Ps4

JCurr

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So what's the official word on this thing? I'd heard it may not be out until 2013. But the other day while I was in Best Buy a freckly, redheaded employee told me it's due out Christmas 2010. I was beginning to believe her until she spouted out "the only difference will be the PS4's color, silver instead of black"... a load of bollocks to be sure. There's speculation about the new one going back to DVD, which could be a smart move. But with the PS3's upgradeability, what the feck is the point of a new system?
 
PS4 will not be out in 2010, the redheaded bint who told you that should be sacked.

The PS4 will not go back to DVD, why would Sony jeapordise their PlayStation Brand by introducing Blu-Ray and pushing it so hard, then to only drop it in the next iteration of their console? Added to the fact games are getting much, much bigger, going back to DVD would be a fool's move and is the reason why the PS4 WILL have Blu-Ray. Plus it will have the ability to play DVD's and older games anyway.

Plus the CELL is being developed and a newer version of it will be used in the PS4 (Weaste will elaborate on that point), and all the basic architeture for the PS4 is done.

The PS4 will be out around 2013/14 I'd imagine.
 
The PS4 will be out around 2013/14 I'd imagine.

This is the most likely date I would feel, unless they are pushed by Microsoft, however, I also think that they will be ready for whatever happens. The basic earliest date that we have is from IBM on the next generation of the Cell processor.

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PS4 will probably not require double precision floating point processing though, so another revision will probably have to be done, so I'd say it's going to be early 2012 before the PS4 Cell goes into production. The only real open ended question here is what GPU they will use, and when that could possibly be ready, but it will be, like RSX, a modified PC GPU, so it's not a complex issue, but there are no real large technical hurdles to overcome the next time, as Cell and Blu-ray are done. As it will very most likely use the Cell again, it will be 100% backwards compatible, and launch with a very large games library. I expect that they already have a basic working prototype board with say 4 Cells and 2+ RSXs on it.

An interesting point is that software could in theory run on the PS3 and the PS4, with the PS4 version running at a much higher resolution with more effects. Not too dissimilar to how you can ramp up the effects and resolution with PC games depending on the hardware you have. This would allow them to keep selling PS3s at the same time as the PS4 with both being able to run the same software.

Another crazy point is that in theory they could also produce an add-on for the PS3, say a slim box that PS3 would sit on top of, that would connect to the PS3 through the gigabit ethernet port to bring it close to the PS4 specifications. We have seen Sony messing around with this idea, where they network several PS3s together to either do realtime raytracing or the GT5 demo where they were running it at very high frame rates or very high resolutions.

The Cell was designed to be able to do this, and the more you add, the more performance you get, and that performance is almost linear, unlike some other processors. It was also designed to be networked.

The woman you were talking to in the shop however, doesn't have a clue what she is talking about.
 
GT5 demo I mentioned:

http://www.gran-turismo.com/en/sp/d2788.html

Gran Turismo in 4 times the resolution of Full HD

Polyphony Digital also presented two technological trials for the next generation at this event. Both of the presentations, were founded on the philosophy of “achieving the highest possible quality” held over the years by Gran Turismo.

One of these, was a time trial competition using Sony’s newest digital cinema projector, the “SRX-S110”. Gran Turismo 5 prologue is already in Full HD resolution at 1920 x 1080 pixels, providing the highest resolution possible in today’s TV content. However in this time trial, the Full HD image was increased to twice the resolution both vertically and horizontally (4x the surface area), enabling game play at an ultra high resolution of 3840 x 2160 pixels. This was performed by connecting and synchronizing four Playstation 3’s outputting a quarter of the image each at 1920x1080 pixels, but you must remember this demands an extremely high quality image from the source that can withstand the ultra high resolution. It can be said that this demonstration was only made possible, because the source image was Gran Turismo.

What supported this time trial on the display side, was the newest digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) projector is the next generation in projector technology, enabling a resolution of 4096 x 2160 pixels, equivalent to the high resolution image of 35mm film. The high 4000:1 device contrast ratio and a response time of 5 milliseconds, also adds to the level of breathtaking image expression introduced here.

The crowd was simply amazed by the clarity of the image displayed on the massive 220 inch screen, and the players who participated in the time trial expressed their excitement of how perfectly in focus the screen is even close up, and at the quality of Gran Turismo.

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...

The Ultra-Real, 240fps Demonstration

The other display was a playable demonstration on a Nano-Spindt FED / Field Emissions Display developed by Sony, with a frame rate of 240fps (240 frames per second).

Gran Turismo 5 Prologue has already achieved a frame rate of 60p (progressive), but in this demo, Gran Turismo was made playable at four times this frame rate at 240fps.

The SXRD demonstration described above used four PS3’s to improve image quality, but this used the same to increase the frame rate.


