Video games go a sequel too far and poor journalism

WeasteDevil

New Member
Joined
Jun 21, 2001
Messages
109,013
Location
Salford in Castellón de la Plana
BBC NEWS | Technology | Video games go a sequel too far

David Jenkins
Games journalist

2009 has not been a good year for video games. Like any other industry gaming has been hit hard by the recession, but at the same time it has struggled to offer the usual quantity and quality of new releases.

Sequels to previously dominant franchises are beginning to show signs of exhaustion - and games publishers are struggling to rejuvenate or replace them.

In America, the only major market where figures are released on a regular basis, September's sales were the first for six months that did not decline compared to 2008.

Industry analysts fear that total revenues for the US market this year could be down by more then one billion dollars, compared to 2008's final tally of $21.3bn (£13bn).

However, since most video games take at least a year to create the recession alone cannot be blamed for the suddenly emaciated release schedules. Nor the fact that they are devoid of almost anything that is not a direct sequel or spin-off from another title.

Halo 3: ODST
Underwhelmed by Halo 3: ODST?

The sequel is the mainstay of any creative industry but the problem is that this year's crop of video game follow-ups appears to be underperforming.

Halo 3: ODST is a spin-off rather than a true sequel but its critical and commercial success has, by the series' usual standards, been underwhelming - with only a single week at the UK number one spot.

Guitar Hero 5 never even fared that well in the individual format charts, while rival The Beatles: Rock Band was something close to a genuine flop.

The latest Need For Speed, which once saw the Christmas top spot as a given, has also failed to set the charts alight - despite a high profile makeover.

Only forthcoming first person shoot 'em-up Call of Duty: Modern Warfare 2 - the reason for many other games' craven retreat into next year - is expected to shine undiminished.

None of these other games have been sales disasters, but where previously a new entry in a beloved franchise was a keenly anticipated event, that occurred only every two or three years, new games are now appearing at least once every 12 months.

"There are few games that people really want to buy every year," says Michael Pachter, research analyst at Wedbush Securities. "So annual franchises probably have a user base of two or three times annual sales, with most people buying the game every other year."

"When a recession hits, it's easy to pass up a game that the consumer knows is coming out again the next year.

"This was the undoing of Tony Hawk, probably contributed to declining Guitar Hero sales, and most certainly explains the lack of growth for many EA sports franchises," adds Mr Pachter.

Development drivers

It is not simple greed which is leading some of these franchises to be overexploited though; the risk of releasing a wholly original product has now become almost untenable for many publishers.

Although the graphical fidelity of video games increases with each generation of new games console, it takes increasingly more people and resources to utilise the power of the new machines.


Truly creative games that don't rely on shock value or riding some other successful title's coattails can be innovative and successful
Jeremiah Slaczka, 5TH Cell

In this current generation a tipping point has been reached where some games development has become almost prohibitively expensive.

"The higher cost of game development dictates that risky projects be abandoned," says Mr Pachter.

"That means fewer new titles, and many more sequels. In their zeal to recapture their development investment, publishers have tended to over-exploit sequels."

Increasingly original titles are only being seen on formats with lower overheads, such as download services (which cut out the percentage of the revenue pie usually given to retailers) and lower tech devices such as the Nintendo DS.

"It's very hard to get publishers interested in original products", says Jeremiah Slaczka, creative director at US developer 5TH Cell.

Self-funding

"For us it's getting easier, because publishers look at our track record of producing hit original games. But for the industry as a whole, it's very difficult, especially for new companies or companies with no background in original games."

"The biggest impact due to the rising cost of game development is self-funding, we self-funded Scribblenauts, we're self-funding our Xbox Live Arcade title," he adds.
Screengrab from Scribblenauts, Warner
Words influence pictures in 5TH Cell's Scribblenauts

"It's impossible for us at this stage to fully self-fund a full retail console game, so we're slowly building up to that."

It's a plan that seems to be working with Scribblenauts - a DS game in which you can instantly conjure any object you can think of into the game world simply by writing its name - being picked up by Warner Bros. Interactive Entertainment.

"We want to show that sequels and especially clones of popular games like Halo or Grand Theft Auto aren't the only avenue for success," says Mr Slaczka.

"Truly creative games that don't rely on shock value or riding some other successful title's coattails can be innovative and successful. If we prove the model, then others are sure to follow."

Perhaps 2010 will prove him right, especially as Michael Pachter also seems confident that this year's output will prove an exception rather than a new rule.

"So long as there is a profit to be had, there will be new intellectual properties", he says. "I don't see any danger to new games, especially if they can spawn sequels."

I can sort of agree with the sentiment of the article, but how can you even take a writer seriously when he gets basic facts totally wrong. And why the hell are the BBC publishing writing from someone that for me at least doesn't even seem to have a basic clue about his own industry???

I got to paragraph (and they are short) three before I thought - WTF!

In America, the only major market where figures are released on a regular basis, September's sales were the first for six months that did not decline compared to 2008.

NPD releases US data on a monthly basis, Japan and Europe (especially the UK) release game sales data on a weekly basis. This turd of a journalist, who probably gets paid quite well for his "work" has probably got confused in that hardware data isn't really available for Europe, but this tosser is talking about software. The BBC payed this bloke for that?
 
