Gehrman
Phallic connoisseur, unlike shamans
- Joined
- Feb 20, 2019
- Messages
- 11,884
Braid
Well, it is a shooter. With massive stealth elements, and some RPG elements but still mainly a shooter.Calling Deus Ex a "shooter" hurts my heart.
Baldur's Gate 2. Great story, great bad guy, awesome world. It's a belter and going to be a nightmare to follow up
I found the witcher 3 dlc's heart of stone and blood and wine to have good stories.
Disco elysium as well
Yakuza 0
Deus Ex?
Most of the Yakuza games have awesome stories. You do need a slight tolerance for Japanese melodrama (people yelling eachother's name loudly in frustration).
Yeah I should say I posted it more out of interest rather than as an argument I agree with.Ultimately his issue is with nerd/fan culture above all else, a gamer is really no different than a Star Wars/Marvel fan or a football supporter.I was feeling some sympathy for the argument about fictional replacements, up until the weak attempt to differentiate Dickens from a video game. The failure to do so makes the whole thing feel prejudicial and a bit cowardly. There are things I get from reading a book about character interactions, relationships and human insight that gaming has never been able to replicate. I would even say that of all the arts, gaming is one of the worst at simulating human nourishment and the triggering of the human interaction reward circuitry. If I wanted to experience fictional emotions and relationships and the accompanying dopamine kick then I would turn to literature and the cinema. The affect of the too much time I spend in fictional worlds is something that I've thought about quite a bit.
Oh no bring on the robot arms and brain hacking!On the bit about tech-alienation, I would say that just because technology is out to kill us,
Yeah I should say I posted it more out of interest rather than as an argument I agree with.Ultimately his issue is with nerd/fan culture above all else, a gamer is really no different than a Star Wars/Marvel fan or a football supporter.
The argument that gaming produces the gamer failed son can and was used in regards to football hooliganism and right now in Disney world people are risking their lives in the name of fan service. Gaming isn't unique in this aspect.
Where I think he does have a point is videogames as the worst of these fan cultures but to me this then brings up the question is this due to the very core fundamentals of gaming(it being an active form of media and not a passive one)or the profit incentive which drives it.
The guy goes into more detail on theory in this "debate" (Its really just a very funny comedy show) here -
Oh no bring on the robot arms and brain hacking!
I agree on both points. I think this is case of correlation <> causation. I would argue that current, new levels of instant connectivity and social media provide the current that's pushing games to their popularity, changing fan culture, and redefining communities (although I would 'credit' socio-economic circumstances for the latter as well); but I would not posit a causal relation between those three points.On the point about it being the worst fan culture, again I'm yet to be convinced. It's easy to point to examples of misbehaviour but to me you have to somehow demonstrate that the problem lies specifically with the medium, as apposed to it being a result of accompanying behaviours, such as people being cooped up in their rooms for too long, interacting largely online with others. You would have to show me what gaming is doing that Twitter and other online interactions that are not games, are not.
I agree that reduced human interactions is fecking us up, though the long slow death of community precedes popular gaming. I think Capitalism is either at the root of these problems, or has found itself a very close partner with them. Gaming might be an auxiliary affect.
But then, how do you consider paintings? Or music?I dunno, I guess I see an artist as someone that is trying to convey a concept or idea, and in this case a story. A display of technique or a design doesn't necessarily fall under my definition of art. And it's not that I think technique and design are less important or valuable than artistic expression (often they're not), I just find it easier to define it that way. Visuals, sound, interaction can be expressed as art, and they can not be. Story is the big picture, everything else narrative, plot, characters are the stuffing.
They've been very open about Kurosawa being their main inspiration for pretty much everything in the game, this mode is meant as a tribute. They even reached out to the Kurosawa estate to get their blessing. You call it arrogant, I call it respectful.So I've just seen that Ghost of Tsushima has a "Kurosawa mode". Only video games can have both the arrogance and stupidity to boil down one of the greatest directors of all time into an Instagram filter.
So I've just seen that Ghost of Tsushima has a "Kurosawa mode". Only video games can have both the arrogance and stupidity to boil down one of the greatest directors of all time into an Instagram filter.
I just played Firewatch and thought it was excellent. Playable in one sitting. A really neat intro and the relationship that is built during the game is exemplary. Naturalistic, never forced and the unintentionally lame dialogue was almost non-existent. Great vibe and atmosphere. My sense of direction is as bad in-game as it is in real life.
