MTR
hates Herrera
Someone told me you like managerial play-by-forum games. So, I'm presenting you RedCafe's World Cup Game (presented by _MTR_).
It's draft game based on auction. You have to choose best team with limited resources consisting of real-life footballers playing in the 2014 World Cup.
You can read what @Damien (and one point from Balu) wrote about it (big thanks for that!):
or actual rules:
It's draft game based on auction. You have to choose best team with limited resources consisting of real-life footballers playing in the 2014 World Cup.
You can read what @Damien (and one point from Balu) wrote about it (big thanks for that!):
Format
Auction rules
Winning auctions
Picking squad
Second auction
Matches and points
- 16 players.
- Each participant starts with 100 R€D (Game currency).
- Each participant has a squad containing between 16 and 23 players inclusive - 2 or 3 of the squad must be goalkeepers.
- Each participant’s squad must have no more than 5 players from 1 country.
Auction rules
- Each participant downloads this file.
- Each participant enters bid in the grey cells with value prepared to play for individual footballer.
- You value all the players at the worldcup with the idea of having a squad of 16 players worth 100m in the end.
- I compare offers and send PM to each participant informing them of auctions they have won.
Winning auctions
- An auction is won if nobody else offered at least 90% of the highest bid. The participant with the highest bid has first option on the footballer and the participant with the second highest bid gets second option on the footballer.
- I then let participants know about auctions that are still ongoing.
Picking squad
- When auction is over, each participant chooses squad from footballer he has first option on (team doesn’t need to have 16 players at this point).
- After this, each participant is informed about players he has second option on but weren’t selected by those with first option. Squads must have 16 players at this point.
- If participant is still not content with squad, he can ask me about footballers he still has first option and third option on.
Second auction
- Footballers are released only when their country is knocked out of the World Cup. The participant then recovers half of the footballer’s value.
- Footballers are also released from teams knocked out in this World Cup game.
- The second (and last) auction takes place on 2nd and 3rd July. Each participant who is still in the competition also has an additional 50 R€D to spend.
- The value of each footballer in the second auction cannot be lower than their value in the first auction.
Matches and points
- Before every match, each participant must announce team consisting of 11 footballers.
- Team must consist of 1 Goalkeeper, at least 3 Defenders, at least 3 Midfielders (at least 1 Defensive Midfielder and 1 Offensive Midfielder) and at least 1 Forward.
- Bench consists of 5 footballers.
- Substitutions are made only if footballer in starting lineup plays no more than 60 minutes and are only possible within the formation (so no bringing on Forward for Defender).
- Then put all the point stuff here in spoilers...
or actual rules:
Technical details are in spoilers.
Regulations:
1. RCWCG is designed for 16 PLAYERS.
2. PLAYERS starts with 100 R€D (GAME currency).
3. Every TEAM has to have atleast 16 players and no more than 23. 2 or 3 of them are have to goalkeepers.
3.1 Every TEAM has to have no more than 5 players from 1 country.
3.2 Every TEAM has to have ASSISTANT chosen from real World Cup managers. His nationality and national team are unrestricted.
3.3 Every TEAM is chosen in AUCTION.
3.4 AUCTION RULES:
3.4.1 Every PLAYER downloads this file: https://www.dropbox.com/s/h7vid1j9ri17rfz/RedCafeAuction.xlsx
3.4.2 Then every PLAYER fills grey-coloured cells with VALUE he is ready to pay for FOOTBALLER. This is called BID.
3.4.2.1 This can be from 0 R€D to even 100 R€D (pretty stupid idea).
3.4.2.2 Summed VALUE of the FOOTBALLER can, and should, exceed 100 R€D. 100 R€D limit will have meaning in §3.4.6
3.4.3 After every PLAYER send this file back to ORGANIZER.
3.4.4 ORGANIZER compares offers and send PM informing PLAYER about won AUCTIONS
3.4.4.1 AUCTION is WON if no one offered not more than 90% of highest BID. PLAYER has FIRST-OPTION to this FOOTBALLERS. PLAYER who was 2nd in AUCTION gets SECOND-OPTION on FOOTBALLER.
3.4.5 ORGANIZER sends info to interested players about still-going AUCTIONS for FOOTBALLERS
3.4.6 After AUCTION is ended, every PLAYER choose his own team from FOOTBALLERS he has FIRST-OPTION on, according to RULES from §3. At this time TEAM doesn't have to have 16 players.
