Online gaming.

Spoony

The People's President
Joined
Oct 27, 2001
Messages
64,381
Location
Free Palestine.
Played SSF4 online earlier today. . .and I thought the gameplay was proper sluggish. I'm sure my connection's fine. . .
 
It's all dependent on both players connections. And the distance between both parties. Obviously the game itself matters too.
 
I'm cancelling my xbox live soon. I actually despise playing shoot em ups online, and only play Fifa and Madden online really. I could buy a new game with the money I would save.

Live has now turned into a 14 year old and stoner convention, whereas 2 years ago there was good banter to be had, and no supergeeks playing 14 hours a day, which totally ruins online gaming for me. I don't have that kind of time to get that good on games.
 
I'm not going to bother with it because it's too sluggish. Most overrated thing, ever. Ever.
 
It's all dependent on both players connections. And the distance between both parties. Obviously the game itself matters too.

60fps games can be a nightmare to do over a network, even with the very best network code. You have a 16ms frame rate, a 50ms controller latency, and then up to god knows what on the network, sometimes 200ms or more. For games in 3D the network and game code can do certain things, as it can use data such as the direction each player was travelling in, and the velocity that they were travelling, and interpolate that somewhat. If something is moving, using data such as what the latency is and the other things I hinted at, you can make a pretty good guess as to where that object now is.

The problem can come when bullets are fired at objects that are not moving, and that's the problem with a game such as Street Fighter, you can start an attack on another player that is stationary, and then it's moved. High bandwidth local dedicated servers and 100% optical networks are the only real way to eliminate this problem.

I think that one thing you have to remember is that Street Fighter IV was never designed at all with internet online functionality as much of a thought. It was first released in an arcade unit. These things on consoles are simply ports.
 
Well, I think I understood that. Basically, in a nutshell, at the end of the day, SF4 isn't really an online game. Which types of games are then?
 
Games that are built from the ground up with it in mind basically. Halo, Modern Warfare, etc. Something like GT and Forza can simply bolt it on, because as I said before, it's very easy to miss 1/5th of a second of data yet still basically know where each car will approximately be from what it was doing 1/5th of a second ago. It normally comes out poor for games that are built originally with a single player or multiple local players in mind.