Pro evo: Hands on

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http://uk.xbox360.ign.com/articles/813/813753p1.html

GC 2007: Pro Evolution Soccer 2008 Hands-on
Football finally enters the next generation with the first proper Pro Evo game on Xbox 360.
by Alex Simmons, IGN UK

UK, August 20, 2007 - Last season was a difficult one for Pro Evolution Soccer. While the mainstay of the series - the PS2 version - was as precise, tight and rewarding as ever, the fresh-faced Xbox 360 game promised much but didn't quite deliver. It lacked the match sharpness of its last-gen predecessor and, despite its overhauled graphics engine, it was still some way off the visual spectacle PES fans were expecting.

A new season is almost upon us though and this time Konami is promising a much more rewarding next-gen experience. Indeed, from the moment the kick-off whistle blows, it's apparent Seabass and his team have spent the last year building on the foundation that was last year's game, familiarising themselves with the hardware to create a more rounded, realistic and - most importantly - enjoyable football game.

Dive and you could be awarded a foul, but there's also a chance you'll be carded.

The time has been well spent. Having already clocked up numerous hours out on the pitch, we can happily report that the Xbox 360 version of the game is a marked improvement over last year's effort. Visually, it's a positive step in the right direction - admittedly not the giant leap we were hoping for but a noticeable advancement. Players are more recognisable, plus they move fluidly and realistically. New details like shirt-pulling and proper facial animation add to the overall experience too - watch carefully during the replays and you'll notice players tracking the ball with their eyes, plus they visibly shout and cheer after scoring.

It's not just the pitch-side action that looks better either; the crowd is much more detailed. The previously paper-thin fans packing out the stadium have been replaced by proper 3D crowd models who jump up and down, twirl scarves around their heads (in your team's colours, naturally) and Mexican wave when there's a lull in the action. It's worth pointing out that the crowd models aren't that detailed - there's no reason for them to be, seeing as they're only really visible during replays, plus an extra 80,000 people to throw around would play havoc with the game engine. Still, it's much better than the same beanie-wearing fan repeated ad infinitum - when you zoom in you'll see a dozen or so different fans in each zone. It's a small detail, true, but a welcome one nevertheless.

As for the game itself, the big on-pitch difference between PES 2008 and last year's game is the introduction of Teamvision, which is essentially a posh name for enhanced player AI. In Konami's words, your opponent "adapts according to an individual's style of play", meaning the AI team will pick up on regular attack patterns and change their tactics accordingly. In practice it's quite subtle; playing as France, our preferred route of attack was to run it down the wing and then drag the ball back into the box where Henry would be waiting to slot it into the top corner. While this method worked the first few times (not always successfully we might add - there's no such thing as a guaranteed goal in Pro Evo) we noticed the full backs began tracking our runs more closely, reducing the chance of a decent cross being whipped in. The improved intelligence is much more noticeable on the tougher settings too and seasoned pros will no doubt welcome the increased challenge when playing a single-player game.

The number of official kits has increased. Still only two Premiership clubs though.

As well as being tactically sharper, your opponent is much more devious too. Indeed, playing dirty plays a bigger part of PES than ever before and we're not just talking tough tackles. On numerous occasions we witnessed theatrical swan dives from opposing strikers after we nicked the ball from their feet with a perfectly timed (and legitimate) tackle. Thankfully, the ref and linesman were sharp on each occasion, dishing out yellow cards to anyone trying to pull a fast one. However, Konami assures us that the official will sometimes get it wrong and that, if the ref is blind-sided, he could well give the foul the wrong way. But, like everything else in the game, a ref's mistake could well work in your favour and there's every chance you'll be awarded a penalty simply by falling over in the box!

On that note, tackling feels a lot more balanced in PES 2008. Strong players can ride the challenges much better this time around, with the likes of Drogba able to hold onto the ball under pressure, resulting in spectacular solo runs into the box. That said, scoring is no pushover, although it's more forgiving than in PES 6. Keepers react faster, running out to close down angles earlier and reducing the time you have on the ball. They're more proficient at saving long range shots too, unless you aim precisely for the top corners.

As a result, you have to work harder to score by playing the ball around the box and waiting for the right moment to shoot. Indeed, running in blindly and smacking the ball in the rough direction of the net rarely results in a goal. What's more, goalies are far more likely to palm shots away to the side rather than fumble them out into the six-yard box, so there are fewer chances to nick a cheap goal from up close.

Playing as a team is key to scoring then. That's always been the case in Pro Evo, much more so than other football game, but using the full breadth of your line-up really is the only way to regularly net the ball in PES 2008. During our playtest we tried passing it around the box, nicking it back from the goal line, scoring from crosses, heading in corners - pretty much every kind of attack pattern we could think off and each time the result was different, with the defence and keeper adapting to the way we were playing. Thankfully your team mates are equally as intelligent and will run into space, so it's possible to make something out of nothing if you play to your team's strengths and are patient on the ball.