Only read some of it but did they even mention Uncharted 2?
 
I take his point in market saturation with sequel after sequel. But is he saying that's a good thing or bad thing? (It's hard to tell)

I've stopped buying FIFA or PES this year because I don't think it warrants a full price purchase.

It would be sad if games developers stopped coming up with original IP's though.
 
The trouble is that he's talking about high repeat games in the main, he even starts quoting Patcher, a man that is almost always totally wrong. Guitar Hero, Rock Band, etc. that stuff should be downloadable content, it's not going anywhere, it's the same old same old, and it's SingStar on the Playstation machines that started that load of bollocks without actually charging you 150 quid for the instruments. Where can that type of thing go? They are trying now with DJ Hero, I mean, really? Halo ODST is also something that should have been downloadable content for half the price. We'll see if REACH is something a bit more meaty.

My problem here is the quality of the journalism, not only does the bloke start quoting Patcher, gets the games sales figure releases information totally wrong. He says things such as "However, since most video games take at least a year to create". No, an original game takes at least two years to create. He also ignores the sports genre totally, with the likes of FIFA and PES, Madden, etc. selling in their millions, year after year. So it's not just repeats of series that is the issue here is it? At the end of the day, it's about the formula of the game that allows it to be repeated. NFS Shift, really? If GT and Forza were released on a yearly basis, I'm quite sure that they would not have such stellar sales either.
 
Has there been any really good new, non sequel, titles in 2009?

I cant only really think of Batman: Arkham Asylum and that uses well known characters.

Great game if you haven’t checked it out yet.
 
Need for Speed has been going downhill ever since it came onto the next-gen consoles.

Some sequels are going to do well, some won't. As Weaste said, what more can you do with guitar hero other than chuck some more songs in? Games like Assassin's Creed 2, Bioshock 2 will do well because they are following through on a story. Spin-offs like Halo ODST are just money-grabbing exercises that would be much better suited as DC. Sports games always do well because (usually) they add new functions and modes to keep people happy, as well as the updated teams and kits and whatnot for the people who demand that kind of thing.
 
Has there been any really good new, non sequel, titles in 2009?

I cant only really think of Batman: Arkham Asylum and that uses well known characters.

Great game if you haven’t checked it out yet.

I only have an xbox so i can only speak about that but Prototype was good fun. Wet as well was great while it lasted, Ninja Blade and Afro Samurai were alright for a bit of hack and slash delight. But you're right there haven't been many.
 
The trouble is that he's talking about high repeat games in the main, he even starts quoting Patcher, a man that is almost always totally wrong. Guitar Hero, Rock Band, etc. that stuff should be downloadable content, it's not going anywhere, it's the same old same old, and it's SingStar on the Playstation machines that started that load of bollocks without actually charging you 150 quid for the instruments. Where can that type of thing go? They are trying now with DJ Hero, I mean, really? Halo ODST is also something that should have been downloadable content for half the price. We'll see if REACH is something a bit more meaty.

Agree 100% with this bit

I'd wanted guitar hero since it first came out but I never owned my own copy until a couple of weeks ago when HMV were selling world tour +controllor for £33 even now most places want upwards of £50 for a GH3 package!?

how they can justify charging £40 for the software +another £30 for a new (though exactly the same) controller is beyond me. and if you want a whole band kit anywhere between £100-£150:wenger:
i'd love to buy Rock Band:Beatles but its price point for what is essentially an expansion pack is ridiculous

even the DLC is restrictive not allowing content to be played across different editions, so all those songs you brought for GH3 wont play via GH4 so if you sell/trade in your old software you lose acess to your DLC (which btw is even more ridiculously priced than the full game)

/end GH rant

as for the rest of the article (while im no expert) the console manufacturers need to do more to support new Ip imo. they have the muscle to support smaller developers and should be actively seeking out new talent and helping them bring there product to market, it can only enhance sales of their hardware in the long term

wasn't LBP made by a small team of relative unknowns in scotland?
(i may have made that up)
 
wasn't LBP made by a small team of relative unknowns in scotland?
(i may have made that up)

I don't know if Media Molecule is in Scotland or not, probably more like middle England, but yes, they are a small team. So is Sucker Punch who did inFamous. You don't need to be a Santa Monica or a Naughty Dog to make a decent game. Probably you do if you are going for high production values, but that's not always needed.
 
COD is an interesting thing in itself, before 4 it wasn't actually that popular. I think a lot of people are still scratching their heads over why the series just went bananas because of a bit of net code.
 
COD is an interesting thing in itself, before 4 it wasn't actually that popular. I think a lot of people are still scratching their heads over why the series just went bananas because of a bit of net code.

Best multiplayer game ever.

I remember the beta getting everyone into a frapping frenzy and then it snowballed from there.
 
The thing is that I think I actually loved Counter Strike 1.6 a bit more than COD4.

I certainly played it more.
 
What do you expect when you have Call of Duty 29 and Guitar Hero 50 as the latest games? Just like with movies, they are attempting to shamelessly capitalize on previous works of art. No imagination, no hard work, just bs