Psp2

WeasteDevil

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Or rather Playstation NGP (Next Generation Portable)

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Kojima wants to create an experience where you can play something on the PS3, then put it on the NGP and take it with you and resume your experience

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- 2 analogue sticks
- Six Axis motion controls
- New game media (flash based carts)
- Touch pad on the back
- Front and rear camera, with a microphone
- 5 inch OLED touch screen
- 3G and WiFi
- GPS
- 4x resolution of PSP - in the 540p ballpark
- PS3 quality graphics (at a lower res)
- Released this Christmas in Japan
- Backwards compatible with PSP
- Seems to be able to run Android apps

The thing is getting a full multiplayer COD.

SONY COMPUTER ENTERTAINMENT ANNOUNCES ITS NEXT GENERATION PORTABLE ENTERTAINMENT SYSTEM

Ultimate Portable Entertainment System Makes Its Debut This Year, Further Expanding the PlayStation® Business in the Portable Gaming Market

Tokyo, January 27, 2011 - Sony Computer Entertainment Inc. (SCE) today announced its next generation portable entertainment system (codename: NGP), which delivers the ultimate portable entertainment experience. NGP will make its debut at the end of the year 2011.

NGP is designed to offer unparalleled interactive entertainment that is only possible on PlayStation®. This new system offers a revolutionary combination of rich gaming and social connectivity within a real world context, made possible by leveraging SCE's experience from both PSP® (PlayStation®Portable) and PlayStation®3 (PS3®) entertainment systems.

Deep and immersive gaming is at the core of PlayStation's DNA, and NGP is the latest embodiment of this vision. By having both Wi-Fi and 3G network connectivity, together with various applications, NGP will enable infinite possibilities for users to "encounter," "connect," "discover," "share" and "play" with friends wherever they are. Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience.

* Stunning OLED and Revolutionary User Interface

NGP incorporates a beautiful multi-touch 5-inch organic light emitting display (OLED) as the front display. A high-performance CPU / GPU combined with OLED enables rich, visually striking graphics never seen before on a portable entertainment system, for both games and other digital entertainment content. The new system also incorporates a unique multi-touch pad on the rear, and together with the front touch display, NGP offers new game play allowing users to interact directly with games in three dimension-like motion, through "touch, grab, trace, push and pull" moves of the fingers.

* Super Oval Design and Dual Analog Sticks

While succeeding the basic design philosophy of PSP, NGP adopts the Super Oval Design form factor, created to fit comfortably in users' hands. For the first time, a portable entertainment system will feature two analog sticks, which enable a wider range of game genres to be brought into the portable experience.

* LiveAreaTM

Every game title for NGP will be provided with a space called "LiveAreaTM" where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and 3rd party developers and publishers through PlayStation®Network. Additionally, NGP users will be able to view an "Activity" log that is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.

* Near

SCE will also provide location-based services on NGP as part of the basic features utilizing PlayStation Network. The new application called "Near," developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.

* New Game Medium

NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.

NGP will also come equipped with two cameras on its front and rear, as well as three motion sensors, gyroscope, accelerometer and electronic compass, all of which are designed to enable users to enjoy the world of entertainment that is linked with real life experiences.

PlayStation®Suite (PS Suite), announced today, will also closely coordinate with NGP. The newly developed and released game content for AndroidTM based portable devices can also be enjoyed on NGP. As a result, users will have access to not only the most leading-edge content, but also some of the more casual experiences that typify the mobile market place.

SCE will vigorously promote NGP towards the launch as the next generation portable entertainment platform and deploy various measures to further expand the portable gaming market.

Next generation portable entertainment system (codename: NGP)

CPU
ARM® CortexTM-A9 core (4 core)

GPU
SGX543MP4+

External Dimensions
Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)

Screen
(Touch screen)
5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED

Multi touch screen (capacitive type)
Rear touch pad
Multi touch pad (capacitive type)

Cameras
Front camera, Rear camera

Sound
Built-in stereo speakers
Built-in microphone

Sensors
Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass

Location
Built-in GPS

Wi-Fi location service support

Keys / Switches
PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)

Wireless communications
Mobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR ?A2DP/AVRCP/HSP?
 
Looks and Sounds awesome! Any word on a projected price tag?
 
Not that I've seen. Interesting though that if they can partner with mobile phone networks for the 3G, you'll have a similar situation to phones where the contract will subsidise the price of the machine.
 
SONY COMPUTER ENTERTAINMENT TO UNVEIL "PLAYSTATION®SUITE," DELIVERING THE WORLD

OF PLAYSTATION® TO ANDROIDTM BASED PORTABLE DEVICES

Simultaneously Launching "PlayStation®Certified" License Program to Provide

PlayStation® Content and Development Support for AndroidTM Based Portable Devices



Tokyo, January 27, 2011 - Sony Computer Entertainment Inc. (SCE) today unveiled "PlayStation®Suite" (PS Suite), delivering the PlayStation® experience to AndroidTM based portable devices*1. Through this entirely new initiative, users will be able to enjoy PlayStation content on an open operating system for the first time in PlayStation history.

