When the license to produce Official Formula 1 games was handed over from Sony to Codemasters back on May 9th 2008 many wondered what exactly we would see from them, when would a game appear and why there was such a long wait for the first release under the new license. In 2009 the Nintendo Wii and Sony PSP versions appeared and were met with a generally good reception given the platform limitations, and as anyone in the industry is aware the sales of both did very well.
Codemasters have now turned their attention to the console big boys and F1 2010 is all set for a September release window, but what exactly can you do with a Formula 1 game that hasn’t been done before? After all we’ve already raced around Silverstone and through the hotel at Monaco, not to mention crashing on the first corner of Suzuka. So what can Codemasters possibly do that hasn’t already been done in what would usually just be a case of new car liveries and driver names? What will have racing fans and racing genre gamers on the edge of their virtual racing seats?
A mantra that has been with the team working on the title since development began is “Be the Driver, Live the Life” and through this Codemasters are trying to take Formula 1 gaming to a level that has not been seen before on any console, by allowing you to become your favourite racing icon and live the racing dream. Those familiar with Codemasters Dirt 2 will have had a taste of this with the rally drivers R.V., a home from home and somewhere to call your own when out on the road. The atmosphere that was captured in Dirt 2, which really made you feel you were part of a major sporting event and integral to a team of people, is now coming to Formula 1. F1 2010 will feature you as the driver, settled in your own race home complete with all the logo’s and branding for whichever racing team you are driving for. You’ll even have your own P.A., and she’s there to look after your interests and help you to further your career. The home idea isn’t just a gimmick either as F1 2010 will also feature more and more driver integration with Press Conferences after the race and also a chance to talk to the media during which you’ll be questioned on your good or bad performance. This is also taken a step further with contract negotiations taking place after just 3 races of the season, with drivers all jostling for position off the track as well as on.
As for what Codemasters have planned for the on-track racing, that won’t disappoint either with all the cars, drivers and tracks for the 2010 season all lined up and ready for the lights to go out and it’s the realism of true F1 racing that looks like it will shine through. Dynamic weather is something we hear a lot in today’s modern games and F1 2010 is no exception. Real life F1 races are sometimes won and lost by their mere appearance of rain on any part of the circuit – as Lewis Hamilton too well knows. The weather system in F1 2010 is probably one of the most adventurous to date, and you may start in bright sunshine on the starting grid but by the time you reach the other side of the track it may be rain that begins to make track conditions very treacherous. It is testament as to how far the team have gone to try and create the real F1 challenge. Of course keeping to the dry part of the track is all very important in such conditions, but the spray from the car in front makes driving extremely hazardous and this worked very well in the pre-alpha code that we played. Another feature that ties into the weather system are the lighting effects, as you transition from storm clouds to sunshine it all seems incredibly realistic. The game will also feature the transitional Day/ Night race in Abu Dhabi, which again will highlight the excellent lighting effects as the sun sets in the Middle East and the race becomes a floodlit spectacle.
The damage model and tyre wear systems employed in the game are also very neat, with carbon fiber flying off at the slightest of touches with the car in front and creating all sorts of issues for you as a driver. Tyre wear is also being very well recreated with there not only being a need to keep the tyres at the optimum temperature, but also importance placed in staying on the racing line to maintain the life of the tyre. This is just one of the keys to your racing success, whereas drifting off will cause heavier wear. Not adhering to the warnings given to you by your on-board systems and the race team will see you heading for the pits for new tyres. Again, during our play test, we were very impressed with what we saw. The pit crews have all been motion captured and Codemasters have employed the services of the Force India racing team for the CGI and in-game experience. It was even stressed that all the pit crews are always in the team garages, so effectively you could see all the teams in the pits together.
AI is extremely important in any game but none more so than the racing genre, and we’ve seen it all too often when a game has cars travelling on what is effectively a train track on the racing line – boring, and no real challenge to anyone. However F1 2010 will see each driver modelled on his real life reactions and the games code allows for the design team to tweak each driver to aim to replicate them as near as they can. Some drivers are good in wet conditions, some handle pressure from a car challenging their position, whilst other get all heated and make a schoolboy karting error. It’s all been thought of and we were assured by the games designers that we won’t be seeing boring racing that’s dogged past F1 titles.
What Codemasters are trying to achieve is to take what many see as quite a boring motor sport franchise and give it all the glamour, hype and media circus that surrounds its real world counterpart. Alongside this is a further aim to deliver a true on the track racing experience, and from what we’ve seen so far it’s looking very, very good.