Gaming The RedCafe General/Random Gaming Chat Thread

I played 2 before 3 to get a bit of back story, and 2 is a decent game. But looking back it probably wasn’t needed.
Thanks mate, I might just end up playing 2 anyway, I've heard the whole series is pretty highly regarded.
 
Probably blasphemy for some but I finished DS: Remastered and then jumped into DS2:SotFS and enjoy it way more. I think absence made the heart grow fonder for DS1, to be honest. Great game but there is plenty of unfinished crap in it.

In DS2 there is much more variety in weapons with a streamlined upgrade system with more materials so you're not limited to maxing 1/2 weapons per playthrough. Plus powerstancing!

The DLC is the best in the series by a distance with some of the best bosses and some brilliant NPC invasions.

What I don't understand is DS2 reworked a lot of areas in 18 months and made it a far better game but the "remaster" of DS still didn't do a thing to address crap like Lost Izalith despite 6 years of feedback.
I agree that DS isn't the perfect game many proclaim it to be, the latter areas feel extremely rushed and just not a lot of fun. That first half stretch from Firelink Shrine all the way to Anor Londo and that boss fight though puts anything I've seen in DS2 so far to shame. I still think it's decent, but the pacing is downright awful. It feels like there's a huge mob of enemies waiting around every corner, more than in Bloodborne and that game was super fast and agressive compared to this. Sure it's challenging but it also slows the game down way too much. Add the awful weapon durability (kill a couple of mobs and yay, weapon at risk) and the tedium is complete.

And then you reach a boss and it turns out to be a cakewalk compared all the mobs that came before it. :confused: The pacing and enemy placement just feels way off compared to Dark souls and Bloodborne. Must be the Miyazaki magic.
 
It also has way too many bosses and the level design is garbage compared to the other games. One part stands out as being particularly stupid. This doesn't apply to the DLC areas which are the best parts of the game by far.
 
I don't necessarily mind a lot of bosses, but the ones I've encountered so far have been a bit uninspired. There's not really anything special about them, I just fight them like a regular, large enemy with lots of HP. Coming straight from DS dlc bosses like Artorias and Manus, they're pretty underwhelming (although most DS bosses weren't as good as those either). Level design is ok but there's a lack of interesting shortcuts ("whoaw I'm back here?!") compared to the other games.
 
That's what I mean by too many bosses. There's a lack of imagination and you end with complete shit like the Covetous Demon. The level design is back to how it should be in the DLC.
 
Oh well, I'll just play through it once and then forget about it. I just want to fight every boss in the entire Soulsborne series at least once. :D
 
Enjoy Fume Knight. :D
That reminds me of another cool thing SotFS added to boss fights. Little things like wearing Velstadt's armour to enrage Fume Knight and if you don't take a hit against Sir Alonne he will kill himself with his sword or the Pursuer actually pursuing you throughout the game now.
 
I've seen you mention Fume Knight before in the Bloodborne thread. Is he that hard? Oh and no spoilers! :D Orphan of Kos hard? I have to say I didn't find anything in Dark Souls as hard as the toughest Bloodborne bosses. O&S were pretty damn tough but still nothing like the Orphan.
 
I'd say as hard as the Orphan. Maybe worse. Depends on the player, I guess. For me, one of the hardest in the series.

EDIT Did you beat Manus in Dark Souls?
 
I'd say as hard as the Orphan. Maybe worse. Depends on the player, I guess. For me, one of the hardest in the series.

EDIT Did you beat Manus in Dark Souls?
That doesn't sound too inviting. :nervous:

Yeah I beat Manus, wasn't too bad actually. After a couple of attempts I had his regular moves pretty dialed-in. Trying to dodge his magic wasn't a lot of fun so I resorted to spamming the silver pendant, worked like a charm.
 
That doesn't sound too inviting. :nervous:

Yeah I beat Manus, wasn't too bad actually. After a couple of attempts I had his regular moves pretty dialed-in. Trying to dodge his magic wasn't a lot of fun so I resorted to spamming the silver pendant, worked like a charm.
Well, I thought Manus was a total prick, too, so you might find Fume Knight a breeze.
 
It really depends on the play style. I did DS with a pure dex build, always staying mobile and never really relying on a shield. Just using the tricks Bloodborne taught me really. I'm pretty sure it helped in most fights.
 
Enjoy Fume Knight. :D
Just got him, some fight it was. One of the toughest from what I've played of Soulsborne (Bloodborne, DS1 and most of DS2) and by miles the best and hardest in all of Sotfs so far. Took me 29 attempts, I think I only did more on Orphan of Kos and defiled Watchdog of the Old Lords. Hands were shaking by the end but I forced myself to stay patient. I was so happy I uploaded the video:



I still managed to royally feck up a couple of times but meh, I'll take it. I imagine it's not a lot of fun if you run out of smelter wedges with one ashen idol left alive.
 
