I have to say I'm starting to agree with this. This game has a ridiculous amount of weapon types, arrow types, elements, outfits, coils, weaves, etc. I really can't be bothered cycling through all of that shit, as constantly going into the menus to change it is just not a viable way to play. The weapon wheel only supports 6 weapons anyway, and since you basically need a bunch of hunter bows in there to get decent coverage of all the different elements while still having some accuracy, that leaves very little room for experimentation. The machines are all absurdly mobile which makes targeting their weak spots pretty annoying, I don't feel like it works well with this control scheme.
Maybe I'm just not playing the game as the devs want it to be played. Maybe I should be using a lot more weapon techniques, but changing between them is pretty tedious as well and takes me out of the action. Changing Valor Surges is even worse, as you actually have to go into the skills menu, so once again it's something I consider completely unviable. Add to that Aloy is severely lacking in mobility compared to the machines, which are crazy fast and have insane hitboxes which ALWAYS stagger you and I just don't see how anyone can consider this combat fun. I played on normal for about 50 hours and just couldn't take it anymore, so I dropped it to story mode so I just don't have to give a feck and can blast my way through encounters. Maybe I'm not remembering it correctly, but I really didn't experience anything like that in Zero Dawn.
And while I'm ranting, did we really need hunting grounds again? It's the exact same shit as in Zero Dawn. And does every one of these fecking open world games need an arena? It's almost never fun. There's just soooo much shit to do. I'm on 60 hours now and I've seen about 50% of the map, with still loads of uncleared icons left on the revealed part. I'm starting to think I should just rush through it and see the story, which is still sort of interesting.