Redlambs
Creator of the Caftards comics
The story should have been the main attracting point, considering the effort that went into it and the fact it's in the Alan Wake universe.
To call it Metroidvania is a massive stretch though. People calling every and any game that loops back on itself in the most basic way "metroidvania" really does a huge disservice to the classic design style and origins of the genre. This is way too linear, a few side doors that leads nowhere doesn't make it intricate in any way, especially when you get the access to them so easily and quickly.
It's ultimately an unremarkable tps, with some powers and a passable level design. None of which you haven't seen/used before, but still fun enough. The setting in the first couple of hours is intriguing, but it fails to do anything with it. The likes of AW and The Darkness have done it so much better.
One thing I will say is of you've seen it at full tilt rendering above 1080 with ray tracing, you've already seen what the next gen can be like (albeit with much lower fps on console).
To call it Metroidvania is a massive stretch though. People calling every and any game that loops back on itself in the most basic way "metroidvania" really does a huge disservice to the classic design style and origins of the genre. This is way too linear, a few side doors that leads nowhere doesn't make it intricate in any way, especially when you get the access to them so easily and quickly.
It's ultimately an unremarkable tps, with some powers and a passable level design. None of which you haven't seen/used before, but still fun enough. The setting in the first couple of hours is intriguing, but it fails to do anything with it. The likes of AW and The Darkness have done it so much better.
One thing I will say is of you've seen it at full tilt rendering above 1080 with ray tracing, you've already seen what the next gen can be like (albeit with much lower fps on console).