Gaming Metaphor Refantazio

I hear the English dub has a scouser. I’m in.
 
I’m getting so fed up of the late game :lol: hours and hours of dialogue and convoluted story beats with almost no actual gameplay content in between. Up until the 50 hour mark I thought this was one of my GOTYs but now I’m not sure. The late game is such a fecking drag. Also the boss battles have all become very samey and there’s a really annoying jump in enemy level all of a sudden. I hope the last part of the game can redeem it somewhat.
 
Spent all my money kitting out Grius before going to the funeral.

disappointment.gif
 
I’m getting so fed up of the late game :lol: hours and hours of dialogue and convoluted story beats with almost no actual gameplay content in between. Up until the 50 hour mark I thought this was one of my GOTYs but now I’m not sure. The late game is such a fecking drag. Also the boss battles have all become very samey and there’s a really annoying jump in enemy level all of a sudden. I hope the last part of the game can redeem it somewhat.
If you want to do the superboss then you have to play through the game again to re-unlock classes and you need to level back up.
Got to the end of the game on my second playthrough at around level 70, didn't feel like getting max level again, so beat the superboss at that level instead. Even forgot to use my stat ups from leveling. Re-used +4 turn icon food and killed him before he moved.

The whole second playthrough just for a superboss really was a poor choice.
 
If you want to do the superboss then you have to play through the game again to re-unlock classes and you need to level back up.
Got to the end of the game on my second playthrough at around level 70, didn't feel like getting max level again, so beat the superboss at that level instead. Even forgot to use my stat ups from leveling. Re-used +4 turn icon food and killed him before he moved.

The whole second playthrough just for a superboss really was a poor choice.
Are the dragons harder than the final boss? They show up as a lower rank but honestly they’re such a fecking slog and I just want to be done with the game.
 
Are the dragons harder than the final boss? They show up as a lower rank but honestly they’re such a fecking slog and I just want to be done with the game.
To be honest, the difficulty overall depends on a lot of different stuff. If you go for platinum you can just nuke stuff on easy mode with prince and tycoon doing tens of thousands of damage without bothering with optimizing. If you play on harder difficulty then the superboss is the most difficult one for sure.

The boss at the end of the dragon-questline has a gimmick that killed me:

He auto-kills the party if you have repel-equipment on.
 
Genuinely no idea why he hasn’t been linked with us yet. He will be Ballon D’or ready in five years. INEOS sort it out.
 
I’m getting so fed up of the late game :lol: hours and hours of dialogue and convoluted story beats with almost no actual gameplay content in between. Up until the 50 hour mark I thought this was one of my GOTYs but now I’m not sure. The late game is such a fecking drag. Also the boss battles have all become very samey and there’s a really annoying jump in enemy level all of a sudden. I hope the last part of the game can redeem it somewhat.

I agree. The jump in difficulty for the last part of the game is big (although I don't hate it) but now I have to grind some levels and I couldn't be arsed so I'll do that at a later date. Also can't be bothered to read all the fecking dialogue anymore now that the party is complete :lol:.
 
To be honest, the difficulty overall depends on a lot of different stuff. If you go for platinum you can just nuke stuff on easy mode with prince and tycoon doing tens of thousands of damage without bothering with optimizing. If you play on harder difficulty then the superboss is the most difficult one for sure.

The boss at the end of the dragon-questline has a gimmick that killed me:

He auto-kills the party if you have repel-equipment on.

I didn't have rebel equipment on but when i got him.down to about 20% heath he used that auto kill move. Since its a prolonged fight and i don't know what triggered it, i simply couldn't be arsed to try again considering the time it takes, so i used a trainer to take him out
 
Beat the game just now. About after 100 hours. They definitely made it 25 hours too long. Found some the end game bosses very difficult and messing around to get archetype combinations just right quite tedious since boss battles are long in this game.

Still a pleasant surprise. 9/10
 
Beat the game just now. About after 100 hours. They definitely made it 25 hours too long. Found some the end game bosses very difficult and messing around to get archetype combinations just right quite tedious since boss battles are long in this game.

Still a pleasant surprise. 9/10
I'm just about to go into the final dungeon and the difficulty spike late on is definitely annoying. Had to spend quite a bit of time grinding and farming to get the royal archetypes to beat those three dragons.

Definitely agree it's somewhere between and 8 or 9 out of 10. It's great but Persona 4G and Persona 5R are both superior, though I do like some of the changes they made to stuff like social links/followers in this.
 
I'm just about to go into the final dungeon and the difficulty spike late on is definitely annoying. Had to spend quite a bit of time grinding and farming to get the royal archetypes to beat those three dragons.

Definitely agree it's somewhere between and 8 or 9 out of 10. It's great but Persona 4G and Persona 5R are both superior, though I do like some of the changes they made to stuff like social links/followers in this.

Never delved back to play the Royal version of Persona 5, but the Vanilla version has so much extremely tedious filler that I lm not enticed to play Royal. Cutscenes and dialogue have their place, but games are games, they are meant to be played not watched. As fantastic art direction and polish PS5 had, 50% of it was just trivial dialogue and cutscenes. Felt this was smoother experience at the end of the day.
 
