Really? I've had that countless times and never had a defender arrive. Guess I must've been lucky all those times. It would've been better if it was only triggered with a full combat alert, with some decent security it's hard enough to avoid that. And when a defender arrives it becomes such an unbalanced affair it's almost pointless to continue.The new update allows you to get Quiet back, apparently
@Ainu - I think just suspicion will raise the alarm. If a guard sees a neutralised colleague, for example.
This is my problem with it. I want to carry on because the gameplay is so good but I find when I get out of the chopper there's feck all to do, well there's one thing I can do over and over and over again - EXTRACT enemy soldiers.So I finally finished this. I was first planning to go for 100% but after a while I just couldn't be bothered anymore. Too much repitition and I've got so many other stuff to play. After listening to all the cassette tapes and looking at the timeline and thinking about all of it, I don't actually dislike it as much as other people's reactions made me fear I would. It more or less makes sense, there's just still a gap in the story. It feels like there's still an entire game left to fill out that gap.
I'm surprised this game wasnt the sales juggernaut many thought it would be. Brilliant game, a 9/10 for me and i'm still playing it trying to get that platinum and 100% but this story was such a let down.
Except it was.
Was it? Konami said they shipped 5 million thats nothing compared to Fallout, Battlefront, Fifa, NBA 2k16, its not even on the top 10 on the UK charts now.
I'm not sure about that. Its development and marketing costs were huge, and yet it didn't sold as good as MGS4 did in its first week, and that was on a single platform. The combined costs have been speculated to be around $100-120m, they'd need about 5-6m units sold to break even. So they're only just starting to reach that point after 10 weeks. Compare that to The Witcher 3, which had a combined cost of $81m and reached 6m sold units after 6 weeks. I you consider all those numbers, MGSV doesn't look like a massive success.Those other games are the exception, not the rule. MGS was a massive success in the eyes of Konami.
I'm not sure about that. Its development and marketing costs were huge, and yet it didn't sold as good as MGS4 did in its first week, and that was on a single platform. The combined costs have been speculated to be around $100-120m, they'd need about 5-6m units sold to break even. So they're only just starting to reach that point after 10 weeks. Compare that to The Witcher 3, which had a combined cost of $81m and reached 6m sold units after 6 weeks. I you consider all those numbers, MGSV doesn't look like a massive success.
Tbh, I'm really concerned about the sustainability of the gaming industry with costs reaching such insane heights.
It seems extremely doubtful it would be a significant factor in this case.You're ignoring revenue from in game purchases.
Those other games are the exception, not the rule. MGS was a massive success in the eyes of Konami.
My point was not whether or not Konami considered it a success I was talking about it being a sales juggernaut as in on the same level as the games I mentioned before which it isnt. Personally I expected it to do better especially considering it was out of the way of CoD, Fallout and Battlefront.
And that's the point I'm making, it is unfair to judge most games sales against the aforementioned titles. They are anomalies and have buily up a following over years.
Pretty much sums up my feelings.So, after a mid-game hiatus (I was afraid I was going to burn out on it so took some leave) I finally completed this. It's a flawed masterpiece imo. The gameplay for me is just superb, I liked the story, or more to the point where it was going (but more on that in the spoiler) and although there were some great typical Metal-Gear-Solid moments it wasn't quite up there with the other games & that's what lets the game down slightly. But before I get to moaning about other stuff with the game, I have to say I really did have a blast playing this & I think it's the fastest I've ever clocked up 100+ hours game time in a game.
