Gaming Ghost of Tsushima (PS4)

Ah, you don't need all the Fox dens, hot springs, haiku's and whatnot for the plat?
You do, but I still did all of that in around 50 hours or so, which is way less time than I usually spend in open-world games, even without going for trophies (which I only do if my natural playing style takes me close to it and there's nothing too egregious left).
 
I have only 2 platinum trophies in my entire gaming history. Final fantasy 7 Remake and SIFU.
 
Platinum is usually for the base game only, no? The DLCs have trophies but not platinum trophy.

It's true but I hate when dlc comes out for a game I platinum and then I see my 100% drop to 90%. Feels weird. :lol:
 
It's true but I hate when dlc comes out for a game I platinum and then I see my 100% drop to 90%. Feels weird. :lol:

Yeah it's absolute bullshit, it should stay at 100% even the NG+ ones piss me off.

It should only activate those trophies and %age if you start NG+ or start the DLC.
 
Yeah it's absolute bullshit, it should stay at 100% even the NG+ ones piss me off.

It should only activate those trophies and %age if you start NG+ or start the DLC.
The entry for the base game does actually stay at 100% though, it's just the trophy overview that decreases as it contains all the other entries as well.
 
The entry for the base game does actually stay at 100% though, it's just the trophy overview that decreases as it contains all the other entries as well.

Yeah but if I haven't bought the DLC why should that even be considered to my trophy completion?
 
I’ve never really cared about completion and trophies. I’ve tried but never able to bring myself to care.
 
I’ve never really cared about completion and trophies. I’ve tried but never able to bring myself to care.

I didn't care at all on PS4 but since the switch to PS5 I've really enjoyed it. I think maybe because I don't get much time to game now I try and eek everything out of the few games I can play.
 
I’ve never really cared about completion and trophies. I’ve tried but never able to bring myself to care.

Yeah I was never really arsed, not overly arsed now, but can imagine it being proper annoying for the trophy hunters who don't buy DLC or Ng+ games
 
Not at all. I think it's a great game.
star-wars-yoda.gif
 
I don't think its boring at all... maybe Fox Dens, but you can pretty much skip those altogether. It's a great game.

Though having said that, I found it a bit underwhelming on a replay - got about half way through then stopped. Can't exactly put my finger on why though.
 
I don't think its boring at all... maybe Fox Dens, but you can pretty much skip those altogether. It's a great game.

Though having said that, I found it a bit underwhelming on a replay - got about half way through then stopped. Can't exactly put my finger on why though.

I think it does get a bit repetitive but it's fine.
 
I don't think its boring at all... maybe Fox Dens, but you can pretty much skip those altogether. It's a great game.

Though having said that, I found it a bit underwhelming on a replay - got about half way through then stopped. Can't exactly put my finger on why though.
What difficulty did you try the first play through on? I only ask because I upped the difficulty for my 2nd play through and found it very fun. I just can't go in button mashing and have to actually think about the different stances, parries, blocks, the different bombs/tools I have. I believe the combat is the most fun part about this game.
 
What difficulty did you try the first play through on? I only ask because I upped the difficulty for my 2nd play through and found it very fun. I just can't go in button mashing and have to actually think about the different stances, parries, blocks, the different bombs/tools I have. I believe the combat is the most fun part about this game.
Even on the default difficulty it didn't feel like button mashing was an option. Or rather, it's a combat system that invites the player to fight as stylishly as possible, if that makes sense. It's definitely one of the game's strongest parts.
 
Even on the default difficulty it didn't feel like button mashing was an option. Or rather, it's a combat system that invites the player to fight as stylishly as possible, if that makes sense. It's definitely one of the game's strongest parts.
My bad, seems like my earlier post comes across that way. I agree that even on the the default difficulty I had to use the stances and such but I had to strategize a bit more on how to approach fights on the higher difficulties.

Edit: Strategize as in approaching stealth missions and using parries and blocks. I definitely didn't use them(parries and blocks) much in the default difficulty. :lol:
 
Probs still my fav game on PS5, i just wished theyd released some more DLC for it. so very much looking forward to the new ronin game.
 
The game is coming for PC come may. It really going to explode and bring a new wave of fans.
Is it as punishing/hard as Sekiro? Loved that one but ain‘t got no time for perfect button execution (and am too old for that too I guess). Loved the setting so a less demanding „Sekiro“ would be interesting.
 
