PS2 Graphics

The Flying Potato

New Member
Newbie
Joined
Jun 17, 2007
Messages
12,304
Location
The air.
This is a question hat I have thought for a long time....but never asked it.

Why is it that the PS2 can play very very good looking graphics in cut-scences but cant produce it in gameplay??

Is the PS2 using half its power? Or is there a massive difference between the cut-scenes and gameplay?

Also I guess the same applys for the XBOX 1 and in rare cases, the Gamecube
 
This is a question hat I have thought for a long time....but never asked it.

Why is it that the PS2 can play very very good looking graphics in cut-scences but cant produce it in gameplay??

Is the PS2 using half its power? Or is there a massive difference between the cut-scenes and gameplay?

Also I guess the same applys for the XBOX 1 and in rare cases, the Gamecube

What you are referring too is probably pre-rendered (i.e rendered, filmed and then played back as a video file), like the animated films might use.

Although, if you are referring to ones that use actual in-game graphics but they look much more fancy, it is that since they are simply cut-scenes, the computer doesn't have to do any other work (like a.i, keeping track of scores, etc) so there is more power left over for filtering effects to make the scenes more like movies.
 
The big work that it doesn't have to do is things like collision detection and consequential reaction - as redlambs said, cut scenes are by definition pre-canned video; check out the awesome ones in GTAIV, etc on the PS3 and you'll see that even they are better than the normal PS3 graphics (for now).
 
what those to said!

A cut scene is simply a video. when you are playing you are actually interacting. So the playstaion is having to process alot more data than simply playing a video.