Is there a way to know what weapons you can sell without sort of manually checking? The game doesn't seem to allow me to sell certain things for whatever reason, but I'd also not want to sell weapons that may be used when I switch archetypes.
 
Is there a way to know what weapons you can sell without sort of manually checking? The game doesn't seem to allow me to sell certain things for whatever reason, but I'd also not want to sell weapons that may be used when I switch archetypes.

The weapons you cant sell are probably equipped. You can see which weapons fit with which archetype. Depending on your play style you probably need at most 3 and probably no more than 2.
 
The weapons you cant sell are probably equipped. You can see which weapons fit with which archetype. Depending on your play style you probably need at most 3 and probably no more than 2.
Nah those show up, but it gives me a prompt saying it's equipped if I click sell. Other items just don't appear on the sell list at all.
 
So this is very good so far, not the usual sort of game I’d go for. Not that far in just need to hunt down this Necromancer dweeb.
 
I’m doing some bits north of Brilehaven atm. Managed to infiltrate the gauntlet runner first attempt so using up my days doing all the side stuff. Is it normal to be forever unsure if you’re training the right archetypes? I’ve got myself as Wizard, Strohl as Commander/General, Hulk as Magic Knight and Heismay as Assassin. And I’m guessing you’ve just gotta push through those first few levels of evolved archetypes where they basically have no moves?

I’ve been trying to make dark spells become inheritable, but does the character need to have learned them somewhere else in their archetype tree first?
 
I’m doing some bits north of Brilehaven atm. Managed to infiltrate the gauntlet runner first attempt so using up my days doing all the side stuff. Is it normal to be forever unsure if you’re training the right archetypes? I’ve got myself as Wizard, Strohl as Commander/General, Hulk as Magic Knight and Heismay as Assassin. And I’m guessing you’ve just gotta push through those first few levels of evolved archetypes where they basically have no moves?

I’ve been trying to make dark spells become inheritable, but does the character need to have learned them somewhere else in their archetype tree first?
I think the game naturally pushes toward making the Protagonist a Mage because of his high magic stats, the others seem about right, though I'd probably focus Strohl more on Warrior still as later in the game physical damage becomes much more powerful than magic damage. I wouldn't worry too much anyway, to unlock advanced archetypes later in the game you have to branch out a lot. Gunner is also a good one for Heismay, good damage dealer and can inflict nice ailments on enemies.

I think the only way to do the bolded right now is to get the protagonist to go down Heismay's tree til he learns Dark magic then switch back to mage and it'll be available to buy as an extra skill? You get more advanced archetypes with it later in the game anyway.
 
I think the game naturally pushes toward making the Protagonist a Mage because of his high magic stats, the others seem about right, though I'd probably focus Strohl more on Warrior still as later in the game physical damage becomes much more powerful than magic damage. I wouldn't worry too much anyway, to unlock advanced archetypes later in the game you have to branch out a lot. Gunner is also a good one for Heismay, good damage dealer and can inflict nice ailments on enemies.

I think the only way to do the bolded right now is to get the protagonist to go down Heismay's tree til he learns Dark magic then switch back to mage and it'll be available to buy as an extra skill? You get more advanced archetypes with it later in the game anyway.
Yeah Heismay has two dark magic attacks but I can’t make them inheritable for any other players. I was thinking with regards to the boss in the tower but I killed him with mainly Heismay’s assassinate attack.
 
Yeah Heismay has two dark magic attacks but I can’t make them inheritable for any other players. I was thinking with regards to the boss in the tower but I killed him with mainly Heismay’s assassinate attack.
You can only inherit skills your character has learnt, not any that other characters have learnt.
 
What the feck was that surfing bit on the side of the ship :lol:
 
Know what @Massive Spanner meant when getting towards the end - just let me play!
It does open up eventually into the longest uninterrupted segment of the game which is nice but it’s such a crazy amount of cutscenes.
What the feck was that surfing bit on the side of the ship :lol:
There are a few random half baked set pieces like that in the game.
 
Finally finished this last week. Really enjoyable in the end if not a little long in places, especially after the final boss.

I was OP by the end. Did some grinding and had all royal archetypes and a consistent team of me, Heismay, Junah and Basilio. Junah added weaknesses to all, Heismay dodged and took all their turn icons away, Basilio did the damage and added weaknesses too and I used magic to target all the weaknesses. Was pretty simple by then.
 
Finally finished this last week. Really enjoyable in the end if not a little long in places, especially after the final boss.

I was OP by the end. Did some grinding and had all royal archetypes and a consistent team of me, Heismay, Junah and Basilio. Junah added weaknesses to all, Heismay dodged and took all their turn icons away, Basilio did the damage and added weaknesses too and I used magic to target all the weaknesses. Was pretty simple by then.
This is my problem with the end game, with some of those bosses this is really the only viable tactic, just max out Heismay's royal and get him to dodge attacks, because if they get 4-5 attacks in a row, you're dead.
 
This is my problem with the end game, with some of those bosses this is really the only viable tactic, just max out Heismay's royal and get him to dodge attacks, because if they get 4-5 attacks in a row, you're dead.
Yep. It also had the unfortunate effect of making me furious when Heismay didn't dodge. Like that's your whole thing!