Electro Pylon or whatever it’s called is the best weapon in the game and can absolutely shred enemies once upgraded well. Great fun to use aswell.
That's one of the few complaints I had about Returnal, the fact that some weapons are objectively so much worse than certain other weapons, unless you invest a lot of time into them to unlock the best traits. Always a difficult balancing act and one that Returnal unfortunately doesn't get right.
I literally never aimed down the sights, except when alt firing, which I probably didn't use enough. Always sprint, always hip fire, that's the only way I ever played the game. It's much more about movement than precision anyway.Yeah I don't mind the shotguns, they are quite fun and useful early game anyway. There is a lot of unbalance though especially with the "tasks" to get rid of corruption which are plain bad design. It's also weird, they give you cool close quarters combat, but heavily punish you for it too (especially if you get acid pools).
But the very worst thing about this game is the FOV switching, it's absolutely atrocious. I'm not sure if it's as bad on a fixed fov like on the PS5 (unless you can change it on there too), but my word have they got it wrong. From the slow release of ADS, the forced zoom on alt weapons (even if not ready) to the way the camera does it when your back is to the wall, it's technically implemented wrong and shouldn't be an issue in a bullet storm game like this. I'm surprised it's not mentioned more by people. I'm going to check if there's a mod to override, hopefully there is.
But I am really enjoying it overall. There definitely should be more visual feedback and the shooting doesn't have enough weight, but all in all it's very moreish. I'm hoping there's enough differences in later biomes to maintain that enthusiasm.
I literally never aimed down the sights, except when alt firing, which I probably didn't use enough. Always sprint, always hip fire, that's the only way I ever played the game. It's much more about movement than precision anyway.
Electro Pylon or whatever it’s called is the best weapon in the game and can absolutely shred enemies once upgraded well. Great fun to use aswell.
I'd say the ps5 controller helped a bit with the weight of weapons. I think i was in teh same boat as Ainu where i just never aimed basically. The camera was a bit unhelpful at times and in a game centred so much around avoiding damage rather than dealing it it was pretty annoying but i was able to work around it.Yeah I don't mind the shotguns, they are quite fun and useful early game anyway. There is a lot of unbalance though especially with the "tasks" to get rid of corruption which are plain bad design. It's also weird, they give you cool close quarters combat, but heavily punish you for it too (especially if you get acid pools).
But the very worst thing about this game is the FOV switching, it's absolutely atrocious. I'm not sure if it's as bad on a fixed fov like on the PS5 (unless you can change it on there too), but my word have they got it wrong. From the slow release of ADS, the forced zoom on alt weapons (even if not ready) to the way the camera does it when your back is to the wall, it's technically implemented wrong and shouldn't be an issue in a bullet storm game like this. I'm surprised it's not mentioned more by people. I'm going to check if there's a mod to override, hopefully there is.
But I am really enjoying it overall. There definitely should be more visual feedback and the shooting doesn't have enough weight, but all in all it's very moreish. I'm hoping there's enough differences in later biomes to maintain that enthusiasm.
I'd say the ps5 controller helped a bit with the weight of weapons. I think i was in teh same boat as Ainu where i just never aimed basically. The camera was a bit unhelpful at times and in a game centred so much around avoiding damage rather than dealing it it was pretty annoying but i was able to work around it.
Theres some rough edges but im inclined to forgive that in a new series. Theres good stuff to build on anyway.
Its not just auto aim, its mods with homing missiles and others with splash damage or others that put up stationary turrets. You just dont need to aim or be particularly accurate. And theres a fair bit of support for the haptics in the controller, not particularly common to date so it does help a bit.The never aim thing I get because of auto aim. Same with the feedback being because of the controller. I'm on KB/M so it's more about fluid aim and feedback that they should account for. Plus the gunplay is decent enough, but still lacks punch even on controller I'd imagine. I could easily play it on controller, I'm just choosing not to because I'm more about aim than analogue movement though I'm very aware I'm making it harder for myself
The fov thing is technically incorrect, they've just implemented it wrong and stuck with it and in a game like this you don't need that. That's not a rough edge, that's just not doing a job properly. But without playing it on the PS5, I'm not sure if you guys are seeing the same thing anyway. The mrs will get this at some point though, so I'll check it out then.
But yes, I agree all in all the rough edges I'm ok with. I'm enjoying it a lot, it's one of those rare games I will find time to complete too I feel. I still think that people who want to like this, but can't handle the bulletstorm stuff, should try Remnant instead.
