F1 2010

iSparky

Likes Dags. but not as much as his Dad
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Oct 11, 2006
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Someone get the tissues because i just came all over the place:drool:

The first Formula One game to take advantage of high definition consoles and PC platforms, F1 2010 is the official game of the 2010 FIA Formula One World Championship and includes all of the official teams, drivers and circuits from the 2010 season. The game features the return of seven times Formula 1 Drivers' World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that host the 2010 Formula 1 Korean Grand Prix.

In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including Grand Prix, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 also features a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options. The game was developed using the EGO Game Technology Platform, Codemasters' proprietary tech that powered the critically acclaimed, million-plus selling Colin McRae: DiRT 2 and Race Driver: GRID. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200MPH+ Formula 1 cars.

IGN: F1 2010









 
me too, it looks amazing. i love the look of the weather on the tracks and the different driving conditions it creates and just the fact that they are going into such detail with balance of the car, track surface temps, tyres ect. man i cant wait to get this!
 
you get live weather updates from your team on the pit wall too:drool:
 
When the feck is it out?
 
How is the gameplay. Normally with f1 games they look cool but car handling and AI is very poor and unrealistic.
 
This sounds good....

One question that'll keep cropping up is about how you're fairing up to your team-mate, who'll be the biggest barometer of your success throughout the season. Consistently outpace them and you'll be afforded number one treatment – which means getting all the new parts first as they're developed through the year. This is another feature that's new to F1 games and another indicator of Codemasters' deep understanding of the sport. Research teams will continue developing new parts for the car from the get-go, meaning that the car will evolve as the season moves on.
 
I still play the old F1 04 from the PS2 every now and then, had records on it and all sorts. Bring this on!
 
Saw this back in Feb and been waiting since then :D

It's almost here! And thank god it's for PC as well!
 
My only worry, seeing that last video is that it might be a bit too easy to overtake.
 
Looks interesting. I wish they'd release it a tad earlier in the season, these games often feel out of date very quickly

Not enjoyed an F1 racing game for a long while, so here's hoping
 
What sort of PC requirements does it need. My laptop is like 3 years old.

They said it will be similar to GRID 2 requirements so it shoud be :

Recommended Specifications: Enhanced for DirectX 11
OS:Microsoft Windows XP, Vista or Windows 7
Processor :Intel Core i7 or AMD Phenom II
Memory: 3GB
HD Space:10GB
Video Card:ATi Radeon HD 5700 Series

Minimum Specifications:
OS:Microsoft Windows XP, Vista or Windows 7
Processor:Intel Pentium 4 3.0Ghz,AMD Athlon 64 3400+
Memory: 1GB (2Gb for Windows Vista)
HD Space: 10GB
Video Card: ATI Radeon X1500,NVIDIA GeForce 6800

I'll all recommended requirements except maybe RAM but I plan to double my RAM to 4 next month so should be fine :D
 
Ok these are the official requirements from the site:

F1 2010
PREDICTED System Requirements*
Intel Processor -Core 2 Duo E6700 2.66GHz
AMD Processor -Athlon 64 X2 Dual Core 5600+
Nvidia Graphics Card -Geforce 8800 GT
ATI Graphics Card -Radeon HD 3870
RAM Memory -3 GB
Hard Disk Space -10 GB
Direct X -9

* Predicted System requirements are based on recommended system requirements. If you disagree with our predictions then we encorouge you to login and let us know. Send an email or post a message on our forum. We really want to know! Through your help we can advance our predictions.
 
My only worry, seeing that last video is that it might be a bit too easy to overtake.

Yeah indeed, I hope it's on easy in that video or something. My major concern with most racegames is the AI, mostly too easy.

I want this game though. The weather system looks amazing. I still remember playing Grand Prix 4 with mixed weather conditions, tracks that dry out lap after lap and things like that will be great.
 