3.4.7 Then, every PLAYER is informed about FOOTBALLER he has SECOND-OPTION on, but they weren't selected by PLAYERS with FIRTS-OPTION on them. PLAYERS then complement their TEAMS. TEAMS have to consist of at least 16 FOOTBALLERS after this step.
3.4.8 If PLAYER is still discontent with his TEAM, he can enquiry ORGANIZER about FOOTBALLERS he still has FIRST-OPTION on and about FOOTBALLERS he has THIRD-OPTION on and PLAYERS with FIRST-OPTION on them didn't enquiry about them.
3.5 ORGANIZER doesn't take part in RCWCG because of AUCTION SYSTEM.
4. SECOND AUCTION:
4.1 FOOTBALLERS can be realeased only when their COUNTRY was knocked-out from WC. PLAYER recovers half of their VALUE.
4.1.1 FOOTBALLERS are realeased from TEAMS which got knocked-out from RCWCG.
4.2 Second and last AUCTION takes place on 2 and 3 July. Every still in RCWCG PLAYER will got additional 50 R€D to spend.
4.2.1 VALUE of FOOTBALLER in second AUCTION can't be lower than VALUE in first AUCTION.
5. Before every MATCH, every PLAYER announces his SQUAD consisting of 11 FOOTBALLERS.
5.1 SQUAD has to consist of: exactly 1 Goalkeeper, at least 3 Defenders, at least 3 Midfielders (1 Defensive Midfielder and 1 Offensive Midfielder at least) and at least 1 Forward.
5.2 BENCH consists of 5 FOOTBALLERS
5.2.1 SUBSTITUTIONS are made only if FOOTBALLER from SQUAD plays no more than 60 minutes.
5.2.2 SUBSTITUTIONS are possible only within formation.
6. MATCH RESULT is calculated from special algorithm:
7.1 Before KNOCK-OUT round every PLAYER determines 5 FOOTBALLER who will perform PENALTIES.
8. Every PLAYER has to nominate TEAM CAPTAIN and VICE-CAPTAIN before 12 June. They cannot be changed after this time.
8.4 Before every MATCH PLAYERS nominate FOOTBALLER with FREE ROLE.
8.4.1 FREE ROLE can be given only to Offensive Midfielder or Forward.
8.6 Before every MATCH PLAYERS nominate FOOTBALLER who's their HEART OF THE DEFENCE.
8.6.1 HEART OF THE DEFENCE can be given only to Defensive Midfielder or Defender.
Regulations:
1. RCWCG is designed for 16 PLAYERS.
1.1 GROUP STAGE consist of 4 groups with 4 TEAMS. It corresponds to WC group stage.
1.2 Next round is QUARTERFINALS - WC last 16. Also matches for 9th and 13th places are played.
1.3 Then SEMIFINALS - WC last 8. Also matches for 5th places are played.
1.4 And FINAL - WC semifinals, final and 3rd place match. Also match for 3rd place is played.
1.2 Next round is QUARTERFINALS - WC last 16. Also matches for 9th and 13th places are played.
1.3 Then SEMIFINALS - WC last 8. Also matches for 5th places are played.
1.4 And FINAL - WC semifinals, final and 3rd place match. Also match for 3rd place is played.
3. Every TEAM has to have atleast 16 players and no more than 23. 2 or 3 of them are have to goalkeepers.
3.1 Every TEAM has to have no more than 5 players from 1 country.
3.2 Every TEAM has to have ASSISTANT chosen from real World Cup managers. His nationality and national team are unrestricted.
3.3 Every TEAM is chosen in AUCTION.
3.4 AUCTION RULES:
3.4.1 Every PLAYER downloads this file: https://www.dropbox.com/s/h7vid1j9ri17rfz/RedCafeAuction.xlsx
3.4.2 Then every PLAYER fills grey-coloured cells with VALUE he is ready to pay for FOOTBALLER. This is called BID.
3.4.2.1 This can be from 0 R€D to even 100 R€D (pretty stupid idea).
3.4.2.2 Summed VALUE of the FOOTBALLER can, and should, exceed 100 R€D. 100 R€D limit will have meaning in §3.4.6
3.4.3 After every PLAYER send this file back to ORGANIZER.
3.4.4 ORGANIZER compares offers and send PM informing PLAYER about won AUCTIONS
3.4.4.1 AUCTION is WON if no one offered not more than 90% of highest BID. PLAYER has FIRST-OPTION to this FOOTBALLERS. PLAYER who was 2nd in AUCTION gets SECOND-OPTION on FOOTBALLER.