Konami has reworked set-pieces slightly and free-kicks are, ahem, a whole new ball game. Both the attacking and defensive players have more control over their formations during set-pieces. Extra players can be brought in to strengthen walls and tall centre-backs pushed forward to capitalise on floating free-kicks, plus the option to take a quick free-kick has been refined too, meaning you can keep a counter-attack flowing with very little break in the action.

This post-match interview is from the enhanced Master League mode.

Another area that's been revamped for PES 2008 is the commentary, which is now handled by John Champion and Mark Lawrenson. Now, most of the match is commentated on by one person (in this case Champion), much like watching a game on Sky Sports, with the other commentator chipping in at key moments during the action. It works remarkably well and provides a more natural soundtrack to the game. It's scaleable too, so rather than simply choosing to have the commentary on or off it's possible to have it kick in only when the ball is in the final thirds of the pitch, or when the action hots up on the field.

Crowd noise has been improved too, with individual shouts and songs audibly apparent over the general din of the game. Nowhere is this more evident than in the Master League - which, we might add, is fully-featured this time round. If your club is performing well then the crowd will make more noise, supporting everything your boys do out on the pitch. However, it's more sophisticated than that because you can manually set fan ratings for individual players as well as teams, so even if they're not playing that well - say, you're trailing two-nil to your bitterest rival - the crowd will still get behind the individuals they love.

Having this kind of loyal following plays a big part in the players you can sign too. Big, successful clubs will always attract the very best players but smaller clubs can often draw big signings too if they play a graceful passing game or have passionate fans who will literally follow the club to every game. It's incredibly in-depth and will be a welcome inclusion to anyone looking for more than quick thrills from a football game.

Overall, then PES 2008 is a definite improvement over last year's effort. Admittedly the game is still some way off - Konami claims the version we saw is around 40% complete - but there's much to be excited about here. The PlayStation 2's trademark tight gameplay and superb AI has finally made the step to next-gen intact, so much so that playing with the 360's analogue stick - something we weren't overwhelmed with in last year's game - feels sharp and responsive.

Professional fouls such as shirt-pulling are now part of the game.
 
The number of official teams has been increased, with more licensed international kits - including England - than in previous games. Unfortunately the number of official Premier League clubs is still limited to two and Konami has yet to confirm which they'll be. We have high hopes for online mode too and, while there's been no official word on what to expect, we're hoping for full multiplayer support with up to four players, possibly more, competing on the same pitch at the same time.

There are a couple of visual effects we're not convinced about though: the depth-of-field filter doesn't quite work, with the pitch in the middle distance a sometimes noisy collection pixels and the grass nearer the camera benefiting hugely from anti-aliasing, but there's every chance that problem will be fixed in time for the game's release.

That said, the most important thing at this early stage is that the gameplay is solid. It feels like you're playing a Pro Evo game and not something that was cobbled together. With just over a couple of months left to fine-tune the gameplay and put the finishing touches to the presentation, it's entirely possible that PES 2008 will be the next-gen football game Pro Evo fans have been longing for. We cannot wait.
 
The best part of that article is when it says zoom in on the replays which shows replays are back.

I'd also like the same degree as stat keeping that was in Fifa 2007. I'd like to create a head to head table with some mates and keep an overall record.
 
Replays are there anyway aren't they?

I thought you just couldn't save a reply...
 
do we know the release date yet?
 
The best part of that article is when it says zoom in on the replays which shows replays are back.

I'd also like the same degree as stat keeping that was in Fifa 2007. I'd like to create a head to head table with some mates and keep an overall record.

Isn't that a memorial game, although perhaps that's just a feature on the PS2?
 
Replays are there anyway aren't they?

I thought you just couldn't save a reply...

True.

They better put save replays back in, it completely takes away from the multiplayer aspect if you can't remind your mates of that time you whacked on in from 30 yards in the last minute.
 
Isn't that a memorial game, although perhaps that's just a feature on the PS2?

What do you mean by this?

If you're talking about stats, every time I play my mate I'd like it to record the outcome and give an overall W D L, For against, overall possession, shots, yellow cards etc. Would be class.

Fifa 2007 had the best stat record in any football game, it was the only thing going for it.
 
I hated not having the 'save' option there, even though I barely use it, it's just comforting to know that it's there.
 
I hope to feck they sort online cheats out

I've stopped playing because of them
 
What do you mean by this?

If you're talking about stats, every time I play my mate I'd like it to record the outcome and give an overall W D L, For against, overall possession, shots, yellow cards etc. Would be class.