Is it as punishing/hard as Sekiro? Loved that one but ain‘t got no time for perfect button execution (and am too old for that too I guess). Loved the setting so a less demanding „Sekiro“ would be interesting.
No, nothing like it. Beyond superficial similarities like the feudal Japan setting and katana based combat, the two games have nothing in common.
 
Is it as punishing/hard as Sekiro? Loved that one but ain‘t got no time for perfect button execution (and am too old for that too I guess). Loved the setting so a less demanding „Sekiro“ would be interesting.

I mean my wife is currently playing it... So no.
 
Is it as punishing/hard as Sekiro? Loved that one but ain‘t got no time for perfect button execution (and am too old for that too I guess). Loved the setting so a less demanding „Sekiro“ would be interesting.

The easy setting is very forgiving
 
Playing through this now.

Nowhere near as good as what the bumming of it suggests.

If this was made by Ubisoft it would have been like a 6/10 game. It's got all the same downfalls as the ubisoft games. Feels very A to B back to A for reward or to progress. I know that's pretty much every game ever, but this really feels disjointed ATM. Upgraded weapons and they seem to somehow do less damage :lol: camera angles can jump weirdly too and no locking on took some getting used to, still doing air swings all over the shop though.

I've also visited a couple areas where something is clearly going to happen at some point in the story, but because I've visited too early it's just empty. Komatsu Forge, apparently enemy territory with zero enemies there.

I do like how the enemies don't always die and crawl about making noises though, even through the cut scenes, had some great times with that.

It's an alright game, pretty run of the mill imo, enjoyable but nothing amazing really.

Annoying how when you want to stealth, whoever you're helping just charges in, bellends.

The wind thing is a neat way to show you where to go. I actually quite enjoy the bad guys dialogue and his presence, very cool. Not sold on the guy I play as though, seems very dense and whiny.
 
Playing through this now.

Nowhere near as good as what the bumming of it suggests.

If this was made by Ubisoft it would have been like a 6/10 game. It's got all the same downfalls as the ubisoft games. Feels very A to B back to A for reward or to progress. I know that's pretty much every game ever, but this really feels disjointed ATM. Upgraded weapons and they seem to somehow do less damage :lol: camera angles can jump weirdly too and no locking on took some getting used to, still doing air swings all over the shop though.

I've also visited a couple areas where something is clearly going to happen at some point in the story, but because I've visited too early it's just empty. Komatsu Forge, apparently enemy territory with zero enemies there.

I do like how the enemies don't always die and crawl about making noises though, even through the cut scenes, had some great times with that.

It's an alright game, pretty run of the mill imo, enjoyable but nothing amazing really.

Annoying how when you want to stealth, whoever you're helping just charges in, bellends.

The wind thing is a neat way to show you where to go. I actually quite enjoy the bad guys dialogue and his presence, very cool. Not sold on the guy I play as though, seems very dense and whiny.
Have you fought an enemy in this and AC Valhalla? Or were you playing on some kiddie easy mode? GoT is like an AC game - if they were actually good. It’s good some shared issues but unlike those games it does something’s extremely well like combat and visuals / atmosphere.
 
Playing through this now.

Nowhere near as good as what the bumming of it suggests.

If this was made by Ubisoft it would have been like a 6/10 game. It's got all the same downfalls as the ubisoft games. Feels very A to B back to A for reward or to progress. I know that's pretty much every game ever, but this really feels disjointed ATM. Upgraded weapons and they seem to somehow do less damage :lol: camera angles can jump weirdly too and no locking on took some getting used to, still doing air swings all over the shop though.

I've also visited a couple areas where something is clearly going to happen at some point in the story, but because I've visited too early it's just empty. Komatsu Forge, apparently enemy territory with zero enemies there.

I do like how the enemies don't always die and crawl about making noises though, even through the cut scenes, had some great times with that.

It's an alright game, pretty run of the mill imo, enjoyable but nothing amazing really.

Annoying how when you want to stealth, whoever you're helping just charges in, bellends.

The wind thing is a neat way to show you where to go. I actually quite enjoy the bad guys dialogue and his presence, very cool. Not sold on the guy I play as though, seems very dense and whiny.
Skip the repetitive clearing out of mongol outposts and camps and focus on the story. Weird that I never had the problems you're talking about and I played it 2 years ago.. Is it the PC version ?

The combat controls can't be compared to AC at all, GoT is 100x smoother.
 