3.4.5 ORGANIZER sends info to interested players about still-going AUCTIONS for FOOTBALLERS
3.4.6 After AUCTION is ended, every PLAYER choose his own team from FOOTBALLERS he has FIRST-OPTION on, according to RULES from §3. At this time TEAM doesn't have to have 16 players.
3.4.7 Then, every PLAYER is informed about FOOTBALLER he has SECOND-OPTION on, but they weren't selected by PLAYERS with FIRTS-OPTION on them. PLAYERS then complement their TEAMS. TEAMS have to consist of at least 16 FOOTBALLERS after this step.
3.4.8 If PLAYER is still discontent with his TEAM, he can enquiry ORGANIZER about FOOTBALLERS he still has FIRST-OPTION on and about FOOTBALLERS he has THIRD-OPTION on and PLAYERS with FIRST-OPTION on them didn't enquiry about them.
3.5 ORGANIZER doesn't take part in RCWCG because of AUCTION SYSTEM.
4. SECOND AUCTION:
4.1 FOOTBALLERS can be realeased only when their COUNTRY was knocked-out from WC. PLAYER recovers half of their VALUE.
4.1.1 FOOTBALLERS are realeased from TEAMS which got knocked-out from RCWCG.
4.2 Second and last AUCTION takes place on 2 and 3 July. Every still in RCWCG PLAYER will got additional 50 R€D to spend.
4.2.1 VALUE of FOOTBALLER in second AUCTION can't be lower than VALUE in first AUCTION.
5. Before every MATCH, every PLAYER announces his SQUAD consisting of 11 FOOTBALLERS.
5.1 SQUAD has to consist of: exactly 1 Goalkeeper, at least 3 Defenders, at least 3 Midfielders (1 Defensive Midfielder and 1 Offensive Midfielder at least) and at least 1 Forward.
5.2 BENCH consists of 5 FOOTBALLERS
5.2.1 SUBSTITUTIONS are made only if FOOTBALLER from SQUAD plays no more than 60 minutes.
5.2.2 SUBSTITUTIONS are possible only within formation.
5.3 SUBSTITUTIONS get points X*T/90 points (see §6), where X-their points, T-time they played in RCWCG MATCH.
6.1 POINTS are gained in 4 categories: GK, DF, MF, AT
6.2 In AT category points are gained by all FOOTBALLERS: 100 for GOAL, 50 for ASSIST, 15 for SHOOT ON TARGET, 10 for CHANCE CREATED.
6.3 In MF category points are gained by all FOOTBALLERS: 1 for every PLAYED MINUTE (no more than 90), -30 for YELLOW CARD, -(60+time left to end of the match) for RED CARD, -10 for FOUL WITHOUT BOOKING. See §8 for more info.
6.3.1 FOOTBALLER with negative POINTS in MF is SUSPENDED for next MATCH.
6.3.2 Points in MF category are also gained by ASSISTANT: He gets 50 points GOAL DIFFERENCE in his real match. ASSISTANT who is no longer in WC gains 50/X points for TOTAL GOAL DIFFERENCE in tournament, where X is points for round his national team was eliminated; 5-group stage, 4-last 16, 3-last 8.
6.4 In DF category points are gained by Goalkeepers: 25 for every SAVE; other footballers: 5 for every BLOCKED SHOT and GOOD TACKLE. Every footballers got -100 points for OWN GOAL.
6.5 In GK category points are gained by Goalkeepers: 100 for every CONCEDED GOAL; Defenders: 50 for every GOAL LOST when they were on the pitch; Defensive Midfielders: 35 for every GOAL LOST; Ofensive Midfielders: 10 for every GOAL LOST; Forwards: 5 for every GOAL LOST.
6.6 POINTS gained in every category are now divided by 90.
6.7 FINAL MATCH RESULT ALGORITHM:
6.7.1 TEAM with more POINTS in MF has more POSSESSION.
6.7.2 GOALS SCORED by TEAM with more POSSESSION (let it be TEAM A) are calculated as follows: ((AT(A)+GK(B)-DF(B))/3)^(1/2) and rounded to full natural numbers.
6.7.1 GOALS SCORED by TEAM B are calculated as follows: ((AT(B)+GK(A)-DF(A))/3)^(1/2) and rounded down to full natural numbers.
