Red in STL
Turnover not takeover
TBH it was done, IMO, to avoid having 3 CB's leave at the same time, given the system we play we would have had to recruit one and an inexperienced one was probably not an option given Yoro, 2 young and inexperienced CB's rarely works out wellYeah so in our case it was 6+1 which by activating the option allows us to spread the amortisation over 3 years instead of two, gaining us £4 million, although this was probably done for cash purposes because as another poster said it doesn't count for PSR when done this way.