They said it will be similar to GRID 2 requirements so it shoud be :

Recommended Specifications: Enhanced for DirectX 11
OS:Microsoft Windows XP, Vista or Windows 7
Processor :Intel Core i7 or AMD Phenom II
Memory: 3GB
HD Space:10GB
Video Card:ATi Radeon HD 5700 Series


Minimum Specifications:
OS:Microsoft Windows XP, Vista or Windows 7
Processor:Intel Pentium 4 3.0Ghz,AMD Athlon 64 3400+
Memory: 1GB (2Gb for Windows Vista)
HD Space: 10GB
Video Card: ATI Radeon X1500,NVIDIA GeForce 6800

I'll all recommended requirements except maybe RAM but I plan to double my RAM to 4 next month so should be fine :D

Yeh right :lol:
 
They said it will be similar to GRID 2 requirements so it shoud be :

Recommended Specifications: Enhanced for DirectX 11
OS:Microsoft Windows XP, Vista or Windows 7
Processor :Intel Core i7 or AMD Phenom II
Memory: 3GB
HD Space:10GB
Video Card:ATi Radeon HD 5700 Series

Minimum Specifications:
OS:Microsoft Windows XP, Vista or Windows 7
Processor:Intel Pentium 4 3.0Ghz,AMD Athlon 64 3400+
Memory: 1GB (2Gb for Windows Vista)
HD Space: 10GB
Video Card: ATI Radeon X1500,NVIDIA GeForce 6800

I'll all recommended requirements except maybe RAM but I plan to double my RAM to 4 next month so should be fine :D

WTF! Those recommended specs are nutz.
 
When the license to produce Official Formula 1 games was handed over from Sony to Codemasters back on May 9th 2008 many wondered what exactly we would see from them, when would a game appear and why there was such a long wait for the first release under the new license. In 2009 the Nintendo Wii and Sony PSP versions appeared and were met with a generally good reception given the platform limitations, and as anyone in the industry is aware the sales of both did very well.

Codemasters have now turned their attention to the console big boys and F1 2010 is all set for a September release window, but what exactly can you do with a Formula 1 game that hasn’t been done before? After all we’ve already raced around Silverstone and through the hotel at Monaco, not to mention crashing on the first corner of Suzuka. So what can Codemasters possibly do that hasn’t already been done in what would usually just be a case of new car liveries and driver names? What will have racing fans and racing genre gamers on the edge of their virtual racing seats?

F1_2010_WIP_5-506x285.png


A mantra that has been with the team working on the title since development began is “Be the Driver, Live the Life” and through this Codemasters are trying to take Formula 1 gaming to a level that has not been seen before on any console, by allowing you to become your favourite racing icon and live the racing dream. Those familiar with Codemasters Dirt 2 will have had a taste of this with the rally drivers R.V., a home from home and somewhere to call your own when out on the road. The atmosphere that was captured in Dirt 2, which really made you feel you were part of a major sporting event and integral to a team of people, is now coming to Formula 1. F1 2010 will feature you as the driver, settled in your own race home complete with all the logo’s and branding for whichever racing team you are driving for. You’ll even have your own P.A., and she’s there to look after your interests and help you to further your career. The home idea isn’t just a gimmick either as F1 2010 will also feature more and more driver integration with Press Conferences after the race and also a chance to talk to the media during which you’ll be questioned on your good or bad performance. This is also taken a step further with contract negotiations taking place after just 3 races of the season, with drivers all jostling for position off the track as well as on.

