PS3 is shit confirmed, I'm selling mine!

WeasteDevil

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Call of Duty 4: Larger burden on Sony PS3 than Xbox 360

call-of-duty-4-burden.jpg


Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.

The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be “equal” in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.

Confirmation of this can be seen in the large number of games that “run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3.” That was a quote from Gamespot.

It’s simple math: The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3.

Multi-platform games use what is called a “Lowest Common Denominator” form of programming.

Basically, what this means is the developers start out by saying to themselves, “We need to develop a game for the Xbox 360 and the Playstation 3.”

Then, the developers put limits on how many polygons they are going to put on the screen, and they determine what framerate the game will run at as a result of that number.

When the developers multiply the number of polygons displayed on the screen by the number of frames being displayed each second, they examine what that number is. Multi-platform games can NEVER display more than 275,000,000 polygons per second, or else they can’t be released for the Playstation 3, since the PS3 cannot display more than 275,000,000 polygons per second.

As a result, developers are often conservative with the number of polygons being displayed with multi-platform games, especially with the poor reputation of inconsistent framerates that the Playstation 3 has acquired over time.

It basically comes down to these THREE factors:
If a multi-platform game running at 30 frames per second on the Playstation 3 uses 250,000,000 polygons or less, it gives the developers the ability to allow the Xbox 360 version to run at 60 frames per second, since 500,000,000 is double the number of 250,000,000.

If a multi-platform game running at 30 frames per second on the Playstation 3 uses over 250,000,000 polygons per second, it means the Xbox 360 version is also forced to run at only 30 frames per second. This is an unfortunate situation, because it means the Playstation 3 will be using 90-100% of its power by displaying somewhere between 250,000,000 to 275,000,000 polygons per second, while the Xbox 360 will only be using 60% of its power, since the Xbox 360 has so much more polygon power.

If a multi-platform game is intended to run at 60 frames per second on the Playstation 3, the Xbox 360 version will also run at 60 frames per second. The Playstation 3 version will be limited to 275,000,000 polygons per second. The Xbox 360 will also be limited to 275,000,000 polygons per second, due to the fact that 275,000,000 is the Lowest Common Denominator. This is unfortunate, because it means the Playstation 3 version will be using between 90% to 100% of the systems power, while the Xbox 360 will be using only 60% of the systems power. Call of Duty 4 is an excellent example of this situation.

The Playstation 3 only transfers data at a rate of 54MB per second as a Blu-ray player being used for movies. When it comes to gaming, there are hardware “bottlenecks” that the Playstation 3 faces, which allows the PS3 to transfer data at a rate of only 9MB per second. The Xbox 360 transfers data at a rate of 16MB per second.

The Official Playstation Magazine wrote an article about the longer load times of PS3 games shortly after the Playstation 3 was launched. The only time the PS3 does not have to deal with either noticeably or significantly longer load times is when the game is placed on the PS3 hard drive. Sadly, it often takes over TWENTY long minutes to write the game onto the PS3 hard drive. Even when a PS3 game is written onto a hard drive, the load times between Xbox 360 games and PS3 games is virtually identical, as we saw in Devil May Cry 4 and Grand Theft Auto 4.

Gamespot has conducted a Graphics Comparison between the Xbox 360 and Playstation 3 each year since the Playstation 3 has been available. Xbox 360 has been declared the winner of the Graphics Comparison each of the three years: 2006, 2007, 2008.

2008 shows that the gap in performance continues to get bigger, in favor of the Xbox 360. Here is the hyperlink that shows the newest comparison–one the Xbox 360 easily defeats the Playstation.

Also, the Xbox 360 uses 10MB of eDRAM. This new form of RAM technology is something that even Windows Vista-based PCs do not yet take advantage of. The next release of Direct-X on the PC will start to take advantage of eDRAM technology for gaming, but it still hasn’t happened yet.

This just goes to show you how incredibly far ahead of its time the Xbox 360 Unified-Shader GPU/Multi-Core CPU design is.


