Yeah that's great, too.Oh yeah, the ram is brilliant, and the jumping from car to car! Wouldn't mind seeing more games add that stuff in.
We need more arcadey features in these kind of games.
Yeah that's great, too.Oh yeah, the ram is brilliant, and the jumping from car to car! Wouldn't mind seeing more games add that stuff in.
Thanks mate, I might just end up playing 2 anyway, I've heard the whole series is pretty highly regarded.I played 2 before 3 to get a bit of back story, and 2 is a decent game. But looking back it probably wasn’t needed.
I agree that DS isn't the perfect game many proclaim it to be, the latter areas feel extremely rushed and just not a lot of fun. That first half stretch from Firelink Shrine all the way to Anor Londo and that boss fight though puts anything I've seen in DS2 so far to shame. I still think it's decent, but the pacing is downright awful. It feels like there's a huge mob of enemies waiting around every corner, more than in Bloodborne and that game was super fast and agressive compared to this. Sure it's challenging but it also slows the game down way too much. Add the awful weapon durability (kill a couple of mobs and yay, weapon at risk) and the tedium is complete.Probably blasphemy for some but I finished DS: Remastered and then jumped into DS2:SotFS and enjoy it way more. I think absence made the heart grow fonder for DS1, to be honest. Great game but there is plenty of unfinished crap in it.
In DS2 there is much more variety in weapons with a streamlined upgrade system with more materials so you're not limited to maxing 1/2 weapons per playthrough. Plus powerstancing!
The DLC is the best in the series by a distance with some of the best bosses and some brilliant NPC invasions.
What I don't understand is DS2 reworked a lot of areas in 18 months and made it a far better game but the "remaster" of DS still didn't do a thing to address crap like Lost Izalith despite 6 years of feedback.
That reminds me of another cool thing SotFS added to boss fights. Little things like wearing Velstadt's armour to enrage Fume Knight and if you don't take a hit against Sir Alonne he will kill himself with his sword or the Pursuer actually pursuing you throughout the game now.Enjoy Fume Knight.
That doesn't sound too inviting.I'd say as hard as the Orphan. Maybe worse. Depends on the player, I guess. For me, one of the hardest in the series.
EDIT Did you beat Manus in Dark Souls?
Well, I thought Manus was a total prick, too, so you might find Fume Knight a breeze.That doesn't sound too inviting.
Yeah I beat Manus, wasn't too bad actually. After a couple of attempts I had his regular moves pretty dialed-in. Trying to dodge his magic wasn't a lot of fun so I resorted to spamming the silver pendant, worked like a charm.
Just got him, some fight it was. One of the toughest from what I've played of Soulsborne (Bloodborne, DS1 and most of DS2) and by miles the best and hardest in all of Sotfs so far. Took me 29 attempts, I think I only did more on Orphan of Kos and defiled Watchdog of the Old Lords. Hands were shaking by the end but I forced myself to stay patient. I was so happy I uploaded the video:Enjoy Fume Knight.
Just got him, some fight it was. One of the toughest from what I've played of Soulsborne (Bloodborne, DS1 and most of DS2) and by miles the best and hardest in all of Sotfs so far. Took me 29 attempts, I think I only did more on Orphan of Kos and defiled Watchdog of the Old Lords. Hands were shaking by the end but I forced myself to stay patient. I was so happy I uploaded the video:
I still managed to royally feck up a couple of times but meh, I'll take it. I imagine it's not a lot of fun if you run out of smelter wedges with one ashen idol left alive.
So some IGN numpty decided to copy some small youtubers review for dead cell. The idiot copied it word for word and now the review has been pulled.
https://www.forbes.com/sites/insert...gedly-plagiarized-by-its-nintendo-editor/amp/
Thanks. I wish they were all like this, bonfire close by to minimize traversal frustration, brutally difficult but completely fair, no silly gimmicks to increase the difficulty. He reminded me of the Knight Artorias fight, probably my favourite in DS1, although that had a longer run.Excellent work, sir. Kudos. He's a total bastard.
