PS3 Surpasses 360 in Europe

It's pretty, but it will be bettered by both the PS3 and 360.

Will be a beautiful game when they do.

Use Game also then (although their second-hand games are overpriced)! One good thing my brother found out though is if you are one of those people who sells their games after use (shame on you), GAME give you shitloads more than anyone else on trade-ins.

Anyway, the point being brand new releases are cheaper, but right now you can get absolute top quality bargains on the 360 right now (it's going to be a long while before the Wii or PS3 games fall like that)

I never trade in games, so wouldn't know!
 
makes complete sense

say there are 100 people 50 of which have had a 360 for months, then the PS3 is released and the other 50 buy one and also 20 of the 360 owners. Then 20 of the ps3 0wners buy a 360

ps3 has then outsold 360, in the last month, 50 to 20, yet there are still 70 of each of them in the world (if you can overlook the hardware failures :lol:)

for ps3 to have only just outsold the 360 therefore is not a great achievement

This makes sense in my mind anyway, although my brain has been trounced by years of alcohol abuse

That makes more sense. Might just be the way you worded it before. Although I think its great for sony to have outsold the 360 in less time on the market than the 360.
 
Does it not freeze up on any XBoxes then? And what does that have to do with anything in any case? I really would like to know?

nothing at all

arguments on these subjects are usually unfounded and are based on fact dragged up from 360/ps3 fan sites

no-one seems to look at an independant source and then shout about it
 
I've heard the lock ups are more prone on the older 60gig PS3 models. I've yet to have any lock up on my 40gig model in about 20 hours gameplay.
 
The silly thing is with these kids is that they don't actually know what they are looking at and what is going on right in front of them. He actually wrote for GTA4 in his summing up and giving it a 10.

The level of detail is unsurpassed, with each pixel conspiring to create an unprecedented level of immersion.

What is he rating here with his 10 exactly?
 
The silly thing is with these kids is that they don't actually know what they are looking at and what is going on right in front of them. He actually wrote for GTA4 in his summing up and giving it a 10.

"The level of detail is unsurpassed, with each pixel conspiring to create an unprecedented level of immersion."

What is he rating here with his 10 exactly?

Well you've got to admit, that is a lot of pixels! ;)

I don't know about the immersion stuff though, from what I've seen it's just a higher resolution and marginally prettier version of san andreas. Gameplay seems like it too, plus a few expected tweaks.
 
PS3 IS better and newer.

Its is bound to sell more.

And this doesn't mean X-BOx is shit.It will still continue to sell almost as much as the other 2 consoles.
 
PS3 is not newer in design terms. Its newness in release date terms didn't help it in North America. And if one of those 2 consoles you refer to is the Wii, then neither are at the moment selling anywhere near what the Wii is shifting. However, I do no view the Wii as a direct competitor to the PS3 in terms of sales, it's more complex than that, the Wii is something a little different, and its sales are opening a whole new audience to games. I really do not think that Wii sales will hurt Xb360 or PS3 sales during this cycle.
 
Well you've got to admit, that is a lot of pixels! ;)

I don't know about the immersion stuff though, from what I've seen it's just a higher resolution and marginally prettier version of san andreas. Gameplay seems like it too, plus a few expected tweaks.

I have always had the fear that this is going to be the most expensive internal R&D tech demo ever, but we shall see.

http://www.jeuxvideo.tv/video/killzone-2.html#view:242742

However, even for someone that does not know what a vector is or how to multiply two matrices together, it's surely damn bloody obvious that something is going on here other than a use of a subtle immersive concrete colour palette.
 
I have always had the fear that this is going to be the most expensive internal R&D tech demo ever, but we shall see.

http://www.jeuxvideo.tv/video/killzone-2.html#view:242742

However, even for someone that does not know what a vector is or how to multiply two matrices together, it's surely damn bloody obvious that something is going on here other than a use of a subtle immersive concrete colour palette.

Isn't that the truth. Have you ever attended an industry games show? It's laughable standing there listening to the press comments. I've even talked a reviewer through a tech demo on IK and rag-doll physics, and got the whole "wait slow down, you mean the character actually has bones? Well why can't we see them when he's blown up!" Seriously, I kid you not.

BTW whats with the vision blur while moving the camera? Assassin's Creed and a number of other games have started using this, it's shit!
 
In Killzone you mean around the edges? Not too sure, to give it a more cinematic effect? Got to be careful here, a lot of it could be shitty video encodes.

Nah, it's definitely an effect. I hate it in games, but it seems to be the new 'cinematic' thing.



BTW, this weekend I'll have code (and very beautiful animated models) up and running on my 360, I can't wait to see the results.
 
Nah, it's definitely an effect. I hate it in games, but it seems to be the new 'cinematic' thing.

Whatever they are doing in this case, I'm very keen to see it in person. This is the first full blown demonstration of using both the Cell and RSX in unison do graphics work and it shows, yet I still think that much more can be done.

BTW, this weekend I'll have code (and very beautiful animated models) up and running on my 360, I can't wait to see the results.

I'm looking forward to see this also. I've finally decided what I'm going to do as well, but I'll keep tight lipped a little longer until I've ironed all the details out.
 
Whatever they are doing in this case, I'm very keen to see it in person. This is the first full blown demonstration of using both the Cell and RSX in unison do graphics work and it shows, yet I still think that much more can be done.

Most definitely, it's just the start.



I'm looking forward to see this also. I've finally decided what I'm going to do as well, but I'll keep tight lipped a little longer until I've ironed all the details out.

Cool, and good luck! If you want to bounce stuff back and forth at anytime then let me know. I have absolutely no problem throwing technology and ideas back and forth amongst fellow developers! At the moment I'm building .x model viewers/tools for our game, although like you the game itself is top secret at the moment.

One thing I will let you in on though, is the Arcade download games on the 360 are extremely lucrative and I know for a fact a number of publishers (at least in the UK) aren't as willing to fund development from the off, but are willing to buy full products or at least those looking good and are "past the 60% mark" as I've been told. I'm not sure what route I want to go down yet, but the quality my artist is already producing (access to a top motion-capture studio/etc) I'm beginning to think along indie commercial lines.