That second chapter you could really tell that Konami pretty much forced Kojima to get the game out in 2015. If you believe what you read on the interwebs Kojima wanted another year to get the game fully completed but Konami came back and said the schedule is for this to be released in 2015 and that's what's going to happen regardless so get whatever you have done wrapped up for release. The falling out between them is making a lot more sense now though blame probably also lies with Kojima too for dithering/going over budget but I got the feeling that the ending was a massive 'Feck You' to Konami, in that it's not even Big Boss' story in the end. It also hammers home the sentiment that Konami don't really give a feck about their IP's or the people that work for them. This was supposed to be the grand finale and bring the Big Boss/Solid Snake/Ocelot storyline full circle and they just pushed it out the door unfinished. There's still a gap in the storyline & it leaves a bit of a bad taste especially where you see in the picture below the what real scope the game was intended to be, it really could have been one of the best games ever. If all that got done then there's no way the 'twist' at the end of game would have been handled the same.
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Pretty much sums up my feelings.
Technically brilliant, if slightly repetitive towards the end game, but that's to be expected with open world games. The MGS/Kojima moments were lacking, imo, which is a huge shame and makes this instalment feel slightly soulless compared to others. The one thing they did get right was the emotional aspect. The conclusion of the Quiet storyline left me feeling like I'd had an arm cut off (no pun intended) and the cut-scene definitely tugged at the heart-strings. The scene after the Medical Platform mission was fantastic, also. I really expected a bit more from the child soldier aspect, considering the way it was built up by Kojima, but I guess that is in the 'we'll never know what could've been' box with a bunch of other stuff.
Have you completed all side-ops?Eh....Where does this happen? I haven't really got a conclusion to her storyline. I was skipping the cut scenes on the repeat missions though so maybe I've skipped one I shouldn't have![]()
So, after a mid-game hiatus (I was afraid I was going to burn out on it so took some leave) I finally completed this. It's a flawed masterpiece imo. The gameplay for me is just superb, I liked the story, or more to the point where it was going (but more on that in the spoiler) and although there were some great typical Metal-Gear-Solid moments it wasn't quite up there with the other games & that's what lets the game down slightly. But before I get to moaning about other stuff with the game, I have to say I really did have a blast playing this & I think it's the fastest I've ever clocked up 100+ hours game time in a game.
That second chapter you could really tell that Konami pretty much forced Kojima to get the game out in 2015. If you believe what you read on the interwebs Kojima wanted another year to get the game fully completed but Konami came back and said the schedule is for this to be released in 2015 and that's what's going to happen regardless so get whatever you have done wrapped up for release. The falling out between them is making a lot more sense now though blame probably also lies with Kojima too for dithering/going over budget but I got the feeling that the ending was a massive 'Feck You' to Konami, in that it's not even Big Boss' story in the end. It also hammers home the sentiment that Konami don't really give a feck about their IP's or the people that work for them. This was supposed to be the grand finale and bring the Big Boss/Solid Snake/Ocelot storyline full circle and they just pushed it out the door unfinished. There's still a gap in the storyline & it leaves a bit of a bad taste especially where you see in the picture below the what real scope the game was intended to be, it really could have been one of the best games ever. If all that got done then there's no way the 'twist' at the end of game would have been handled the same.
I would say MGS5. Gameplay wise it's probably the best I've seen on PS4 so farHaving completed tomb raider, is this worth a buy, or should I go fallout 4 instead?
You may be right that it could've been the best game ever, but it doesn't look very realistic, not even with an extra year of development. I detest the current Konami and what they stand for but I can't blame them for not giving Kojima a blank cheque. At the end of the day you don't want your budget to get that much out of hand that you might not recoup the costs.
Fwiw I think Kojima should've ditched the open world idea and gone for smaller, more meaningful areas that still allow a degree of freedom in how you approach each mission. Chances are he still wouldn't have been able to cram all those locations into one game though. Overambition can be extremely harmful to the development process.
MGS has far better gameplay but Fallout will last longer.Having completed tomb raider, is this worth a buy, or should I go fallout 4 instead?
@Big Andy I played 130 hours of MGS5 (with no break) and I took a break at 60 hours of FO4. ExactlyMGS has far better gameplay but Fallout will last longer.
