Redlambs
Creator of the Caftards comics
A fort made from scrap... may as well just make a sheet fort! I've never been fond of it as a gameplay option, barricading doors might be neat but in terms of plausibility, it would require several people to be able to move heavy enough objects/scrap to make barricading worth while. It's more of a multiplayer experience option imo. From a technical view point it also takes away the use of lightmaps, so that in itself would increase graphical stress, despite lightmaps finally being pushed into the history books it's still a valid option for most developers at this point.
From a technical level, I'd say that the shaders needed more work. I don't have any issues with the lighting though, the particles vary in quality, but I'm used to UE4 so all particles in every game looks awful in comparison!
They certainly do!
I think the textures here are poor, look at the smoke. It is just layers that don't dissapate when you near them, they just fade very quickly. I haven't studied the game, it's just noticeable right away. Like the shadows.
In this day and age in a game like this for that spooky feel it's important to have as much dynamic as possible though right? And even the things you have to fake should be approximated a little better. This is all just a bit straightforward, and considering the lack of much else going on, they should be the two main things that work.
Environment artist prominently using CryEngine but have been learning Unreal Engine for a while now and I'm in love.
Good man. I never really touched Cry, but Unreal engine has always been great for both programmers and artists.