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Thanks for the responses. Very interesting. I knew the Irish lass was talking bollocks. As for Blu Ray versus DVD, I just don't see how Blu Ray has taken off nor do I see how it's superior to DVD. I thought it was a stupid idea in the first place. But true, the PS3 plays DVDs as well. So I don't guess that really matters.
 
An interesting point is that software could in theory run on the PS3 and the PS4, with the PS4 version running at a much higher resolution with more effects. Not too dissimilar to how you can ramp up the effects and resolution with PC games depending on the hardware you have. This would allow them to keep selling PS3s at the same time as the PS4 with both being able to run the same software.

Another crazy point is that in theory they could also produce an add-on for the PS3, say a slim box that PS3 would sit on top of, that would connect to the PS3 through the gigabit ethernet port to bring it close to the PS4 specifications. We have seen Sony messing around with this idea, where they network several PS3s together to either do realtime raytracing or the GT5 demo where they were running it at very high frame rates or very high resolutions.

The Cell was designed to be able to do this, and the more you add, the more performance you get, and that performance is almost linear, unlike some other processors. It was also designed to be networked.

This is what I am hoping they do. There were rumors the PS3 would be able to partner the PS2 in this manner. But obviously, the PS2 was just a simple gaming system. The PS3 however might as well be a PC.
 
Thanks for the responses. Very interesting. I knew the Irish lass was talking bollocks. As for Blu Ray versus DVD, I just don't see how Blu Ray has taken off nor do I see how it's superior to DVD. I thought it was a stupid idea in the first place. But true, the PS3 plays DVDs as well. So I don't guess that really matters.

I suppose we'll see how many discs FFXIII and a possible Metal Gear are on when they hit XB360 on DVD. ;)

Even a game like Uncharted used 20GB.
 
Presumably the next Microsoft console would be stepping away from DVDs too, with the massive failure of HD-DVD and all.

Question I was wondering is, are they allowed use Blu Ray or can Sony tell them to feck off?
 
Presumably the next Microsoft console would be stepping away from DVDs too, with the massive failure of HD-DVD and all.

100% certain they will, they're having to make multi-disk games and companies like Epic have already moaned at the lack of disk space they're given for games like Gears of War.

Question I was wondering is, are they allowed use Blu Ray or can Sony tell them to feck off?

The blu-ray adoption is also possible, I heard rumours not long ago that Microsoft were intending to strike a deal with Asus to install blu-ray drives on a revamped 360 model.
 
Question I was wondering is, are they allowed use Blu Ray or can Sony tell them to feck off?

In theory, the use of Blu-ray is open to anyone that pays their licence fee to the Blu-ray Association, of which Sony is one of the chair members, so Sony would be getting money in its pocket for every new XBox produced, and I'm positive that it wouldn't be a problem next generation. Sony did stump up the largest cost for the promotion of the format, and getting rid of HD-DVD, but I suppose their recompense is with a higher percentage of the licence and royalty fees on BD use, and not some sort of exclusivity contract for the use of BD in gaming.

PS4 will probably use 4 layer plus BDs, maybe 200GB+. Some claim that PS3 could use the 200GB BDs tomorrow with a firmware update, but I'm not convinced.
 
The blu-ray adoption is also possible, I heard rumours not long ago that Microsoft were intending to strike a deal with Asus to install blu-ray drives on a revamped 360 model.

I think that they would have to put more than the BD drive in such a model, if true, as XB360 doesn't conform to Blu-ray 2.0, and its processor isn't really good enough to deal with decoding of 1920x1080p video on its own. It could choke the system. A secondary problem is that BD 2.0 requires Java support, and I'm not too sure how happy Microsoft would be introducing that into XBox.

I'm going off memory here of course, and I'll try to find some reliable information, but AFAIK the HD-DVD add-on for XB360 had some extra hardware, it wasn't simply a drive, and the decoding was done using both Xenon and Xenos going at it full pelt (one of the developers of the HD-DVD decoder stated this, but he also said that there was probably room for some optimisation, again from my memory). I also remember reading that XB360 can't do 1920x1080p video @ 60fps without stuttering, but luckily that's not yet part of the Blu-ray specification.
 
In theory, the use of Blu-ray is open to anyone that pays their licence fee to the Blu-ray Association, of which Sony is one of the chair members, so Sony would be getting money in its pocket for every new XBox produced, and I'm positive that it wouldn't be a problem next generation. Sony did stump up the largest cost for the promotion of the format, and getting rid of HD-DVD, but I suppose their recompense is with a higher percentage of the licence and royalty fees on BD use, and not some sort of exclusivity contract for the use of BD in gaming.

PS4 will probably use 4 layer plus BDs, maybe 200GB+. Some claim that PS3 could use the 200GB BDs tomorrow with a firmware update, but I'm not convinced.

