Sony's buisness strategy

The Flying Potato

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Is a very strange one. Release the 20 and 60GB's for launch, then a few months later take both out of production and put a 40GB out for a few months, then take that out of production and release an 80GB and now they are going to release a 160GB version in October.

just stick to one system!!
 
The 40GB and 80GB models are the same barring the sized of the hard-drive - big deal. If, as I suspect, the 160GB is again the same machine with a bigger hard-drive it is hardly a new system.
 
There have been three mobos so far for PS3 (I'm not counting the 20GB). The original "business strategy" was to have PS2 backwards compatibility in software from the get go. They couldn't have it ready, so stuck what is basically a PS2 on the motherboard. When they got the PS2 CPU emulated in software, they changed to mobo to only include the PS2 graphics chip. They then decided all of this was way to expensive to make, and thus removed it along with the card readers and 2 USB ports to leave us with what we have today.
 
Here Lambs, you have worked on PS2 haven't you? How difficult would you think it would be for a software emulator to "guess" what the GS is doing when it does multiple passes and thus use a more modern technique? Impossible in a generic sense? Would you have to have some sort of config file to tell the emulator what the game is doing at certain points? Obviously, you can't do a direct emulation of the hardware on RSX because it doesn't have the bandwidth of GS, and Cell only has just under half of the 4MB in the SPU local stores, and they are fragmented.