If some guys tell you they are massive fans of you're great grandfather work and they've spent countless hours recreating a tribute to him then you have to a bit of an arsehole to say no. But more importantly I'm guessing you can't just plaster Kurosawa name on to a video game with permission from the estate.They've been very open about Kurosawa being their main inspiration for pretty much everything in the game, this mode is meant as a tribute. They even reached out to the Kurosawa estate to get their blessing. You call it arrogant, I call it respectful.
But it's just a black and white filter, that's it! Was their main take away from Kurosawa really he is the Japanese black and white film dude ? When I think of a film like Throne Of Blood, it's being a black and white film is pretty low on the list of things that stand out. It's such a shallow reading and understanding of one of the worlds greatest artists.Assume they're going more for his black and white films rather than, say, color films like Ran or Kagemusha ?
What a load of pretentious nonsense. It's just a harmless mode for those who like it, I don't get why you're so fixated on it. No one is claiming that they're somehow trying to capturing the essence of Kurosawa's works with it, only you seem to be. Most people can see it for what it is, a bonus mode, without trying to draw some grand conclusions about the developer's lack of understanding or video games' failure to say something artistic or meaningful. Pretty ironic, considering you started this whole argument by accusing them of arrogance.If some guys tell you they are massive fans of you're great grandfather work and they've spent countless hours recreating a tribute to him then you have to a bit of an arsehole to say no. But more importantly I'm guessing you can't just plaster Kurosawa name on to a video game with permission from the estate.
It's no more respectful than a Seven Samurai Funkco Pop.
But it's just a black and white filter, that's it! Was their main take away from Kurosawa really he is the Japanese black and white film dude ? When I think of a film like Throne Of Blood, it's being a black and white film is pretty low on the list of things that stand out. It's such a shallow reading and understanding of one of the worlds greatest artists.
To somewhat keeps this post on topic. It seems whenever video games try to say anything artistic and meaningful, the thing that lets them down is the video game part. Moving a passive form of media(Kurosawa films)into an active one(Ghost Of Tsushima)is only possible if the former is so diluted and striped of any context that it results into Instagram filter.
kl video games are stupid glad we agree.What a load of pretentious nonsense. It's just a harmless mode for those who like it, I don't get why you're so fixated on it. No one is claiming that they're somehow trying to capturing the essence of Kurosawa's works with it, only you seem to be. Most people can see it for what it is, a bonus mode, without trying to draw some grand conclusions about the developer's lack of understanding or video games' failure to say something artistic or meaningful. Pretty ironic, considering you started this whole argument by accusing them of arrogance.
The whole game could be seen as a nod to great samurai films by Kurosawa, including the regular color graphics. Many kids may see that name for the first time and want to explore his films. It is an odd thing to take issue with.If some guys tell you they are massive fans of you're great grandfather work and they've spent countless hours recreating a tribute to him then you have to a bit of an arsehole to say no. But more importantly I'm guessing you can't just plaster Kurosawa name on to a video game with permission from the estate.
It's no more respectful than a Seven Samurai Funkco Pop.
But it's just a black and white filter, that's it! Was their main take away from Kurosawa really he is the Japanese black and white film dude ? When I think of a film like Throne Of Blood, it's being a black and white film is pretty low on the list of things that stand out. It's such a shallow reading and understanding of one of the worlds greatest artists.
To somewhat keeps this post on topic. It seems whenever video games try to say anything artistic and meaningful, the thing that lets them down is the video game part. Moving a passive form of media(Kurosawa films)into an active one(Ghost Of Tsushima)is only possible if the former is so diluted and striped of any context that it results into Instagram filter.
The reason I posted in here and not in other ghost of tsushima thread was because I was interested in how games transfer one media into another, potentially the effects of gaming and can video games produce any sort of meaningful art or are they by design always just mindless entertainmentThe whole game could be seen as a nod to great samurai films by Kurosawa, including the regular color graphics. Many kids may see that name for the first time and want to explore his films. It is an odd thing to take issue with.
Anyone mentioned Flashback?
Am loving the story of Thimbleweed Park lat the moment too.
Warcraft 3Surprising shout:
The campaigns in Age of Empires 2
Flashback was great. Very atmospheric.... at times it had vibes of The Running Man and Total Recall. Surely it's time for a quality remake? But again with that 80s futurism.
I really enjoyed Fade to Black too, the follow on from Flashback.
For some reason I never played it. Did it finish the saga?I really enjoyed Fade to Black too, the follow on from Flashback.
I remember playing Fade to Black on PS1, I always got stuck at a part early on in the game and could never get past it.