Gaming Destiny | Rise of Iron launch

lovely view

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L_1.png
+
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- Ranged Super that does enormous AoE damage and removes the shield from the Templar. This is the only means of making the Templar vulnerable which is why the Relic is so important. The skill shoots out similar to the Warlock Nova Bomb and has a slight arc towards the cursor. It is ideal to jump before using it to avoid hitting an obstruction. Recharge the Super faster by constantly Harpy's with
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.

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- Large radius channeled cleansing shield that removes all debuffs and protects players within it. The button must be held down to use it, has its own charge timer, and the longer you hold it down the more the charge drains. If you are attempting to remove the Mark of Negation just hold down
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for ~1.5s or so and then release it. The only time you want to hold it down for an extended period is to regenerate health or save someone.

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- Shield charge/bash that hits a single target for 2000+ damage. It is the best way to regenerate a lot of Super Energy as quickly as possible. This is necessary in order to keep the Templar shield down as much as possible, so be vigilant with killing Harpy's.

Jump+
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- Ground slam AoE attack that hurts all surrounding enemies. Best used when 2 or more targets are around or attempting to kill an Oracle. It has a slight leap animation so account for it.
 
Relic holder has to kill harpies to level up his super to take out the shield. Everyone follow the relic holder and keep shooting the oracles when you see them.
 
That was good!!! Only got to do that bit and then it's Atheons turn to taste the carnage from the Caf! ;)

Need to research how to best beat this fecker!
 
Even if we had to start from the beginning, I'm fairly confident we could get to the point we were much faster. What to do on the first couple of phases along with the first stage with the three control zones is pretty much ingrained into us all apart from Sampy who joined us later on. I'll be on tomorrow if we are going to continue, preferably as a team again. In the meantime we can decide what exactly to do on that third phase.

Good thing is, we all got some raid armour anyway, which will go up to 30 light. Just a shame for me it was the gloves as they're inferior to the sunbreakers, however they have some perks for the vault of glass too.

I've bought the veil with strange coins for the time being, then if I do get the raid helm at some point I'll switch back to the sunbreakers and use the raid helm instead.

What my character looks like with the raid gloves:

BylV_WhIgAEvg0u.jpg:large


One of the buffs:

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Even if we had to start from the beginning, I'm fairly confident we could get to the point we were much faster. What to do on the first couple of phases along with the first stage with the three control zones is pretty much ingrained into us all apart from Sampy who joined us later on. I'll be on tomorrow if we are going to continue, preferably as a team again. In the meantime we can decide what exactly to do on that third phase.

Good thing is, we all got some raid armour anyway, which will go up to 30 light. Just a shame for me it was the gloves as they're inferior to the sunbreakers, however they have some perks for the vault of glass too.

I've bought the veil with strange coins for the time being, then if I do get the raid helm at some point I'll switch back to the sunbreakers and use the raid helm instead.

What my character looks like with the raid gloves:

BylV_WhIgAEvg0u.jpg:large


One of the buffs:

BylWJbuIUAAqUyn.jpg:large

Yeah I sadly only got a Sniper rifle. :/ Bought the exotic helmet though. So my options are open if i get a raid helmet or gauntlets.
How did you collect so many ascendant shards? That's been the things that's holding me back from getting to 28