I’m surprised you beat Phrike first time. I think him and the boss in the second Biome were by far the hardest. The rest I didn’t struggle with too much. Though there are some nasty enemies around who can just shred you.
Agree re: Remnant; great game!
Its not just auto aim, its mods with homing missiles and others with splash damage or others that put up stationary turrets. You just dont need to aim or be particularly accurate. And theres a fair bit of support for the haptics in the controller, not particularly common to date so it does help a bit.
I played it a year ago and wouldn't particularly trust myself to recognise fov issues if i played it yesterday so ... I remember not liking it, i remember hammering it into my head that i shouldn't aim or go near tight corners.
Nice! I found that the toughest boss and it gave me the most aggro. I think the one in Biome 3 was the easiest which is surprising as the Biome itself is a challenge.Finally beat Ixion last night. Started the fight at half health without any consumable. I did have the astro statue and the parasite that repairs integrity at low health so that helped.
Yeah was a tough boss. Considering I beat Phrike in September last year and Ixion now, just shows how pathetic my runs have been. Though I did finish 4-5 other games in betweenNice! I found that the toughest boss and it gave me the most aggro. I think the one in Biome 3 was the easiest which is surprising as the Biome itself is a challenge.
Thought the first 2 bosses were hardest to be honest. Beat most of the others on first attempt. Piano man is excellent thoughSo I've just finally got a chance to play a run again, first this week, and have beaten the second boss first try with not even needing the astronaut. The bosses look cool, but so far they are not really all that challenging.
I did have the stacked damage modifier (though got hit almost straight away and lost it ), and did the full run of the first biome so my weapon was at a 9, but still it wasn't that tricky.
I'm determined to get further before getting stuck into Zelda properly
Thought the first 2 bosses were hardest to be honest. Beat most of the others on first attempt. Piano man is excellent though
Other bosses have more stuff going on. Just found i had more room for error and a generally better set up when i ran into them. I think if you've gotten to bio 3 without any rants about what a dickhead the game is then you'll see them all soon enough i expect.Well now you've jinxed me
I'm finding that most enemy attacks actually miss more often than not, unless it's the fast firing tracking ones. I don't think either boss so far has anything that hits like that. Also I don't tend to use dash much, so it's always there if I need, so maybe that habit is helping.
Piano man, Hyperion might be my favorite boss fight in the last decade. Returnal still top 3 for me this generation of systemsThought the first 2 bosses were hardest to be honest. Beat most of the others on first attempt. Piano man is excellent though
Other bosses have more stuff going on. Just found i had more room for error and a generally better set up when i ran into them. I think if you've gotten to bio 3 without any rants about what a dickhead the game is then you'll see them all soon enough i expect.
It can be kind of punishing for newer players. Getting past the first boss usually unlocks a new gun pretty early in bio 2 (I think?). Going from one decent and 2 bad weapons, to one great, one decent and 2 bad weapons shifts the difficulty a fair amount. And theres a lot of others mechanics like that that you might just breeze past and be oblivious to. Wheras the cheat / fake difficulty enemies as you call them just murder the new and unfamiliar player and drop them back to square 1, so they're stuck in the first biome 10 runs in wishing the game would stop giving them shotguns. Then random order upgrades unlock is hit and miss too because some upgrades are much better than others basically.There's a few things that I have gripes with from a design perspective as I've said in here, plus the rip off GeOW fast reload trick should be a separate button, but all in all I've not found it to be unfair in ways that make me rage. If anything, I'm finding it more amusing to beat the shit out of the clearly cheat/fake difficulty enemies.
I don't quite know what it is, and I do think still think Remnant is better (and if it came from Sony would have been seen as a goat in fanboy eyes), but something about this game has grabbed me anyway despite it being pretty straightforward.
it definitely is but luckily you're well used to dying over and over again if you'd played them and you'll die a lot in the first half of this.So for a Souls / Sekiro player it’s not hard at all?
I found it harder than any Soulsborne. Took me fecking forever to get out of the first biome.So for a Souls / Sekiro player it’s not hard at all?
This has been on my todo for long while but due to the rogue like nature I keep putting it off. The only reason I didn’t give up on Hades was because it was damn well written and of course I beat it for the first time just before I was done with it after which things just clicked/ got easier.
Btw there is a huge gap between difficult games and CoD. Not everyone games for the Soulslike dopamine hit. I know a lot of gamers those games just aren’t suited to.
Beating this game after giving up on biome 3 then return(al)ing for another go a couple of months later, was one of my most satisfying moments in 43 years of gaming. I'll not have you besmirch this Redlambs with your superior gaming skillz