In the dramatically evolving and diversifying mobile market, the number of users who enjoy games casually on a variety of devices including mobile phones, smart-phones and tablet PCs, has been increasing significantly. By offering "PlayStation quality" content to this rapidly growing market, SCE will not only deliver the PlayStation experience to a wider base of users around the globe, but will also be able to offer game developers and publishers the potential to further expand their business opportunities to these devices.

In providing the PlayStation experience on Android based portable devices, SCE will commence a "PlayStation®Certified" license program for hardware manufacturers. Through this program, SCE will offer necessary support, including development support as well as logo licensing, to ensure the delivery of PlayStation quality experience across various devices.

On the software front, SCE plans to provide PS Suite content within this calendar year, starting with original PlayStation games*2 (PS one® classics) that will allow users to enjoy "PlayStation quality" gameplay on their Android based portable devices. SCE also plans to open PlayStation®Store where users will be able to download content in an easy to use environment, directly via the Android based portable devices. Moreover, SCE will provide a new game development environment in an effort to ensure new and compelling content is delivered on PS Suite, which will also offer opportunities for a wider base of developers and publishers to further expand their business on various portable devices.

Newly developed content for PS Suite can also be enjoyed on the next generation portable entertainment system (codename: NGP), which SCE announced today. Users who have never experienced PlayStation content can get a taste of the PlayStation experience through PS Suite and from there, they can enjoy the ultimate portable entertainment experience that is only possible on NGP.

SCE will vigorously enhance the entertainment world delivering the PlayStation experience to a wider base of users.

*1 Android TM 2.3 or beyond is required.

*2 PS one game console software title. We will announce the tiles when ready.

They are really going at it.
 
Looks pretty slick, bet it costs a fortune though.
 
It will probably be in a price range of a PS3 or more.

It looks the same as a PSP.

What's with the touch pad on the back?
 
It will probably be in a price range of a PS3 or more.

I don't know about that. They are using, similar to PS1, off the self components rather than wild custom build jobbies, albeit very high end for the moment. It shouldn't be that expensive, especially with their business model of taking a loss on hardware and gaining it back on software. The 3G part is also interesting as I mentioned. I bet that you'll be able to pick one of these up with a 2 year 3G plan for around 150 to 200 quid.
 
Not that I've seen. Interesting though that if they can partner with mobile phone networks for the 3G, you'll have a similar situation to phones where the contract will subsidise the price of the machine.

Would you hazard a guess as to the price Weaste?

Surely you'd be looking at cheaper than a ps3, but I suppose when you consider the drop in price of the ps3 since it's release, I guess £300 could be possible?!

EDIT: Seems you've aswered already whilst typing the question!!
 
I don't know about that. They are using, similar to PS1, off the self components rather than wild custom build jobbies, albeit very high end for the moment. It shouldn't be that expensive, especially with their business model of taking a loss on hardware and gaining it back on software. The 3G part is also interesting as I mentioned. I bet that you'll be able to pick one of these up with a 2 year 3G plan for around 150 to 200 quid.

I already have a 3G plan but it will up for an extension next year which will coincide with the release of a new PSP, so I will probably be offered one to go with an extension. Seeing as my company managed to price me out of getting an iPad because it was actually as expensive with plan as it was without it so I prefered not to go with a plan, I don't expect miracles when it comes to price.
 
By the way, how many PSP Go did they manage to sell? For me it was a crap idea because for a price higher than normal you were only able to get a limited hardware that couldn't play UMDs, so games you bought had no resale value and were just as expensive as physical copies.
 
By the way, how many PSP Go did they manage to sell? For me it was a crap idea because for a price higher than normal you were only able to get a limited hardware that couldn't play UMDs, so games you bought had no resale value and were just as expensive as physical copies.

Not many. The price had to go up to get retailers to sell it (no UMD so no games at retail), and they never delivered on converting all the UMD titles to downloadable on PSN.

Downloads will have to be the same price as retail or slightly higher, even with this new machine, in order to get retailers to accept it. The convenience alone should make it such that people download games rather than buy them at retail - don't need to take a bus, car, etc. go out in the cold etc.
 
I think that they don't want to piss on Sony Ericsson's chips. It has 3G, it has Android, so it can at least use Skype or Google Voice.

So it's got mic and a speaker?

Just seems weird to not go the whole hog and let you stick in a SIM. I'm guessing it will have a premium price, which should stop it directly competing with SE hand-sets.

People are so used to convergence in mobile devices, it seems really short-sighted to release a device that you have to carry in addition to your phone, when there's no real need to do so.
 
Well, the iPad can't make calls either can it, even though it has 3G connection?

It has mic and speaker yes.

I've always thought that was a flaw of the iPad too tbh.

Although at least the iPad has a huge screen. People are used to carrying round a lap-top and a phone, so they would accept the combination on that basis.

Carrying this PSP round, along with a smart-phone that has an identical sized screen would just be annoying, when the two devices could so easily be combined.
 