Thanks to Mike Zoran

http://www.product-reviews.net/2008/07/05/call-of-duty-4-larger-burden-on-sony-ps3-than-xbox-360/

feck you Sony, you lying cnuts! :mad:
 
PS3s also sound as though you have a small aircraft carrier docked in your room
 
Xbox and the ring of death...
No console is prefect, but this is pretty bad.
 
BTW Weastie old boy, if you want a laugh go to youtube and look at the Wardevil vids. Some bird who is apparently marketing boss is actually trying to claim a video running via Lightwave is actual code on a PS3.

There's also someone very suspicious on another claiming it is on the PS3 because it's coded using "digital C++". What the feck is digital c++?

Hmmmm. feckwits everywhere me thinks.
 
BTW Weastie old boy, if you want a laugh go to youtube and look at the Wardevil vids. Some bird who is apparently marketing boss is actually trying to claim a video running via Lightwave is actual code on a PS3.

There's also someone very suspicious on another claiming it is on the PS3 because it's coded using "digital C++". What the feck is digital c++?

Hmmmm. feckwits everywhere me thinks.

Lightwave? Oh, my Amiga - :D

I'm out of it with these things. Back in my day Lightwave was the cheapo solution, and the big boys ran Alias Wavefront (I think that is the spelling) on SGI Onyx boxes (which I had the joy of using for 3 months of my life). I'll check this Wardevil thing out, at least try to find it.

There is something called DC++, but it's not digital C++, it's something else entirely, cannot remember, but PS3 is not coded with it as we know.

That "The Xbox 360 can display approximately 500,000,000 polygons per second", is that with all 48 pipes exclusively on polygons I suppose? feckwits the lot, lets have 48 pipes on just polygons, my pixels are going nowhere!

Why do people spend their time writing such shit as this? It can't even be from Microsoft because it's so factually wrong. Is it just to get website hits? Is that it?
 
sony....I should've known

had a sony tv once - exploded right in my face...and now this
 
Lightwave? Oh, my Amiga - :D

I'm out of it with these things. Back in my day Lightwave was the cheapo solution, and the big boys ran Alias Wavefront (I think that is the spelling) on SGI Onyx boxes (which I had the joy of using for 3 months of my life). I'll check this Wardevil thing out, at least try to find it.

Lightwave isn't so much the cheap-o solution nowadays, it's actually high end for games.

However, all those vids are definitely animations, not actual game code. It's fecking shocking really.


There is something called DC++, but it's not digital C++, it's something else entirely, cannot remember, but PS3 is not coded with it as we know.

DC++ isn't even a programming language. It's a file sharing program.


That "The Xbox 360 can display approximately 500,000,000 polygons per second", is that with all 48 pipes exclusively on polygons I suppose? feckwits the lot, lets have 48 pipes on just polygons, my pixels are going nowhere!

Why do people spend their time writing such shit as this? It can't even be from Microsoft because it's so factually wrong. Is it just to get website hits? Is that it?

All joking aside, I really don't know why people bother. I like to wind people up from time to time about things like this, but at the end of the day I still don't really understand what possesses people to be so blind to their favourite system that they'll argue about it and even make things up!
 
Threw my PSP in a boomerang motion and it did not come back to me, just broke. Sony are right cnuts.
 
Wii has this new technology called eDRAM as well doesn't it? Even Windows Vista doesn't have that. feck OFF SONY!

Wii is actually futuristic!

eDram? Do you know how much bandwitdth and gigaplops that sort of shit moves around to make Lara croft's tits bounce a bit higher while simulating rocks and shit?

feck you sony, that's yet another score!
 
Now I'm not an expert on these sorts of things but Weaste posting this the way he has leads me to believe that this article is a load of nonsense. Also the fact that many developers have come out and said they are not even close to utilizing the PS3's full potential again leads me to believe that the article is a load of 360 fanboy bollocks. As far as I know this is what the CELL was designed for (With the PS3 in mind anyway) I'm sure Weaste or Redlambs can explain this better than I can:D

:lol: @ the comments on the page though, and I thought this place was bad at times!