Gaming Star Citizen, F**KING WOWZERS

Oh, they will release eventually. Only it will never be anything like what they promised from the start.

& it'll be both damaging & helpful to kickstarter-style projects going forward.
 
& it'll be both damaging & helpful to kickstarter-style projects going forward.

People who fall for Kickstarter scams have nobody to blame but themselves. This era of pre-ordering and justifying handing over millions for a concept that never ends up being like the original vision is mind boggling. If his idea is that amazing, he can get capital for it himself and bill it to us when he has a finished product. The SlidenJoy kickstarter is another great example. If you give money to an idea, rather than a product, then are surprised when the product takes longer than you want due to scope, or isn't as you envisioned it then it's your own fault for handing that money over for no actual tangible thing to get impressions from. It would be like paying Ronaldo for the rights to his next child at United based on initial impressions and the concept being appealing, and then being surprised when in 18 years he's shit at football.
 
People who fall for Kickstarter scams have nobody to blame but themselves. This era of pre-ordering and justifying handing over millions for a concept that never ends up being like the original vision is mind boggling. If his idea is that amazing, he can get capital for it himself and bill it to us when he has a finished product. The SlidenJoy kickstarter is another great example. If you give money to an idea, rather than a product, then are surprised when the product takes longer than you want due to scope, or isn't as you envisioned it then it's your own fault for handing that money over for no actual tangible thing to get impressions from. It would be like paying Ronaldo for the rights to his next child at United based on initial impressions and the concept being appealing, and then being surprised when in 18 years he's shit at football.

I partly agree. Some of my favourite games of recent years were literally only possible through Kickstarter, with Pillars of Eternity being the biggest of them all. That game was backed by so many huge names in the classic CRPG industry that investing in it was a pretty safe bet (I didn't, but I know a few folks who did). They knew exactly what it took to make the game they were promising, so there was little risk in it developing into a Star Citizen-like fiasco.

Investing blindly into in-experienced devs who are overpromising on a comparatively tiny budget however is an issue, and something, I hope, people are waking up to now. And in cases like Star Citizen, I hope developers will have learned not to overpromise full stop, on any budget - Or at least do not let feature creep take over production entirely.

My #1 favourite game of all time wouldn't have even seen an English translation if not for Kickstarter, so yeah, it's not a total scam if you stick with tried & true developers.
 
I partly agree. Some of my favourite games of recent years were literally only possible through Kickstarter, with Pillars of Eternity being the biggest of them all. That game was backed by so many huge names in the classic CRPG industry that investing in it was a pretty safe bet (I didn't, but I know a few folks who did). They knew exactly what it took to make the game they were promising, so there was little risk in it developing into a Star Citizen-like fiasco.

Investing blindly into in-experienced devs who are overpromising on a comparatively tiny budget however is an issue, and something, I hope, people are waking up to now. And in cases like Star Citizen, I hope developers will have learned not to overpromise full stop, on any budget - Or at least do not let feature creep take over production entirely.

My #1 favourite game of all time wouldn't have even seen an English translation if not for Kickstarter, so yeah, it's not a total scam if you stick with tried & true developers.

You might get the occasional good result, but that doesn't legitimize it imo. If these tried and true developers are that great, they can secure capital themselves. The whole concept of kick starter, encourages these shit projects to the point where we're basically asking for it.
 
You might get the occasional good result, but that doesn't legitimize it imo. If these tried and true developers are that great, they can secure capital themselves. The whole concept of kick starter, encourages these shit projects to the point where we're basically asking for it.

There's been too many good results to ignore, but there's also been too many bad results to ignore. I feel that if you invest solely with money you're essentially willing to gamble on a project you'd really like to see, then sod it, roll the dice if you feel like it.