It seems to me to be market segmentation. Nintendo 3DS also doesn't offer the ability to make phone calls. It may seem bizarre, I know, but they probably view the market as slightly different to allow for dedicated gaming devices to exist alongside smartphones. All we have to wait for now is the 14th of Feb to see how this Xperia Play phone device running this Playstation Suite comes into play.

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It obviously does not have the grunt that the Playstation NGP has.
 
Kojima wants to create an experience where you can play something on the PS3, then put it on the NGP and take it with you and resume your experience
.

Would this actually be possible?
 
Not many. The price had to go up to get retailers to sell it (no UMD so no games at retail), and they never delivered on converting all the UMD titles to downloadable on PSN.

Downloads will have to be the same price as retail or slightly higher, even with this new machine, in order to get retailers to accept it. The convenience alone should make it such that people download games rather than buy them at retail - don't need to take a bus, car, etc. go out in the cold etc.

Though for me the whole experience of going to a store to pick up a game is precious, besides I could sell or exchange said game for another one in the future while it's not the case anymore with downloaded content. For me it's a poor idea, just like I don't like to buy music off iTunes because they are equally expensive in spite of missing some of the things I value in physical CDs.
 
psp2 sounds like the real deal. price would be pretty steep to start off
 
They should've curved the shoulder buttons round to the back too the one thing I hated about the original was the shoulder buttons they are crippling to use over long periods

Will still be definately getting this mind
 
As long as this costs more than USD300 I can't see this working out. I'd love it to but I really can't. Sony hasn't learnt that you need a product with a USP that's not hardcore specs. I know it's somewhat disappointing to gamers like me, but you just have to look at DS vs PSP, Wii vs xbox360/ps3, Playstation Move vs Kinect to see where this trend is going.
 
As long as this costs more than USD300 I can't see this working out. I'd love it to but I really can't. Sony hasn't learnt that you need a product with a USP that's not hardcore specs. I know it's somewhat disappointing to gamers like me, but you just have to look at DS vs PSP, Wii vs xbox360/ps3, Playstation Move vs Kinect to see where this trend is going.

Two of the reasons I love Sony is that when they try something they are willing to take risks, even a loss, and they go balls out with it, no cutting corners and trying to do it on the cheap. I've also never had a Sony device fail on me. You could put that down to luck or how I treat my electronic devices, maybe even a combination of the two, but that fact remains, and my PS3 will be coming up to 4 years old shortly, I have HiFi equipment from them almost 25 years old.

I do however see where you are coming from with your remarks regarding PS3 and PSP, but I also think that your argument is slightly flawed yet right at the same time. PSP as a hardware device has sold over 50 million units, mostly at a profit. Where it failed was with its security and thus piracy, and then the lack of software sales. However, to sell over 50 million units of a portable hardware device is no mean feat. It is the only dedicated handheld gaming device that has been able to compete with Nintendo in the dedicated portable gaming device market. For a first crack at the whip, it did ok.

Going onto PS3, that has been a serious money drain. However, it won the HD optical disc format struggle, and due to being over engineered will last for quite a bit longer. It's now coming into its peak, and when they get its RRP down it will continue to do well. We've had the argument many times before in many different threads, but PS3 has sold more units worldwide now than XB360. No, not as many as Wii, but you have to look at what Wii has done. XB360 and PS3 combined now clocks up to around 100 million units. By the time the fat lady sings, both of them combined will top PS2 sales of 150 million or more. Wii sales will probably surpass 100 million units. This is a doubling of the previous generation market in terms of hardware sales.

So, yes, you can say that XB360 cut Sony's market in half. This is what competition does, however the Wii thing is something entirely different. It expanded the market, probably by around 35-40%. It hasn't actually cut into that old PS2 market, XB360 has done that. We are probably going from the last generation of 200 million consoles sold to well over 300 million sold in this generation when it all comes out in the wash.

PS3 has cost them, it has cost them dearly, however if you take the longer term view maybe it will not. They have Blu-ray in their pocket, and they have an architecture based around Cell and a slightly modified off the shelf PC GPU that will allow them to go into PS4 very cheaply.

Finally, with this new portable they have gone down the PS1 route. They are using off the shelf components, basically very high end versions of what is in the iPhone. It will not cost a lot of money to make it, and developers will be very familiar with the technology. This is no voodoo magic machine like the PS3, it's actually quite basic, even if well souped up, giving it an edge in the marketplace for at least 3 years, or more considering that developers will be able get at the hardware directly.

The trick is getting software that people want onto the thing.
 
It is somewhat flawed, and only time will tell. We are probably in the same camp, but i just wish that Sony would have done something more inventive not just for me as a gamer craving for a fresh way to look at gaming, but also to spark interest in the lowest common denominator - casual/social gamers - because it looks increasingly as if that will pull great 3rd party and indie developers to do something for the platform. Sure, you'll get shovelware, but that doesn't matter to disceening gamers as long as it funds or attracts thgood games..