Vidyoyo
The bad "V"
Sounds shit.
My first thought was that this was harsh but then I saw who you’re replying to. Carry on.
Sounds shit.
My first thought was that this was harsh but then I saw who you’re replying to. Carry on.
I can't really tell the difference between 30 and 60 but the only shooters I've played are Destiny and GTAAnyone here notice the difference between 120fps and 60 on a console? Been playing warzone 2 in 120 and it feels the same.
Anyone here notice the difference between 120fps and 60 on a console? Been playing warzone 2 in 120 and it feels the same.
Can't say I've tried 120fps mode in any game yet, but there's a bunch of stuff you need to look at to make sure you're actually seeing 120 fps at 120 Hz. Outside of the game settings, is the console itself set to support 120 Hz output? I know on PS5 this is a system level setting, not sure on the X. Then there's the tv, assuming it supports 4k 120, you might need to look at the panel settings or picture mode. In case of 4k 120, the HDMI cable might also be a limiting factor, as not all cables have the necessary bandwidth.Anyone here notice the difference between 120fps and 60 on a console? Been playing warzone 2 in 120 and it feels the same.
Can't say I've tried 120fps mode in any game yet, but there's a bunch of stuff you need to look at to make sure you're actually seeing 120 fps at 120 Hz. Outside of the game settings, is the console itself set to support 120 Hz output? I know on PS5 this is a system level setting, not sure on the X. Then there's the tv, assuming it supports 4k 120, you might need to look at the panel settings or picture mode. In case of 4k 120, the HDMI cable might also be a limiting factor, as not all cables have the necessary bandwidth.
I got a new Bravia OLED and have selected all of that, plus modified settings looking at guides for HDR gaming. I played GoWR at 120 Hz on it, which was pretty cool but I don't know if I got to notice a huge lot but then I'm not really an enthusiast when it comes to these things.Yeah check the tv. I know on mine there's only one hdmi socket that supports hdmi 2.1 for 120hz gaming. Samsung have helpfully left a little game controller symbol next to it for easy identification.
Also some games will need you to select that mode in the settings.
I got a new Bravia OLED and have selected all of that, plus modified settings looking at guides for HDR gaming. I played GoWR at 120 Hz on it, which was pretty cool but I don't know if I got to notice a huge lot but then I'm not really an enthusiast when it comes to these things.
Anyone here notice the difference between 120fps and 60 on a console? Been playing warzone 2 in 120 and it feels the same.
The difference is night and day if its working, best way to test it is switch between the two after each other then you will be able to feel the difference when moving your character, its nowhere near as obvious or contrasting as 60/30 though.
The real reason for 120hz gaming and the popularity is for online competitive games, as you get a physical advantage by using the better hardware, as the monitor refreshes 120 times a second rather then 60, you will for example see someone coming around a corner before they see you (if they are on standard 60hz) we are talking very very small advantages here less then a second though.
120hz in single player only really worth the drop in visuals if its a fast paced game where precise quick input is everything, like a Ninja Gaiden etc.
Still really enjoying Fantasian, it’s good enough to be considered console quality, shame it’s iOS only. It sticks to the proper old school original JRPG, world map, side quests, long 40+hours main story, text no voices and a turn based battle system. Which has a really cool feature where you can store the enemies that you would encounter in random battles and fight them all at once.
A battle system which allows you to take advantage of angles and the way enemies line up.
I’m late to the party games been out for a while but I’ve missed these types of games. Would recommend to anyone who loves a good solid grindy jrpg and has access to an iOS device!
Lower FOV and in in Ghostwire Tokyo's case probably poor/inconsistent performance? I would expect those factors to contribute to motion sickness. I don't actually play multiplayer games so I'm not even sure they generally have wider FOV, but it would make sense to me.Does anybody know why single-player FPS games are so prone to giving me motion sickness but multiplayer games never ever do?
I tried playing Ghostwire Tokyo last night and it triggered it almost immediately and I had a headache for a couple of hours after. I'm wondering if it's to do with how the engine works but I'm not techy enough to understand.
@Redlambs
Lower FOV and in in Ghostwire Tokyo's case probably poor/inconsistent performance? I would expect those factors to contribute to motion sickness. I don't actually play multiplayer games so I'm not even sure they generally have wider FOV, but it would make sense to me.
It's one of those things that really should be adjustable in every single first-person title, yet almost never is, for whatever reason. On pc you can generally get away with editing some files but on console, you're screwed.It could be the FOV actually. I've just looked at a few games I play that don't give me it and they seem to have much wider FOV's.
It's one of those things that really should be adjustable in every single first-person title, yet almost never is, for whatever reason. On pc you can generally get away with editing some files but on console, you're screwed.
Does anybody know why single-player FPS games are so prone to giving me motion sickness but multiplayer games never ever do?
I tried playing Ghostwire Tokyo last night and it triggered it almost immediately and I had a headache for a couple of hours after. I'm wondering if it's to do with how the engine works but I'm not techy enough to understand.
@Redlambs
Does anybody know why single-player FPS games are so prone to giving me motion sickness but multiplayer games never ever do?
I tried playing Ghostwire Tokyo last night and it triggered it almost immediately and I had a headache for a couple of hours after. I'm wondering if it's to do with how the engine works but I'm not techy enough to understand.
@Redlambs
I only really notice the difference if I go backwards to a game running at 30 frames. The jump from 30 to 60 is really noticeable but as you go up from that you get diminishing returns, as in the jump from 60 to 120 is nowhere near as pronounced as it is from 30 to 60.I got a new Bravia OLED and have selected all of that, plus modified settings looking at guides for HDR gaming. I played GoWR at 120 Hz on it, which was pretty cool but I don't know if I got to notice a huge lot but then I'm not really an enthusiast when it comes to these things.
30 to 60 is a gain of about 16 miliseconds between frames, but 60 to 90 is a gain of only 5.5. 120 gains only 2.7 over 90, and 144 has only 1.4 ...
Just to point out, but I won't go full nerd again, don't get FPS and HZ mixed up. GoWR doesn't run at 120fps, but it does have a 120hz mode. So whilst you won't see it at first, it is better for your eyes and the higher fps it hits is much smoother for the gaming side (input and all that), you will get used to it. And you will definitely see the difference when you eventually play a 120hz game that hits 120fps constantly.
Also in terms of telling the difference overall: Windows periodically resets my 144 and 165hz monitors back to 120 and I 100% know straight away when that happens. But it's the kind of thing you get used to when using this stuff, and also my PC will run most anything at those FPS too which further shows the difference.
Imagine gaming in anything below 1500hz
I haven't been gaming since before Xmas. Been waiting for 7 Days To Die's Alpha 21 and it appears to be coming out this month. With so many great overhaul mods, there's really no need to play anything else ever.