I remember some of the older Silent Hill games used to have this. Combat difficulty and puzzle difficulty. I never enjoyed the combat in Silent Hill so toned it down and put puzzle difficult on max. There was this one puzzle you could only solve if you had sufficient knowledge of Shakespeare plays. Was a bit random.Something a lot more games should try. Custom difficulty settings in the new Tomb Raider...
So puzzles solutions will be less/more obvious...
Same with climbing...
Some games can be a bit too hand-holdy so this a good way to balance it.
What a muppet. He's now been fired.
Regarding this.
Nearly every video or article relating to him has been copied. He even basically copied someones post from Neogaf for one of his vids.
I installed a PS1 emulator the other day and have been playing Driver quite a bit. I already knew since I've played it absolutely loads in the past but God the police are brutal Real bastards.
Just making it through the "tutorial" was an achievement.
Yeah the missions are pretty repetitive, but I still like it a lot. I used to just drive around for ages in the Take a Ride mode, good times.The actual missions are dull, but I used to love just driving around causing chaos then escaping. The driving model was brilliant fun for the time
Yeah it is tough, it used to take me ages to get through it. I can do it in one or two tries now though.Just making it through the "tutorial" was an achievement.
I thought The Golf Club had promise but some of it wasn't great. Trying to gauge the power when you're hitting less than a club is just absurdly difficult. I always tried to control it by getting the backswing right but half the time you'd swear you'd be around 80% power only to hit a chip shot about 50 cm further. Then you'd try the same with a minor adjustment and suddenly you'd overshoot the green by a mile and end up in a bunker on the other side. Clearly, condensing an entire golf swing into an analog joystick is never going to be perfect, so they need to give us some tools to assist us. Same for a putting stroke, it's just guesswork that goes hilariously wrong half the time.Yeah I done this a year or so back, makes gran turismo licenses look simple.
Anyone else looking forward to the new golf game? Just seen the golf club has the PGA license now?
Was the better of the 2 golf games but a bit flat atmosphere wise (like playing an actual round) but as it's career mode too this year that will need working on. Can't wait myself. Expect it to divide opinions as it's not aracadey like the old EA games, but expect it to grow into a great franchise for them.
I thought The Golf Club had promise but some of it wasn't great. Trying to gauge the power when you're hitting less than a club is just absurdly difficult. I always tried to control it by getting the backswing right but half the time you'd swear you'd be around 80% power only to hit a chip shot about 50 cm further. Then you'd try the same with a minor adjustment and suddenly you'd overshoot the green by a mile and end up in a bunker on the other side. Clearly, condensing an entire golf swing into an analog joystick is never going to be perfect, so they need to give us some tools to assist us. Same for a putting stroke, it's just guesswork that goes hilariously wrong half the time.
When you're hitting full clubs there's no better golfing game out there in terms of gameplay so it's disappointing they can't get the rest right. If they'd sort out those issues and add some much needed authenticity and atmosphere through official licences while keeping the excellent course creator, it could easily become the best golf game ever. But looking at how little progress they made in terms of gameplay between the first and the second game, I'm not holding my breath.
It's not the unforgiving aspect that bothers me, it's the fact I don't really understand what I did wrong. There's no feedback why two shots that feel similar to eachother give such wildly different results. They need to improve that somehow. Outside of that it's fortunately not nearly as difficult as actual golf. Getting a decent swing in more or less the right direction from the tee or fairway is usually very doable with some practice.Rumour is the 3rd is due shortly with the licenses... Doesn't look much improved yet but I expect this one to be a stepping stone for them. Have much higher expectations for their next installment.
I think the unforgiving aspect of it is great as it's like proper golf, half swings are dodgey as hell to hit. I haven't played tgc in a while, does it have different difficulty settings? That would be the ideal thing, custom difficult and able to change bits and bobs to make the game accessible to everyone.
Shame the Fight Night franchise is dead. Would love a new boxing game.
Fight Night Champion was fantastic.