Fifa 2007 had the best stat record in any football game, it was the only thing going for it.

On Pro Evo 6 on the PS2, when you play an exhibition game, you can choose the option of a memorial match, which i think, is basically what you described just there, although i don't really use it so i stand to be corrected.
 
What do you mean by this?

If you're talking about stats, every time I play my mate I'd like it to record the outcome and give an overall W D L, For against, overall possession, shots, yellow cards etc. Would be class.

Fifa 2007 had the best stat record in any football game, it was the only thing going for it.

Yep, that's a memorial game.

You need to have two memory cards to play that on the ps2.

If they don't bring this back for the 360 I will be seriously unhappy.
 
It's been confirmed for October 19th.

But as Brad said, these dates can change.
 
Looks like replay saves is back (for the Xbox 360).

next-gen-screens
 
Redcafe meet online? Who will be buying the PS3 version?
 
Hopefully the AI is just improved so the game is more responsive and doesn't really rely on fecking your team up to make it seem difficult
 
I played a footie game a while ago with a diving button, I think it was called This is Football. Anyway it was pretty shit, but I like the idea of diving in Pro Evo. Hopefully the likes of Stevie G and Drogba will be well represented
 
Encouraging diving through video games...
 
Encouraging diving through video games...

I wasn't sure about this when I first heard Konami were putting diving into PES. It was a risky move on their part tbh. But the more I think about it the more I am in favour. Lets face it, it's so rife in todays game that to make Pro as realistic as ever it's only right to include diving in the game. At the end of the day the option is there for anyone, but no one will have a gun to your head telling you to use it. The main thing that swayed it for me was because it will be great when you're playing with mates; it's the last minute of the game you are losing 1-0 and you go into the penalty box and press the dive button as a tackle comes in, in the hope of winning a penalty which will get you back in the game... But instead of a pen, the ref gives you your second yellow card for diving leaving you with 10-men... and to top it off your mate scores another before the game is over!

It just makes Pro Evo more fun IMO.
 
I hope they have multi angle replays so you can check out how good a diving feck you are, or what a diving feck your opponent is. I hope they have different diving styles as well, and you could send out a stretcher to help them waste time like Wenger or Mourinho
 
Redcafe meet online? Who will be buying the PS3 version?

I'll be picking this one up as well. I think FIFA 08 is released a month earlier, so I may give that one a try as well. From what I've heard it sounds as though they have made a number of improvements (I actually thought 07 was very good - certainly the closest to Pro Evo IMO).

Not sure what online options there will be - can you setup online leagues? Be good to have a redcafe league going.

Even if there isn;t that option, would be fairly easy to setup a league. Once we had all the players confirmed, then matches could be organised via PM with your opponent - you would have maybe 3 days in which to play a match.

The results could then be updated here on redcafe. Would be pretty cool. The only downside is that everyone would be playing as United!
 
I'll be picking this one up as well. I think FIFA 08 is released a month earlier, so I may give that one a try as well. From what I've heard it sounds as though they have made a number of improvements (I actually thought 07 was very good - certainly the closest to Pro Evo IMO).

Not sure what online options there will be - can you setup online leagues? Be good to have a redcafe league going.

Even if there isn;t that option, would be fairly easy to setup a league. Once we had all the players confirmed, then matches could be organised via PM with your opponent - you would have maybe 3 days in which to play a match.

The results could then be updated here on redcafe. Would be pretty cool. The only downside is that everyone would be playing as United!
Not a bad idea.

I can safely say that I will be online from the first day... I mean as long as we can get a few people joining in on the PS3, I think a redcafe league would be good. The result of each game will be reported by both participating players to a Mod who will then update the league table.
 
I'll be picking this one up as well. I think FIFA 08 is released a month earlier, so I may give that one a try as well. From what I've heard it sounds as though they have made a number of improvements (I actually thought 07 was very good - certainly the closest to Pro Evo IMO).

Not sure what online options there will be - can you setup online leagues? Be good to have a redcafe league going.

Even if there isn;t that option, would be fairly easy to setup a league. Once we had all the players confirmed, then matches could be organised via PM with your opponent - you would have maybe 3 days in which to play a match.

The results could then be updated here on redcafe. Would be pretty cool. The only downside is that everyone would be playing as United!
You can setup leagues on the net. GeeBee setup a PES one for redcafe and RR users.
 
Why the hell is there an option to dive? That doesn't send out the right message to kids at all.
 
Having thought about it a bit more, although we would all be playing as United, from seeing some of the discussions that take place in the United and Matchday forums, I'm fairly sure everyone would have their own idea of what the best 11 would be!!

We could have a league full of United teams with every one being different.

Might even shut up some of the continual bickering too........