F1_2010_WIP_4-506x285.png


As for what Codemasters have planned for the on-track racing, that won’t disappoint either with all the cars, drivers and tracks for the 2010 season all lined up and ready for the lights to go out and it’s the realism of true F1 racing that looks like it will shine through. Dynamic weather is something we hear a lot in today’s modern games and F1 2010 is no exception. Real life F1 races are sometimes won and lost by their mere appearance of rain on any part of the circuit – as Lewis Hamilton too well knows. The weather system in F1 2010 is probably one of the most adventurous to date, and you may start in bright sunshine on the starting grid but by the time you reach the other side of the track it may be rain that begins to make track conditions very treacherous. It is testament as to how far the team have gone to try and create the real F1 challenge. Of course keeping to the dry part of the track is all very important in such conditions, but the spray from the car in front makes driving extremely hazardous and this worked very well in the pre-alpha code that we played. Another feature that ties into the weather system are the lighting effects, as you transition from storm clouds to sunshine it all seems incredibly realistic. The game will also feature the transitional Day/ Night race in Abu Dhabi, which again will highlight the excellent lighting effects as the sun sets in the Middle East and the race becomes a floodlit spectacle.

F1_2010_WIP_2-506x285.png


The damage model and tyre wear systems employed in the game are also very neat, with carbon fiber flying off at the slightest of touches with the car in front and creating all sorts of issues for you as a driver. Tyre wear is also being very well recreated with there not only being a need to keep the tyres at the optimum temperature, but also importance placed in staying on the racing line to maintain the life of the tyre. This is just one of the keys to your racing success, whereas drifting off will cause heavier wear. Not adhering to the warnings given to you by your on-board systems and the race team will see you heading for the pits for new tyres. Again, during our play test, we were very impressed with what we saw. The pit crews have all been motion captured and Codemasters have employed the services of the Force India racing team for the CGI and in-game experience. It was even stressed that all the pit crews are always in the team garages, so effectively you could see all the teams in the pits together.

AI is extremely important in any game but none more so than the racing genre, and we’ve seen it all too often when a game has cars travelling on what is effectively a train track on the racing line – boring, and no real challenge to anyone. However F1 2010 will see each driver modelled on his real life reactions and the games code allows for the design team to tweak each driver to aim to replicate them as near as they can. Some drivers are good in wet conditions, some handle pressure from a car challenging their position, whilst other get all heated and make a schoolboy karting error. It’s all been thought of and we were assured by the games designers that we won’t be seeing boring racing that’s dogged past F1 titles.

What Codemasters are trying to achieve is to take what many see as quite a boring motor sport franchise and give it all the glamour, hype and media circus that surrounds its real world counterpart. Alongside this is a further aim to deliver a true on the track racing experience, and from what we’ve seen so far it’s looking very, very good.

F1 2010 Hands-on Preview from The Lost Gamer

definitly pre ordering this when its closer to the release date:drool:
 
:nono::nono::nono:

Arcade driving front. Something like F1CE will be a good but if its like Grid then :nono::nono: If it is then i'll get a 3 month subscription to iRacing with the 2010 Williams with Spa and Silverstone :drool:

I like GRID so go wag your fingers at someone else :nono:.

I know what you mean though. They did seem at pains to stress the 'sim' nature of the gameplay so I'd doubt it would handle like GRID which was pure arcade. F1 fanbois would be apoplectic.
 
Yeh right :lol:
Note the "enhanced for Direct x 11" part. And that was from some site when it was not confirmed so posted the recommended specs little lower down.

And for optimal performance those spec are all right, except the i7 being required part :lol:
WTF! Those recommended specs are nutz.

For Directx11 Optimised.

The "normal" recommended specs are much much lower.
 






love the "live the life" video:drool:
 
feck it i have decided to pre order this one, just in the hope that it comes a day early:drool:
 
Yeah, I think I might stick a pre-order in at Shopto.

I love the head wobble of the driver on that close up cam. It hooked me right there.

I've heard 12 people online in a multiplayer race. Good enough. It'll probably be mostly twats driving the wrong way round the circuit any way.
 
Pre-ordered at ShopTo just now. I'll be a fecking hermit when this comes out.
 
Wow that Live the Life video really takes this game to another level, I had no idea it was going to have the paddock and press bits. Formula 1 is as much about politics as it is racing so to include it is a fantastic addition.

The menu system looks like it has followed up on what DIRT 2 did and it looks awesome to say the least. Been pre-ordered for awhile now but I can't wait.