Abraxas
New Member
- Joined
- Mar 6, 2021
- Messages
- 6,313
Not really a fan of any of them. Not because it is change, but because I don't really see the problem they are trying to "solve" nor do I see any great benefits in the reasons being put forward as to why they're good.
A throw in being a kick in for example..why? What does it do? The throw in is just a simple mechanism of determining who has and likely keeps possession, what does kicking it in do to change that? They're not supposed to be corners either which would really bog the game down so I presume they mean along the floor, in which case, I ask again..why?
Unlimited subs. When has there ever been a football match where the entertainment has been improved by wholesale changes? Limited changes allows the manager to impact the game but also retains the importance of selection, pre-game tactics etc. This isn't a change that improves entertainment in my opinion, I hate friendly matches because as a spectacle they are diabolical and the subs are usually a big part.
The time and stopping the clock, potentially. I wouldn't mind seeing an experiment on that to see how it works. I don't immediately see what the improvement is but at the same time I don't see that it should hinder the game too much if it is play just as often.
A throw in being a kick in for example..why? What does it do? The throw in is just a simple mechanism of determining who has and likely keeps possession, what does kicking it in do to change that? They're not supposed to be corners either which would really bog the game down so I presume they mean along the floor, in which case, I ask again..why?
Unlimited subs. When has there ever been a football match where the entertainment has been improved by wholesale changes? Limited changes allows the manager to impact the game but also retains the importance of selection, pre-game tactics etc. This isn't a change that improves entertainment in my opinion, I hate friendly matches because as a spectacle they are diabolical and the subs are usually a big part.
The time and stopping the clock, potentially. I wouldn't mind seeing an experiment on that to see how it works. I don't immediately see what the improvement is but at the same time I don't see that it should hinder the game too much if it is play just as often.