& as for experienced developers securing capital themselves, up until recently, we wasn't even sure if there was a market for traditional style CRPGs, or Japanese VNs in the West. If Obsidian had gone to EA/Ubisoft/ActiBlizz & asked them to publish a PC-exclusive CRPG based on Baldur's Gate & Planescape: Torment, they'd have been laughed out of the meeting. Now? Now maybe they'd get some traction, but only because the fans have shown them that yeah, these genres can still succeed.
 
Anyone here playing this? I've been waiting for it to reach a decent level before jumping in and watched a YT vid earlier that made it look good, so is it worth it yet?
 
Pretty funny how this thread opens with "one of the most impressive things I've seen", and it's 8 years old. Really encapsulates Star Citizen.

And by then it had already been in development for 5 years.
 
Pretty funny how this thread opens with "one of the most impressive things I've seen", and it's 8 years old. Really encapsulates Star Citizen.

And by then it had already been in development for 5 years.

The game is a financial scam. $750m raised in crowdfunding. :lol:

If you're still giving money to this you're a fool.
 
When are we getting Squadron42?

I paid for Star Citizen like a decade ago and haven't spent any more since. It's a semi-legal ponsi scheme and we're never actually going to get a usable game.
 
Yeah so I've watched a few more videos today and I think I'll check back in next year to see if it's less buggy. I don't want to pay to beta test.
 
If you liek this kind of thing, Elite Dangerous is probably the best option. It went to kickstarter about the same time as star citizen, and offered a lot of the same stuff.

Since then it has launched, they have added in planet landings, alien incursions, fps type PvP on foot on planet surfaces, mining and so on, and have just announced player built space stations and planet based structures launching in the new year, so everything star citizen sort of promises, but in a real game.

All set in a full, 1 to 1 copy of the galaxy.

Its about 10 quid in the steam sale.
 
If you liek this kind of thing, Elite Dangerous is probably the best option. It went to kickstarter about the same time as star citizen, and offered a lot of the same stuff.

Since then it has launched, they have added in planet landings, alien incursions, fps type PvP on foot on planet surfaces, mining and so on, and have just announced player built space stations and planet based structures launching in the new year, so everything star citizen sort of promises, but in a real game.

All set in a full, 1 to 1 copy of the galaxy.

Its about 10 quid in the steam sale.
£4.49 on Xbox store.
 
If you liek this kind of thing, Elite Dangerous is probably the best option. It went to kickstarter about the same time as star citizen, and offered a lot of the same stuff.

Since then it has launched, they have added in planet landings, alien incursions, fps type PvP on foot on planet surfaces, mining and so on, and have just announced player built space stations and planet based structures launching in the new year, so everything star citizen sort of promises, but in a real game.

All set in a full, 1 to 1 copy of the galaxy.

Its about 10 quid in the steam sale.
Whenever I want to chill out I'll just pop Elite Dangerous on, fire up the frame shift drive, and travel thousands of light years to deliver medical supplies or alcohol to some random mining planet (including the mandatory fecking up of the landing sequence that makes me almost crash on the surface every single time)
 
The game is a financial scam. $750m raised in crowdfunding. :lol:

If you're still giving money to this you're a fool.
It's not a scam, just a very Chris Roberts project. They're quite transparent with how the money is being spent, and they are spending it on proprietary tech (some of which is genuinely very impressive) as well as employing a huge development team. Its not as if the execs are all laughing to the Yacht showrooms while the game sees no updates.

The problem with it is the ludicrous feature creep. Chris Roberts is a great visionary but a terrible project coordinator who can't help himself with constantly expanding the scope of the game. To be honest what they have created so far (and is already playable) is pretty much incredible when it works, the key bit being the caveat in the end. They've just released the huge 4.0 update which has the additional star system and the much-awaited server-meshing tech. The latest build is a hot dumpster fire of a mess but there has been some serious progress made on the game. Having said that I fully expect Chris Roberts to not be able to help himself and stand tacking on more ridiculously ambitious features.

Its also nothing like Elite Dangerous - that game is as wide as the ocean but also as shallow as a pond.