Crikey, I had no idea they could go to 200gb+. What are they are not? 50ish? I wonder if any PS3 game has actually gone close to using one up.

MGS4 perhaps?
 
Crikey, I had no idea they could go to 200gb+. What are they are not? 50ish? I wonder if any PS3 game has actually gone close to using one up.

MGS4 perhaps?

The current standard is 50GB for a dual layer disc. I think that MGS4 used about 33GB. However, there are a number of companies developing their own ways of getting more layers onto the disc, and at some point, the Blu-ray association will adopt one of them. The 200GB one that claims not to need a new drive, but simply a firmware update to existing players is Hitachi's version I think, let me have a search.......

Yes, sorry, the current Hitachi version is 100GB, but others are going 200GB+

Here's one article....

http://www.dailytech.com/Hitachi+De...mpatible+With+Existing+Drives/article9173.htm

Hitachi Develops 100GB Blu-ray Disc Compatible With Existing Drives

100GB on a single Blu-ray Disc that will work with today's machines, promises Hitachi

Throughout the life of the format, DVD has been primarily limited to at most two layers, keeping the format at a maximum storage space of under 9GB. The new high-definition formats, however, appear to have taken a page from hard disk drives when it comes at adding additional storage.

Just as how adding additional platters inside a hard disk drive provides more storage, optical media makers are finding ways to stack layers of readable surface inside a polymer disc to increase capacity. Hitachi revealed this week at CEATEC JAPAN 2007 that it has successfully developed a quad-layer Blu-ray Disc that is capable of storing 100GB of data.

The concept multi-layer discs is practiced by many other media labs, but Hitachi claims that its quad-layer technology would be compatible with existing Blu-ray Disc drives after a firmware update. Prior developments of greater than dual layer discs have required special hardware to read the new media.

Hitachi is now working on improving the signal quality of its quad-layer technology so that it will be ready for market. The company also said that it is working on an eight-layer variant of the technology, which would yield a Blu-ray Disc capable of holding 200GB.

Although no new hardware may be required to read the additional layers of Hitachi’s Blu-ray Disc, it is still unclear what costs, if any, would be added onto the manufacturing side of the equation. Should expensive equipment be required to manufacture the discs, movie studios may opt to release their titles across two Blu-ray Discs rather than cram movie and special feature data onto a single disc.

While the Blu-ray camp has its hopes in Hitachi’s multi-layer disc technology, the HD DVD group recently approved a triple-layer disc that is capable of holding 51GB. In order to reach a dual-layer Blu-ray Disc-besting capacity, an extra 2GB per layer was squeezed in, for a total of 51GB. Toshiba states that continued improvement in disc mastering technology has achieved further minimization in the recording pit, allowing for the boost in capacity to 17GB in single layer and a full 51GB on a single-sided triple-layer disc.

Interestingly enough, blue-violet laser technology has not stopped endeavors in increasing the capacity of red laser-based media. UK-based New Medium Enterprises revealed in March that it developed a quad-layer DVD, called the Versatile Multilayer Disc (VMD), which is capable of storing 20GB. Even with four layers, the VMD can’t best the storage offered by today’s HD DVD and Blu-ray Disc media.

Adding just one or two layers may just be the tip of the iceberg in optical media technology. Media specialist company Ritek told DailyTech at CES 2007 that not only has it been able to produce three-layer and four-layer HD optical discs, but to have successfully designed HD media with a full 10 layers. Ritek said that its multi-layer process can be applied to both HD DVD and Blu-ray formats, making the latest developments in 20GB DVD, 51GB HD DVD and 100GB Blu-ray Discs look like just the beginning.
 
Thanks for the responses. Very interesting. I knew the Irish lass was talking bollocks. As for Blu Ray versus DVD, I just don't see how Blu Ray has taken off nor do I see how it's superior to DVD. I thought it was a stupid idea in the first place. But true, the PS3 plays DVDs as well. So I don't guess that really matters.

:lol: Are you serious?
 
Doesn't look any better. The capacity is certainly better in gaming applications. But there's no difference whatsoever in picture quality.
 
Doesn't look any better. The capacity is certainly better in gaming applications. But there's no difference whatsoever in picture quality.

Well, if you have a standard definition tv, then of course.
 
Your never going to notice any difference in games that are made for both platforms, why would companies waste money like that?

I don't mind PS3 has better technology, it should because its newer. Games are more then graphics. For example the graphics in Resident Evil 5 are awesome to me, and we don't really need much better then that at the moment to have an enjoyable game. Meaning that the XBOX360 is not outdated yet. And well I've been next gen gaming for at least a year longer then ps3 owners.

Mind you that grand turismo above looks pretty sweet.

Where as graphics like in unchartered are not special and are nothing new.
 