7. In case of DRAW in KNOCK-OUT round there is PENALTY SHOOTOUT.
6.2 In AT category points are gained by all FOOTBALLERS: 100 for GOAL, 50 for ASSIST, 15 for SHOOT ON TARGET, 10 for CHANCE CREATED.
6.3 In MF category points are gained by all FOOTBALLERS: 1 for every PLAYED MINUTE (no more than 90), -30 for YELLOW CARD, -(60+time left to end of the match) for RED CARD, -10 for FOUL WITHOUT BOOKING. See §8 for more info.
6.3.1 FOOTBALLER with negative POINTS in MF is SUSPENDED for next MATCH.
6.3.2 Points in MF category are also gained by ASSISTANT: He gets 50 points GOAL DIFFERENCE in his real match. ASSISTANT who is no longer in WC gains 50/X points for TOTAL GOAL DIFFERENCE in tournament, where X is points for round his national team was eliminated; 5-group stage, 4-last 16, 3-last 8.
6.4 In DF category points are gained by Goalkeepers: 25 for every SAVE; other footballers: 5 for every BLOCKED SHOT and GOOD TACKLE. Every footballers got -100 points for OWN GOAL.
6.5 In GK category points are gained by Goalkeepers: 100 for every CONCEDED GOAL; Defenders: 50 for every GOAL LOST when they were on the pitch; Defensive Midfielders: 35 for every GOAL LOST; Ofensive Midfielders: 10 for every GOAL LOST; Forwards: 5 for every GOAL LOST.
6.6 POINTS gained in every category are now divided by 90.
6.7 FINAL MATCH RESULT ALGORITHM:
6.7.1 TEAM with more POINTS in MF has more POSSESSION.
6.7.2 GOALS SCORED by TEAM with more POSSESSION (let it be TEAM A) are calculated as follows: ((AT(A)+GK(B)-DF(B))/3)^(1/2) and rounded to full natural numbers.
6.7.1 GOALS SCORED by TEAM B are calculated as follows: ((AT(B)+GK(A)-DF(A))/3)^(1/2) and rounded down to full natural numbers.
7. In case of DRAW in KNOCK-OUT round there is PENALTY SHOOTOUT.
7.2 TEAM with more POINTS in MF is shooting first.
7.3 PENALTY is SUCCESSFULL when AT of the shooter is higher than 2*DF of other TEAM's goalkeeper.
7.4 In case there is still DRAW, PENALTIES are shooted by players with the most AT. Then §7.3
7.5 In case there is still DRAW, WINNER is announced according to full, not rounded, MATCH RESULT.
7.6 In case there is still DRAW, I have no IDEA.
7.3 PENALTY is SUCCESSFULL when AT of the shooter is higher than 2*DF of other TEAM's goalkeeper.
7.4 In case there is still DRAW, PENALTIES are shooted by players with the most AT. Then §7.3
7.5 In case there is still DRAW, WINNER is announced according to full, not rounded, MATCH RESULT.
7.6 In case there is still DRAW, I have no IDEA.
8.1 CAPTAIN gets 2*MF points in MF.
8.1.1 Also, CAPTAIN gets 10 points for every FOOTBALLER in his NATIONAL TEAM (not in RCWCG TEAM) who started match and didn't get booked till the end (at least 60 minutes played).
8.2 CAPTAIN's AT is multiplied by 1.5 for PENALTY SHOOTOUT.
8.2.1 CAPTAIN's DF is multiplied by 1.2 for PENALTY SHOOTOUT.
8.3 CAPTAIN gains points in MF: -45 for YELLOW CARD, -(90+time left to end of the match) for RED CARD.
8.1.1 Also, CAPTAIN gets 10 points for every FOOTBALLER in his NATIONAL TEAM (not in RCWCG TEAM) who started match and didn't get booked till the end (at least 60 minutes played).
8.2 CAPTAIN's AT is multiplied by 1.5 for PENALTY SHOOTOUT.
8.2.1 CAPTAIN's DF is multiplied by 1.2 for PENALTY SHOOTOUT.
8.3 CAPTAIN gains points in MF: -45 for YELLOW CARD, -(90+time left to end of the match) for RED CARD.
8.4.1 FREE ROLE can be given only to Offensive Midfielder or Forward.
8.5 FREE ROLE FOOTBALLER gets 1.5*AT and 0.5*DF (not counting OWN GOALS).
8.6.1 HEART OF THE DEFENCE can be given only to Defensive Midfielder or Defender.
8.7 HEART OF THE DEFENCE gets 1.5*DF and 0.5*AT.
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