Yeah, feck subjective opinion.
Halo was the gran-daddy of the new age of first person shooters and multiplayer experience. Revolutionized the making of games and cams up with a good story and good trilogy. They should've left it at that where it was the one game from which every other fps had its derivatives. But no, they decided to do Halo: Reach and apart from the extremely intelligent AI, nothing was really different about the game even though it was a pre-quel. The graphics wasn't all that great, it was the same old monsters and the level design was pretty monotonous. What pissed me off the most is the music. Such good music which doesn't at all go with the game. It sounded very medieval gladiator-esque to me and with the whole addition of the fact that facial expression are hardly seen in this game makes it very tough for a gamer to become one with the character. Bungee milked the franchise and the faithful fans as usual with expectations bought the game and will even till date defend the game as a good one because these x360 maniacs simply won't let anyone critic halo even a bit. It was one of the first new age fps' to hit the screens and will always be remembered for that, but to keep remaking the franchise and to think that it is capable of competing creatively and artistically with the likes of Bioshock Infinte, Battlefield or Crysis is pretty ludicrous. Overrated game IMO.
WoW - Typical MMoRPG which took the advantage of the success of the reign of chaos, frozen throne fanbase and pulled of a masterstroke with WoW. MMORPG gamers get addicted to it and I'm not one of them. It is never in comparison or competition with any of the big ones in the market and when RPGs are concerned, it has been at the helm for quite some time now.
Call Of Duty - People worshipped the COD series at a point of time. Then some started complaining about the monotony of the game when quite clearly apart from inferring after playing that the game was shit, players are pretty much engrossed in the campaign while it happens. Yes, there are a lot of scripted events and is extremely linear but when has CoD been a sandbox and when you have two studios trying to make games every alternate year they are going to try to better each other with the same formula ie epic sequence-campaign-cliffhanger-change character-epic sequence-cliffhanger and so on.. They know that this will sell. Why would they want to risk sales by trying something new where the majority of the CoD fans are pretty content with both the campaign and the mulitplayer. CoD never wins GoTY or best graphics or any great award for that instance apart form voices etc. The CoD games are made purely for the fans and the ones who still enjoy it when Soap McTavish, Captain Price pull out an absolute beauty of a stealth mission. It is the most eagerly awaited game not because of its game mechanics, level design or graphics but purely for "what happens next" factor from the fans.
Call of Duty multiplayer - You still have people playing CoD 4 , Mw2 mulitplayers on the net and it is still engrossing. While Battlefield 2 bad company was excellent on the mulitplayer with a real war like experience, it ran out of steam but CoD doesn't because of its generic nature and how easily people are able to attain satisfaction by playing the game.
Super Mario , Zelda and Final fantasy - Miyamoto's one game that is probably the most globally recognized gaming franchise. Few games survive the test of time like Super mario, Zelda and FF. Lynk mate, of course you can have your opinions and I apologize for having said that but to call games like these (the three above) overrated without any support isn't fair. Maybe you did not get them or they did not appeal to you as different people have different tastes, but overrated? I think not.