Never knew this thread existed.

I started playing Iconoclasts the other day, a nice little puzzle-platformer metroidvania-lite x cave story kind of thing. The pixel art is beautiful. The platforming mechanics are solid. I'm not a big fan of the story or the music. However, it was all made by a single guy and took him seven years to complete so fair does overall.
 
Just got him, some fight it was. One of the toughest from what I've played of Soulsborne (Bloodborne, DS1 and most of DS2) and by miles the best and hardest in all of Sotfs so far. Took me 29 attempts, I think I only did more on Orphan of Kos and defiled Watchdog of the Old Lords. Hands were shaking by the end but I forced myself to stay patient. I was so happy I uploaded the video:



I still managed to royally feck up a couple of times but meh, I'll take it. I imagine it's not a lot of fun if you run out of smelter wedges with one ashen idol left alive.

Excellent work, sir. Kudos. He's a total bastard.
 
Excellent work, sir. Kudos. He's a total bastard.
Thanks. I wish they were all like this, bonfire close by to minimize traversal frustration, brutally difficult but completely fair, no silly gimmicks to increase the difficulty. He reminded me of the Knight Artorias fight, probably my favourite in DS1, although that had a longer run.

Compare this boss design to the satan level design of Darklurker. Want to fight him again? That's a precious Human Effigy please, oh and here's a shit dungeon with a bunch of annoying NPC phantoms you can't run past as you literally have to kill them all to open the portal, and we'll have the boss, armed with a bunch of heavy hitting ranged attacks, duplicating himself (herself?) halfway through the fight for laughs. Cheers From. Of course, I had to try so many times the phantoms stopped respawning, a mechanic no one ever needed in Dark Souls but is a direct result of this game's poor design. It's a not a bad game per se, but it's a disappointing Souls game.
 
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Absolutely correct re: Darklurker. A tough boss, but just getting to the fight is even harder. Terrible design. Can't recall off the top of my head anything similar in the series. BTW, Darklurker is a lady, I believe. :)

I had Fume Knight almost dead so many times, only to be ended by that giant 'cross arena' leap / strike the bastard does. Your vid brought back memories.

DS2 DLC is definitely the best part of the game.
 
Something a lot more games should try. Custom difficulty settings in the new Tomb Raider...

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So puzzles solutions will be less/more obvious...

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Same with climbing...

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Some games can be a bit too hand-holdy so this a good way to balance it.
 
It's a shame that QTE's are tied to Puzzle Difficulty. Based on my experience with the original reboot, I wish there was just an option to disable QTE's entirely - I'd probably enjoy the series a lot more for what it is that way.
 
Not sure if any one would want this, but I have a code for 30 days of game pass on Xbox. It only works on accounts that have not tried game pass before though. If anyone wants it, Pm me.
 
Something a lot more games should try. Custom difficulty settings in the new Tomb Raider...

G7hao7yZiSF9KiLYim3Kkm.png


So puzzles solutions will be less/more obvious...

Cz95Lejq9nJawBmKWKGz9S.png


Same with climbing...

QoannDEbRebyU2LovRnegj-650-80.png


Some games can be a bit too hand-holdy so this a good way to balance it.
I remember some of the older Silent Hill games used to have this. Combat difficulty and puzzle difficulty. I never enjoyed the combat in Silent Hill so toned it down and put puzzle difficult on max. There was this one puzzle you could only solve if you had sufficient knowledge of Shakespeare plays. :lol: Was a bit random.

I finally finished Dark Souls 2: Scholar of the First Sin. That was far too much of a slog to be enjoyable. Level design improved in the DLCs but enemy spamming remained a massive issue. Glad that's done, not one I'll ever revisit. I jumped straight into Dark Souls 3 and it's already so much better. It feels like the love child of Dark Souls and Bloodborne, both in atmosphere, level design and combat. Which is fine by me, as I loved Bloodborne.
 
Perhaps it's anarchic but I like him. He arrives on the scene, doing as little work as possible, yet ends up publishing work not one iota worse than people who spend all their time writing original very original material indeed.

There's a lesson to be learned here. Moral or otherwise.
 
I installed a PS1 emulator the other day and have been playing Driver quite a bit. I already knew since I've played it absolutely loads in the past but God the police are brutal :lol: Real bastards.
 
I installed a PS1 emulator the other day and have been playing Driver quite a bit. I already knew since I've played it absolutely loads in the past but God the police are brutal :lol: Real bastards.

The actual missions are dull, but I used to love just driving around causing chaos then escaping. The driving model was brilliant fun for the time :)
 
Just making it through the "tutorial" was an achievement.

Yeah I done this a year or so back, makes gran turismo licenses look simple.