Have you fought an enemy in this and AC Valhalla? Or were you playing on some kiddie easy mode? GoT is like an AC game - if they were actually good. It’s good some shared issues but unlike those games it does something’s extremely well like combat and visuals / atmosphere.
Tbf to AC the visuals and atmosphere is underrated and they do get unfair stick by people that are just annoyed they turned the series into an rpg. I loved the visuals in Origins/Odyssey for example, shame the combat makes it pretty much unplayable.
 
Have you fought an enemy in this and AC Valhalla? Or were you playing on some kiddie easy mode? GoT is like an AC game - if they were actually good. It’s good some shared issues but unlike those games it does something’s extremely well like combat and visuals / atmosphere.

Combat so far has been pretty much rinse and repeat.

Block/parry/dodge and slash. Not massively far into it, but I don't see anything changing any time soon. I'll move more to stealth I think once I unlock a couple more skills.

Visuals aren't anything amazing either, obviously after playing some games like Horizon FW it probably sets the bar too high anyway. I'd say about par with Valhalla from memory.

Atmosphere is alright, but so was Valhalla (again getting shit on because its a ubisoft game), but Jesus they rehash the buildings it feels like, especially the up the ladder attics with one item to pick up.

People are in love with the setting/period and conveniently overlook the exact same flaws that ubisoft games get smashed to pieces for.

Valhalla got a bad rep because of the size of it and all the collectibles. People didn't like the combat as they thought it ventured too far from the assassin thing, Valhalla shouldn't have been part of the AC series and should have been a stand alone viking game. I'll have to go back to Valhalla and check the combat tbf as I don't really remember it.

Like I said, it's enjoyable enough, just doesn't live upto the hype surrounding it for me. It may get better as I explore more of the map, sometimes I fall in love with a game after the half way point once I've got more skills, newer places to explore and more story.

As a side note, the control scheme still feels a bit strange to me, think it's why I gave up the first time I tried to play through it, just nothing felt right. Getting more used to it now but still hit the wrong button every now and again.
 
This game can suck a dick, a cutscene every 5 seconds, simple things that don't need to be a cutscene, unskippable cutscene.

So many follow quests too. This is more samey than any game I have ever played, every side quest, or main mission is basically the same just at a different location.

The characters are generally bellends too, all up their own arses thinking they're the bee's knees and the greatest thing ever, yet they're useless.

That archer fella is a proper knobhead, old deluded cnut.
 
Combat so far has been pretty much rinse and repeat.

Block/parry/dodge and slash. Not massively far into it, but I don't see anything changing any time soon. I'll move more to stealth I think once I unlock a couple more skills.

Visuals aren't anything amazing either, obviously after playing some games like Horizon FW it probably sets the bar too high anyway. I'd say about par with Valhalla from memory.

Atmosphere is alright, but so was Valhalla (again getting shit on because its a ubisoft game), but Jesus they rehash the buildings it feels like, especially the up the ladder attics with one item to pick up.

People are in love with the setting/period and conveniently overlook the exact same flaws that ubisoft games get smashed to pieces for.

Valhalla got a bad rep because of the size of it and all the collectibles. People didn't like the combat as they thought it ventured too far from the assassin thing, Valhalla shouldn't have been part of the AC series and should have been a stand alone viking game. I'll have to go back to Valhalla and check the combat tbf as I don't really remember it.

Like I said, it's enjoyable enough, just doesn't live upto the hype surrounding it for me. It may get better as I explore more of the map, sometimes I fall in love with a game after the half way point once I've got more skills, newer places to explore and more story.

As a side note, the control scheme still feels a bit strange to me, think it's why I gave up the first time I tried to play through it, just nothing felt right. Getting more used to it now but still hit the wrong button every now and again.
This sounds familiar!!
 
This game can suck a dick, a cutscene every 5 seconds, simple things that don't need to be a cutscene, unskippable cutscene.

So many follow quests too. This is more samey than any game I have ever played, every side quest, or main mission is basically the same just at a different location.

The characters are generally bellends too, all up their own arses thinking they're the bee's knees and the greatest thing ever, yet they're useless.

That archer fella is a proper knobhead, old deluded cnut.
:lol: that was generally my feeling on the first part of it too.

I left it for a while, came back to it, and complete ignored all the foxes and birds, all those shitty follow markers, you don't need them anyway, it's all cosmetic stuff.

I just stuck to the main quests, proper side quests, and mystic quests (which are the best part of the game) and enjoyed it a lot more then. The combat really starts to open up after a while.

It's a good game marred by too much open world bloat and not not knowing what it wants to be at times.