks, radio stations, realism balances.

Here's a good starting point (these are just mods that have been released, as opposed to those that are in the works).

Mods for Games - Mod DB

What's interesting is that some of the better mod teams are now getting commercial releases (to be fair the first major example of this was Counterstrike about a decade ago, but it's now more frequent). The team that did Desert Combat went on to help with Battlefield 2 and then eventually do their own game. Killing Floor, Red Orchestra and Alien Swarm used to be UT2004 mods and are now available on Steam. Zombie Panic: Source has recently been announced as going commercial.
 
Going back to my original point, that has to do with piracy and game development costs. Why is there not a PC race game that looks even anywhere close to as good as this?



The reason is that to model those cars in such detail costs that much money to do, such that in the PC space they would never get their money back.
 
PC gaming is brilliant.

Once you buy a decent enough PC your set for many years. Infact at best you upgrade your graphic card every 2-4 years and your fine.
 
PC gaming is brilliant.

Once you buy a decent enough PC your set for many years. Infact at best you upgrade your graphic card every 2-4 years and your fine.

Yet there is not a single racing game that looks anywhere near as good as GT5. Why is that then, when the graphical capabilities of a high end PC are so much more than a PS3?
 
Yet there is not a single racing game that looks anywhere near as good as GT5. Why is that then, when the graphical capabilities of a high end PC are so much more than a PS3?

because there's more money to be made from console fanboys.
 
I have yet to experience better graphics on any console that is better than my pc....but weaste would claim otherwise. I wonder why ?

because there's more money to be made from console fanboys.

It's also odd that you seem to have now conceded this point, in that GT5 looks better than anything on the PC in the same genre.
 
Yet there is not a single racing game that looks anywhere near as good as GT5. Why is that then, when the graphical capabilities of a high end PC are so much more than a PS3?

Because PC game developers aren't bullshitters, who actually release games rather then talking about it?
 
Gt5 is a game with a virtually unlimited budget, over 6 years in development and for a specific machine and in a genre which is very sparse on said machine. Although you're right about pc games and the income, using gt5 as an argument is a bit much.

That being said, despite all that, are you claiming gt5 will be a better driving game than all pc ones?
 
look at it this way weaste...if GT5 would have released for pc's then it would have been better on pc's than on the playstation.

piracy is also high on pc's....i haven't bought a game for my pc for some years now because its quite easy to download games off the net. its because of this reason the focus has shifted to consoles.

more $$$ = more games
 
That being said, despite all that, are you claiming gt5 will be a better driving game than all pc ones?

The argument for PC games in most cases, as you very well know, is that their GPU heavy code can produce better results than a console when the PC is equipped with a modern graphics card.

The act of being a better driving game is immaterial, because I'm showing you here something on a console that in terms of IQ and general graphic fidelity blows anything comparable on the PC out of the water. And this is the main argument that PC gamers have, we can run this at this resolution with this level of AA, this level of AF, we can have SSAA, etc. When it comes to driving games, whooooooooppssss!

Do you disagree with these comments from one of the leads at Criterion?

We were talking before the interview about the poly counts for the cars in Gran Turismo 5 being much higher, but shader detail and lighting quality makes or breaks the overall look.

Yeah, I think that when you look at a rendered image of the game you do notice the resolution and GT's 1080p focus is clearly trying to get a very sharp, crisp, photo-esque, high definition sort of visual. But unless you're going to put your face next to it, when you're standing back and looking at the game you do really appreciate the whole image quality on the screen, but the quality of the image you're looking at isn't just resolution.

A huge amount of it is to do with the filmic lighting and the tone map and the dynamic range and the curves on the car and the transition between all the different layers; that counts for so much. You don't necessarily need millions of polygons. You can do an awful lot with the shaders and the lighting - and the lighting is a huge part of it. The majority of the look isn't the resolution.

Well, you know, we have high-definition video games but a standard-definition DVD movie obviously looks more "real". Clearly it's not all about the resolution.

A few of us were chatting about what would we do... what could we do if we used next-gen hardware at standard-def. What could we do? Interesting question. Lighting and quality of shaders and overall image quality that you get counts more than raw resolution or poly count.

We've talked about this before, and agree for the most part.
 
look at it this way weaste...if GT5 would have released for pc's then it would have been better on pc's than on the playstation.

piracy is also high on pc's....i haven't bought a game for my pc for some years now because its quite easy to download games off the net. its because of this reason the focus has shifted to consoles.

more $$$ = more games

Which is exactly why that platform will die.

As for GT, of course, but it's a PS game, so it's not going on the PC. Why would they bother?
 
Nothing really to do with PC games but did anyone else find all the previous GT games boring?
 
Well, you will find them boring unless you like driving around in funny cars and are crap enough not be able to purchase a nice car, and so on.

eh? I just found it got dull very quickly. Much preffered the Colin Mcrae Rally and F1 games.
 
Which is exactly why that platform will die.

As for GT, of course, but it's a PS game, so it's not going on the PC. Why would they bother?

In fairness im not addicted to gaming....at most i download a couple of games in a year. But you're right.

You can twist it however much you like but the fact remains that the graphics are higher on pc's than on consoles (for those games that are released for both the pc and consoles). For fps and strategy games the keyboard & mouse setup is also easier. But thats besides the point.