Anyone else looking forward to the new golf game? Just seen the golf club has the PGA license now?

Was the better of the 2 golf games but a bit flat atmosphere wise (like playing an actual round) but as it's career mode too this year that will need working on. Can't wait myself. Expect it to divide opinions as it's not aracadey like the old EA games, but expect it to grow into a great franchise for them.
 
The actual missions are dull, but I used to love just driving around causing chaos then escaping. The driving model was brilliant fun for the time :)
Yeah the missions are pretty repetitive, but I still like it a lot. I used to just drive around for ages in the Take a Ride mode, good times.

Love the soundtrack, too :drool:

Just making it through the "tutorial" was an achievement.
:lol: Yeah it is tough, it used to take me ages to get through it. I can do it in one or two tries now though.
 
Yeah I done this a year or so back, makes gran turismo licenses look simple.

Anyone else looking forward to the new golf game? Just seen the golf club has the PGA license now?

Was the better of the 2 golf games but a bit flat atmosphere wise (like playing an actual round) but as it's career mode too this year that will need working on. Can't wait myself. Expect it to divide opinions as it's not aracadey like the old EA games, but expect it to grow into a great franchise for them.
I thought The Golf Club had promise but some of it wasn't great. Trying to gauge the power when you're hitting less than a club is just absurdly difficult. I always tried to control it by getting the backswing right but half the time you'd swear you'd be around 80% power only to hit a chip shot about 50 cm further. Then you'd try the same with a minor adjustment and suddenly you'd overshoot the green by a mile and end up in a bunker on the other side. Clearly, condensing an entire golf swing into an analog joystick is never going to be perfect, so they need to give us some tools to assist us. Same for a putting stroke, it's just guesswork that goes hilariously wrong half the time.

When you're hitting full clubs there's no better golfing game out there in terms of gameplay so it's disappointing they can't get the rest right. If they'd sort out those issues and add some much needed authenticity and atmosphere through official licences while keeping the excellent course creator, it could easily become the best golf game ever. But looking at how little progress they made in terms of gameplay between the first and the second game, I'm not holding my breath.
 
I thought The Golf Club had promise but some of it wasn't great. Trying to gauge the power when you're hitting less than a club is just absurdly difficult. I always tried to control it by getting the backswing right but half the time you'd swear you'd be around 80% power only to hit a chip shot about 50 cm further. Then you'd try the same with a minor adjustment and suddenly you'd overshoot the green by a mile and end up in a bunker on the other side. Clearly, condensing an entire golf swing into an analog joystick is never going to be perfect, so they need to give us some tools to assist us. Same for a putting stroke, it's just guesswork that goes hilariously wrong half the time.

When you're hitting full clubs there's no better golfing game out there in terms of gameplay so it's disappointing they can't get the rest right. If they'd sort out those issues and add some much needed authenticity and atmosphere through official licences while keeping the excellent course creator, it could easily become the best golf game ever. But looking at how little progress they made in terms of gameplay between the first and the second game, I'm not holding my breath.

Rumour is the 3rd is due shortly with the licenses... Doesn't look much improved yet but I expect this one to be a stepping stone for them. Have much higher expectations for their next installment.

I think the unforgiving aspect of it is great as it's like proper golf, half swings are dodgey as hell to hit. I haven't played tgc in a while, does it have different difficulty settings? That would be the ideal thing, custom difficult and able to change bits and bobs to make the game accessible to everyone.
 
Rumour is the 3rd is due shortly with the licenses... Doesn't look much improved yet but I expect this one to be a stepping stone for them. Have much higher expectations for their next installment.

I think the unforgiving aspect of it is great as it's like proper golf, half swings are dodgey as hell to hit. I haven't played tgc in a while, does it have different difficulty settings? That would be the ideal thing, custom difficult and able to change bits and bobs to make the game accessible to everyone.
It's not the unforgiving aspect that bothers me, it's the fact I don't really understand what I did wrong. There's no feedback why two shots that feel similar to eachother give such wildly different results. They need to improve that somehow. Outside of that it's fortunately not nearly as difficult as actual golf. Getting a decent swing in more or less the right direction from the tee or fairway is usually very doable with some practice.
 
Anyone find after playing a really great game you struggle to find the urge to pick up something new for a while? Since I finished God of War I've mostly just been pottering about No Man's Sky and sporadically playing the Pro Evo Demo & Rocket League. I want to start a new game this weekend but am struggling to chose one so I'll let the caf decide and I'll go with your eternal wisdom. some of these games I already have and some are available pretty cheap on sale on the PS Store.

Should I Start

Dying Light (owned)
What Remains of Edith Finch (Owned)
X-Com 2 (owned)
Doom
Wolfenstein II
Watch Dogs II