I think my first 40 hours playing were just in amazement of the graphics and 60 fps. Such a beautiful game.Fallout you'll probably get more value out of, though I prefer MGS5 as a game. The gameplay is some of the best in years.
Fallout 4 barely has a story so continue with MGS5I think my first 40 hours playing were just in amazement of the graphics and 60 fps. Such a beautiful game.
Gotta admit I'm really disappointed at the lack of story compared to previous games. Need my extra long movie-like cutscenes fix. Also the classic MGS soundtrack seems to have fell off.
Having completed tomb raider, is this worth a buy, or should I go fallout 4 instead?
Kinda harsh towards MGS5 considering its FO4 story thats the alternative. A game with a weaker story and gameplay.Do you value story in your games? If so, then be prepared for a shitfest. If you're a fan of the franchise, which doesn't seem to be the case, or story telling in general, stop after chapter one.
I think my first 40 hours playing were just in amazement of the graphics and 60 fps. Such a beautiful game.
Gotta admit I'm really disappointed at the lack of story compared to previous games. Need my extra long movie-like cutscenes fix. Also the classic MGS soundtrack seems to have fell off.
Kinda harsh towards MGS5 considering its FO4 story thats the alternative. A game with a weaker story and gameplay.
MGS5 wasn't even that bad story wise. I can't help but think that fans wanted a conclusion which they didn't get so they've shit all over the game.
Knew I should have added an 'imo' somewhere.@Big Andy I played 130 hours of MGS5 (with no break) and I took a break at 60 hours of FO4. Exactly
Yeah It's pretty terrible. Should have named it epilogueChapter two is irredeemable (bar the quarantine mission). The fact the majority think so says a lot. And don't get me started on the ending.
Don't get me wrong I'm loving this game, just that point makes me a bit sad.Fallout 4 barely has a story so continue with MGS5
and try to ignore spoilers as the ending is cool
I still think it's a very good game, it simply overstays its welcome. There's no reason for it to have 157 side ops, of which you have somewhere around 20 times eliminate the tank unit, 20 times extract the highly skilled soldier (who usually isn't even more highly skilled than the ones around him, just an ordinary soldier really), 20 times prisoner extraction, etc etc, many of which play out roughly the same anyway. It has excellent gameplay mechanics. Varied enough to support, let's say, a 50 hour game. The thing is if you put serious effort into base building, which you really need to do if you don't want to fall behind the game's natural difficulty curve, it turns into a 100+ hour game. Games like Skyrim, Fallout or The Witcher 3 have a lot more stuff to do and a lot more places to explore to extend their staying power far beyond the 100 hour mark. MGSV simply doesn't, except for those rare completionists who also relish the challenge of the higher difficulty missions. The game overreaches and ultimately suffers for it.
I disagree - Have put so many hours into this game and am at mission 23 I think - so the game has incredible length and longevity for me (and I haven't even got to the FOB stage yet). With regard to the side ops missions, I personally am happy with them having that many - would rather have more than less. I don't mind the repitition, as I like the core gameplay mechanics so much. I have played the missions trying to be a stealthy as possible, and then used the side ops to try different approaches- both loud and quiet - to take advantage of the incredible sandbox that you have to play in.
Compared to recent releases like Fallout and Just Cause 3, this feels like an extremely polished current-gen game - whereas the others seem like updated last-gen games (purely in my opinion from reading reviews etc).
I disagree - Have put so many hours into this game and am at mission 23 I think - so the game has incredible length and longevity for me (and I haven't even got to the FOB stage yet). With regard to the side ops missions, I personally am happy with them having that many - would rather have more than less. I don't mind the repitition, as I like the core gameplay mechanics so much. I have played the missions trying to be a stealthy as possible, and then used the side ops to try different approaches- both loud and quiet - to take advantage of the incredible sandbox that you have to play in.
Compared to recent releases like Fallout and Just Cause 3, this feels like an extremely polished current-gen game - whereas the others seem like updated last-gen games (purely in my opinion from reading reviews etc).