I don't mind PS3 has better technology, it should because its newer. Games are more then graphics. For example the graphics in Resident Evil 5 are awesome to me, and we don't really need much better then that at the moment to have an enjoyable game. Meaning that the XBOX360 is not outdated yet. And well I've been next gen gaming for at least a year longer then ps3 owners.

I've said it before, and I'll say it again, IMO both Sony and Microsoft should have not gone down the HD route this time, and they should have allowed developers to use all of the processing power both machines have to be applied to SD and ED resolutions.

If that had been the case, we would have most games running with terrific image quality and 60fps. There are very few natively rendered 1080p games about, and most 720p games exhibit issues such as slowdown, tearing, low or no AA, pop-in, low-res shadow maps, particles and textures, etc. Heck, even some top of the range titles don't actually render in 720p natively, think Halo, COD4, MGS4, the list goes on. The bandwidth simply isn't there, and neither is there a sufficient amount of RAM. I'm not saying that they should have capped the hardware at 852x480p, however, they could have promoted developers to use SD and ED resolutions rather than trying to force them to go to 720p as a minimum (remember that, unlike on the PC, console games have to be approved by the manufacturer before they can be released).

The least we can hope for in the next generation would be 1080p with 4xAA at 60fps. If we can get more AA and AF in there, then great. The best thing about this generation, especially on the PS3, has been the quality of the audio IMO.
 
Doesn't look any better. The capacity is certainly better in gaming applications. But there's no difference whatsoever in picture quality.

You really need to see a well encoded Blu-ray movie on a 50" 1080p set. I'll try to give you an example of what is going on, although the JPEG compression will make both look slightly worse. Here I took two images, one at DVD resolution and the other at BD resolution. I then upscaled the DVD resolution picture in Photoshop to the size of the BD picture, and then I cut a small portion of each to show what is going on.

First, the upscaled image.
DVDupscale.jpg


Second, the high resolution image.
BD1080p.jpg


Saying there is no difference in image quality is crazy. Of course there is, because a DVD only holds images sampled at around 0.3 mega-pixels, whereas a BD holds images sampled at around 2 mega-pixels.
 
Doesn't look any better. The capacity is certainly better in gaming applications. But there's no difference whatsoever in picture quality.

You need a better telly or watch a decent BD.

The resolution is stunning and noticably better than DVD.
 
The picture quality is noticeable better immediately, your either blind or have a shit TV.
 
I only own a 32", but I can still tell the differance. I haven't brought a single DVD since I got my PS3 simply because I know I would be missing out otherwise.
 
Where as graphics like in unchartered are not special and are nothing new.

It's your opinion of course...

http://www.eurogamer.net/articles/uncharted-2-tech-analysis

Naughty Dog's coding pedigree is pretty much beyond compare, so when the company releases first video of its second generation PlayStation 3 title, it deserves some special coverage. We'll make no bones about it - Uncharted: Drake's Fortune is probably my favourite game of this generation. The graphics, the gameplay, the technology, the script, the sense of wonder at every new corner - playing this through over Christmas 2008 remains one of a treasured gaming experience.

And despite the arrival of great-looking games like Gears of War 2 and Killzone 2, Uncharted remains a technical marvel that has still yet to be equalled. Until now. Based on the gameplay footage Naughty Dog released last week, the new sequel shows all the signs of being a true generational leap over its predecessor. Lighting has been dramatically improved with the inclusion of a global illumination system (a massive leap over the static lighting of Uncharted), the v-sync screen tear that was the only real issue with the first game is gone - an effort that really must have taken some programming effort (assuming of course, Naughty Dog hasn't got themselves one of these). And that's just the tip of the iceberg. For the full commentary, check out the video below.

We usually back our technical analyses with frame rate breakdowns, and despite only having compressed HD video to work with, our analysing tools worked with no problems on Sony's official video. If you're wondering why we didn't include it, it basically comes down to common sense: right now there's no gameplay experience at stake, and analysis of beta code isn't particularly useful, though it did inform one or two of our observations. The full range of optimisations may not have been included yet and debug code may still be running in the background which may inadvertantly affect gameplay performance. Plus of course, Naughty Dog only released a 30FPS video when we prefer to process the entire 60Hz output of the HDMI port. As it is, the game does appear to be very, very close indeed to a smooth 30FPS.

In short then? This is exciting stuff, a generational leap in video that comes at a time when Naughty Dog's competitors have still yet to match the technical accomplishments of its first PS3 title. Bearing in mind the length and breadth of both technical and gameplay marvels in the first game, we can only imagine just how good the sequel is going to be. Of course, we'll be covering it in some depth, but in the meantime we're not planning on leaving this series alone. Yes, we'll be covering the multiplayer beta as soon as we get our hands on it, but we'll also be going back to the original game, analysing its technology and hopefully convincing a few PS3 newcomers that - sequel or not - the original game is a 'must buy', especially now when a brand new copy is so cheap.